ZombieRoboNinja
First Post
What I would like to see is less dictation of actions, and more things like the 4e mark: something that introduces an incentive to perform a particular action.
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Dictating actions is kind of kludgy and kind of weird and kind of just not a lot of fun, when compared with incentivizing certain actions, and encouraging the DM to act in-character. Is the big ogre going to take advantage of that damage bonus? Oh, probably. Is that clever necromancer? Well, probably not.
I dunno, maybe I'm out in left field on this one.
I don't think you're out in left field, but I do disagree a bit.
First, on the practical side: forced movement is just a lot easier to keep track of than short-term buffs or debuffs like 4e Mark or the Taunt you describe. And designing an "incentive" that actually works as intended is even tougher. The Taunt you describe, for example, would be worse than useless against any enemy with ranged attacks.
Second, I think there's only really a "disconnect" here if you're imagining the enemy forces as a rational hive-mind all working in close synchronization to optimize battle tactics. When you successfully Taunt a guy, you're either tricking him or simply enraging him to the point that he ignores his better judgment to try to get in a good solid thwack. Maybe you fake tripping so that the enemy archer can't get in a good shot, but just KNOWS he could take you down if he came in closer. Maybe you simply call him a wimp for not taking you on mano y mano.
Yeah, there are manipulative people in the world, but they don't remove your free will -- they don't MAKE you do something. You end up CHOOSING to do something. That's an important element that I don't think should be missed.
Manipulation means convincing someone to do something you want them to, even if it's not in their own best interest. That's exactly what these skills represent. The enemy failing his Wis check represents him making a bad choice. Heck, I've had my characters roll Wisdom checks to see whether they do stupid things plenty of times! (To clarify: abilities like Taunt take a choice away from the PLAYER or DM, but NOT from the character, who is simply making a choice counter to the player or DM's wishes.)