The cultist seize the occasion to disengage from the dazed swordmage and moves back in the corridor. He then blasts Nathan with another Magic Missile.
vs REF 20 (1d20+8=13, 2d4+4=11) miss
The monk that Barrion left behind is immobilized so he has no choice but to try to catch the warlock with one of his ghstly shuriken.
-2 for range, +2 CA (barrion on ladder) vs REF 18 (1d20+10=12) miss, forgot damage but apparently irrelevant.
The monk and the last undead cultist move against Garrick, the last target on the floor. The monks hits the littel rogue hard and send him reeling.
Recharge gloom fist (1d6=4, 1d6=1) It's been a few round since I checked, so two rolls; gloom fist recharged
gloom fist vs AC 22 (1d20+12=32, 1d6+4=10)
charge, vs AC 22 (1d20+8=25) 4 points of damage from cultist
Garrick is about join Leyra and Dagran...
Barrion, upon feeling the death of the cursed Skull Lord, rides the energy of his death to teleport back near the immobilized monk and attacks him with his eyebite power, becoming invisible to his eyes. He then soundlessly approach gets adjacent to the monk.
Eye bite vs Will 18 (1d20+9=19, 2d6+6=17) +1 to hit for prime shot not included hit
[sblock]I am feeling very clever with this use of Barrion's overall package of ability.
Misty step to R9 (free)
Standard : Eyebite, now is invisible to the monk.
Move; stealth 2 square to T9
Minor; Lift a healing potion from Leyra, why not?
Now the monk doesn't know that Barrion is adjacent in T9 and he is sure to take some action that will cause an Opportunity attack with a +2 to hit. From a standard warlock it's no big deal but Barrion is actually a very good swordman with his intelligent blademaster feat and pact sword (+13 with CA). Yep, I feel very clever.
Mirage, try not to target Dm2 and go for DM1 if possible. The way I see it you can either jump down and go and target DM1 this round or you can take this opportunity to run to the other window. Should you decide to jump down, since you are 4 square up, I would grant that you can land at least at U10 (2 square away) and thus avoid an Opportunity attack from DM2. Remember that you can do an acrobatic check to reduce the 2d10 damage.[/sblock]
Halfling DC2 : 16/48, bloodied
DM1 : 38/68,
Dm2 : 11 / 68 cursed, bloodied, can't see Barrion
Leyra : -1/49, [0] second wind spent, Stable
Nathan : 27 /66 [4] AP spent, Dazed (save end), bloodied, second wind spent
Barrion : 41 + 5 /56 [3] AP spent, hidden from DM2
Garrick : 10 (5) / 52 [2] second chance spent. AP spent, bloodied, dazed & ongoing 5 (save ends both)
Mirage : 49/49 [6]
Dagran : -1 / 66 [0] dying