I disagree, for those two reasons I gave. All of those other classes are much more specific in archetypes they are trying to cover. The fighter has the widest umbrella by far, from the foot soldier, to the mercenary, to the gladiator, to knight, to pretty much every warrior archetype in literature and history. By the very nature of the class, it has to be more generic, and being more generic is what has caused a lot of dissatisfaction among people. It's also the ONLY class in which has to cater to those people who want a very basic vanilla typical adventurer warrior, like in B/X or AD&D.
Because there are two additional requirements that must come into play for the class design, I don't think you can hold it up to the same basic bar as every other class.
When you start doing that – establishing different "standards of success" for each class – you get into very grey ambiguous territory. After all, what use is your survey if you're then going to establish these standards of, for example, 85% overall satisfaction is where we should aim for these classes but the ones that have very broad concepts, we should be happy with 70% overall satisfaction. It just seems a totally skewed way to analyze data to me.
Monk and sorcerer have had some issues for a while.
Yeah. I still don't really know what the monk and sorcerer are supposed to be. They really just seem like minor variants on fighter and wizard. They needed to do a lot more with Ki for the monk to make it more distinct I think. As for sorcerer I still don't really feel the difference between spontaneous casting and metamagic and books with specialties is meaningful enough. I think I could fix the power level of the sorcerer (give them more spells known or one-time-per-day spontaneous spells), but I don't think that would solve for "why is this really different than wizard".
Yeah. I still don't really know what the monk and sorcerer are supposed to be. They really just seem like minor variants on fighter and wizard. They needed to do a lot more with Ki for the monk to make it more distinct I think. As for sorcerer I still don't really feel the difference between spontaneous casting and metamagic and books with specialties is meaningful enough. I think I could fix the power level of the sorcerer (give them more spells known or one-time-per-day spontaneous spells), but I don't think that would solve for "why is this really different than wizard".
I would have liked the Sorcerers to have more blaster type Arcane Ranger powers ala Warlocks, and the Warlocks to have an even bigger pool of debilitating powers then they already have.