the Jester
Legend
LODESTONE BEAST
Lodestone beasts are strange monsters that appear to be made out of magnetic rock. Usually spiky and covered with wicked, rusty-looking barbs, lodestone beasts have an insatiable appetite for both flesh and metal, and are almost never encountered with any kind of treasure that they could eat.
LODESTONE MARAUDER--- Level 16 Controller
A lodestone marauder resembles a long-legged, fast-moving turtle of rusty iron-bearing ore. It is covered in ragged spikes, but these are more ornamental than they are dangerous. Lodestone marauders are simple-minded predators, but they are prone to preying on sentient creatures in order to obtain the metal they require for their diet.
Large aberrant magical beast--- XP 1400
---
Initiative +9; Senses Perception +9
HP 158; Bloodied 79
AC 30; Fortitude 30; Reflex 25; Will 25 (see also Magnetic Defense)
Speed 6, burrow 3, climb 4
---
[Melee basic] Bite (standard; at will): +20 vs. AC (+22 vs. metal-armored opponents); 1d10+7 damage (+2d6 with combat advantage).
[Close] Magnetic Attraction (minor; recharge 6) Magnetism: Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pulled 3 and the lodestone marauder and its allies gain combat advantage against it until the end of its next turn; Miss: the target is pulled 1.
[Close] Magnetic Repulsion (minor; recharge 6) Magnetism: Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pushed 3 and make a followup attack (+20 vs. Reflex; target is knocked prone); Miss: the target is pushed 1.
Magnetic Defense (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone marauder gains +4 to its defenses against the triggering attack.
Stable: Whenever an effect would push, pull or slide a lodestone marauder, the lodestone marauder may reduce the number of squares it is moved by 1.
---
Alignment unaligned; Languages -
Str 24; Dex 13; Wis 12
Con 22; Int 2; Cha 8
LODESTONE SERPENT--- Level 19 Soldier
A lodestone serpent is a monstrous creature that resembles a length of rusty cable as thick as a man’s torso and easily 20’ long when stretched out. Jagged rents in its body leave rusty-looking sharp edges poking out all over it. At one end, the lodestone serpent has a massive mouth that looks like it has been ripped haphazardly from a sheet of rent metal.
Large aberrant magical beast--- XP 2400
---
Initiative +14; Senses Perception +10
HP 182; Bloodied 91
AC 33; Fortitude 33; Reflex 30; Will 30
Resist lightning 10, weapons 5
Speed 6, burrow 3, climb 4
---
[Melee basic] Jagged Maw (standard; at will): +26 vs. AC; 1d12+7 damage and ongoing 10 damage (save ends).
[Melee] Ragged Seizure (standard; at will): +26 vs. AC; 1d12+7 damage and target is grabbed (escape at -2 ends).
[Melee] Rusty Coils (standard; only against a grabbed target; at will): +24 vs. Fortitude; 3d8+7 damage.
Magnetic Defense (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone serpent gains +4 to its defenses against the triggering attack.
---
Alignment unaligned; Languages -
Str 25; Dex 18; Wis 12
Con 22; Int 2; Cha 8
LODESTONE RENDER--- Level 25 Elite Brute
A lodestone render resembles a giant made of rocky ore and rusty metal blended together. Even without weapons or armor, a lodestone render is dangerous enough just with its jagged skin and its massive claws. Though smarter than most other lodestone beasts, a lodestone render is still much dumber than a typical human.
Huge aberrant humanoid--- XP 14,000
---
Initiative +14; Senses Perception +14
HP 570; Bloodied 285
AC 39; Fortitude 43; Reflex 33; Will 31
Saving Throws +2
Speed 8
Action Points 1
---
[Melee basic] Ripping Blow (standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage, plus ongoing 5 (save ends).
[Melee] Mangling Blow (standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage plus ongoing 5 (save ends) and target slides 1 square.
[Close] Magnetic Pulse (minor; recharge 4 5 6) Magnetism: Blast 3; creatures with no metal equipment (including coins) are immune; +24 vs. Fortitude; Hit: 3d6+9 damage, plus target is pushed 2; Miss: no damage, and target is pushed 1.
Magnetic Defense (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone render gains +6 to its defenses against the triggering attack.
Snaring Barbs (free reaction; when hit by a melee attack; 1/round at will): The lodestone render makes an attack on the triggering creature: +28 vs. AC; 2d10+11 damage.
---
Alignment unaligned; Languages -
Str 32; Dex 14; Wis 15
Con 25; Int 4; Cha 12
Lodestone beasts are strange monsters that appear to be made out of magnetic rock. Usually spiky and covered with wicked, rusty-looking barbs, lodestone beasts have an insatiable appetite for both flesh and metal, and are almost never encountered with any kind of treasure that they could eat.
LODESTONE MARAUDER--- Level 16 Controller
A lodestone marauder resembles a long-legged, fast-moving turtle of rusty iron-bearing ore. It is covered in ragged spikes, but these are more ornamental than they are dangerous. Lodestone marauders are simple-minded predators, but they are prone to preying on sentient creatures in order to obtain the metal they require for their diet.
Large aberrant magical beast--- XP 1400
---
Initiative +9; Senses Perception +9
HP 158; Bloodied 79
AC 30; Fortitude 30; Reflex 25; Will 25 (see also Magnetic Defense)
Speed 6, burrow 3, climb 4
---
[Melee basic] Bite (standard; at will): +20 vs. AC (+22 vs. metal-armored opponents); 1d10+7 damage (+2d6 with combat advantage).
[Close] Magnetic Attraction (minor; recharge 6) Magnetism: Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pulled 3 and the lodestone marauder and its allies gain combat advantage against it until the end of its next turn; Miss: the target is pulled 1.
[Close] Magnetic Repulsion (minor; recharge 6) Magnetism: Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pushed 3 and make a followup attack (+20 vs. Reflex; target is knocked prone); Miss: the target is pushed 1.
Magnetic Defense (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone marauder gains +4 to its defenses against the triggering attack.
Stable: Whenever an effect would push, pull or slide a lodestone marauder, the lodestone marauder may reduce the number of squares it is moved by 1.
---
Alignment unaligned; Languages -
Str 24; Dex 13; Wis 12
Con 22; Int 2; Cha 8
LODESTONE SERPENT--- Level 19 Soldier
A lodestone serpent is a monstrous creature that resembles a length of rusty cable as thick as a man’s torso and easily 20’ long when stretched out. Jagged rents in its body leave rusty-looking sharp edges poking out all over it. At one end, the lodestone serpent has a massive mouth that looks like it has been ripped haphazardly from a sheet of rent metal.
Large aberrant magical beast--- XP 2400
---
Initiative +14; Senses Perception +10
HP 182; Bloodied 91
AC 33; Fortitude 33; Reflex 30; Will 30
Resist lightning 10, weapons 5
Speed 6, burrow 3, climb 4
---
[Melee basic] Jagged Maw (standard; at will): +26 vs. AC; 1d12+7 damage and ongoing 10 damage (save ends).
[Melee] Ragged Seizure (standard; at will): +26 vs. AC; 1d12+7 damage and target is grabbed (escape at -2 ends).
[Melee] Rusty Coils (standard; only against a grabbed target; at will): +24 vs. Fortitude; 3d8+7 damage.
Magnetic Defense (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone serpent gains +4 to its defenses against the triggering attack.
---
Alignment unaligned; Languages -
Str 25; Dex 18; Wis 12
Con 22; Int 2; Cha 8
LODESTONE RENDER--- Level 25 Elite Brute
A lodestone render resembles a giant made of rocky ore and rusty metal blended together. Even without weapons or armor, a lodestone render is dangerous enough just with its jagged skin and its massive claws. Though smarter than most other lodestone beasts, a lodestone render is still much dumber than a typical human.
Huge aberrant humanoid--- XP 14,000
---
Initiative +14; Senses Perception +14
HP 570; Bloodied 285
AC 39; Fortitude 43; Reflex 33; Will 31
Saving Throws +2
Speed 8
Action Points 1
---
[Melee basic] Ripping Blow (standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage, plus ongoing 5 (save ends).
[Melee] Mangling Blow (standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage plus ongoing 5 (save ends) and target slides 1 square.
[Close] Magnetic Pulse (minor; recharge 4 5 6) Magnetism: Blast 3; creatures with no metal equipment (including coins) are immune; +24 vs. Fortitude; Hit: 3d6+9 damage, plus target is pushed 2; Miss: no damage, and target is pushed 1.
Magnetic Defense (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone render gains +6 to its defenses against the triggering attack.
Snaring Barbs (free reaction; when hit by a melee attack; 1/round at will): The lodestone render makes an attack on the triggering creature: +28 vs. AC; 2d10+11 damage.
---
Alignment unaligned; Languages -
Str 32; Dex 14; Wis 15
Con 25; Int 4; Cha 12