Hello everyone. My DM is going to be starting up a campaign using only the core 3 books. We are not allowed to use monster races, so for all real purposes I am limited to the Player's Handbook 1 (no, 2 is not allowed), and Dungeon Master's guide. I have done some research and have come up with two builds, I would interested in which people suggest, or any other directions they can point me in. I am used to having much more options, so thought this resulting decrease in potential power level would give me a chance to try a spiked chain build, something I'd always been interested in. The goal of this build is not damage, it is tripping things to protect my team. I avoid improved disarm at low levels because I fear a monster oriented campaign in which it is useless.
I am aware of the horizon tripper and love it, but it comes online too late.
Information I have: We will be starting at level 7, we will be fighting fewer numbers of stronger monsters.
I realize that dwarven defender can just be walked around, but thought that the chain was partially remedy this problem. All the fighter for feats. I can't go barb, because dd is lawful. So ranged seemed best for lvl 7.
Dwarf, duh
1. Fighter - endurance, chain prof
2. Fighter - combat expertise
3. Fighter - improved trip
4. Fighter - combat reflexes
5. Fighter
6. Fighter - toughness, dodge
7. Ranger
8. Dwarven defender - AC defensive stance,
9. Dwarven defender - improved disarm, uncanny dodge
10. Dwarven defender
Pros: More HP.
Cons: Possibly not enough str to trip the monsters consistently, bad feats.
My second build is all about raising potential strength to increase trip chance. As a result I go into barbarian, and dragon disciple despite its BAB.
Orc? (for the extra 2 strength)
1. Barb - Rage spiked chain prof, speed +10
2. Barb, uncanny dodge
3. Fighter -combat reflexes, combat expertise
4. Barb
5. Sorcerer - spells
6. Dragon disciple - armor, improved trip
7. Dragon Disciple - 2 str,
8. Dragon disciple
9. dragon disciple - armor, 2 str improved disarm?
10. Barb - Rage
Pros: Higher str, higher speed, limited spell casting
Con: Lower BAB, lower HP
I add the fighter level so that I can get needed feats. Would it be better to take barb after 2 or 4 lvls of dd?
The DD, orc, and rage str gives an extra +10, which for a trip attempt is huge. let us assume 16 str, +10 from above, +4 for improved trip. This is a +12 to the opposed strength check to trip.
So thoughts everyone?
I am aware of the horizon tripper and love it, but it comes online too late.
Information I have: We will be starting at level 7, we will be fighting fewer numbers of stronger monsters.
I realize that dwarven defender can just be walked around, but thought that the chain was partially remedy this problem. All the fighter for feats. I can't go barb, because dd is lawful. So ranged seemed best for lvl 7.
Dwarf, duh
1. Fighter - endurance, chain prof
2. Fighter - combat expertise
3. Fighter - improved trip
4. Fighter - combat reflexes
5. Fighter
6. Fighter - toughness, dodge
7. Ranger
8. Dwarven defender - AC defensive stance,
9. Dwarven defender - improved disarm, uncanny dodge
10. Dwarven defender
Pros: More HP.
Cons: Possibly not enough str to trip the monsters consistently, bad feats.
My second build is all about raising potential strength to increase trip chance. As a result I go into barbarian, and dragon disciple despite its BAB.
Orc? (for the extra 2 strength)
1. Barb - Rage spiked chain prof, speed +10
2. Barb, uncanny dodge
3. Fighter -combat reflexes, combat expertise
4. Barb
5. Sorcerer - spells
6. Dragon disciple - armor, improved trip
7. Dragon Disciple - 2 str,
8. Dragon disciple
9. dragon disciple - armor, 2 str improved disarm?
10. Barb - Rage
Pros: Higher str, higher speed, limited spell casting
Con: Lower BAB, lower HP
I add the fighter level so that I can get needed feats. Would it be better to take barb after 2 or 4 lvls of dd?
The DD, orc, and rage str gives an extra +10, which for a trip attempt is huge. let us assume 16 str, +10 from above, +4 for improved trip. This is a +12 to the opposed strength check to trip.
So thoughts everyone?