One thing I don’t like is that they’re keeping what amounts to cultural traits for some races but calling them divine gifts or whatever (e.g. The dwarf’s tool proficiencies - and in Spelljammer, the giff’s firearms proficiency).
The reason I don’t like this is because it doesn’t play well with settings where the gods either don’t exist or their existence is uncertain. How does one explain these divinely-inspired cultural traits in a setting like Eberron, for example?