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3.5e Eberron Against the Giants -- Recruiting closed.


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s@squ@tch

First Post
Strahd_Von_Zarovich said:
s@squ@tch - I'll flesh out something, what is the highest LA you allow ?

+2 LA max, except will allow a +3 if the backstory works well with the campaign idea.

As of yet, the adventure hook and story arc is not set in stone, so I understand that it makes creating a vivid backstory appropriate for the campaign at this time.
 

OnlytheStrong

Explorer
I just posted so that you know I'm still around and checking out the thread. Looks like making the cut will be hard. Lots of good concepts, hope my scout makes it.
 


s@squ@tch said:
+2 LA max, except will allow a +3 if the backstory works well with the campaign idea.

As of yet, the adventure hook and story arc is not set in stone, so I understand that it makes creating a vivid backstory appropriate for the campaign at this time.

So +2 for Githzerai, I'll post a bg for him soon.

Githzerai (2) From XPB, PsiWarrior 2, Monk 4 = Total levels 8
 
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s@squ@tch

First Post
Dragoon said:
S@squ@tch, would it be possible to play a Dread Necromancer from Heroes of Horror? If not I'll stick with the Knight idea.

Might be a tough sell -- this is most likely going to be an expedition to take care of a problem generated by an organization on Xendrik.

An open dread necromancer with undead friends walking around all nimbly bimbly is going to attract a lot of negative attention.

Very tough sell.
 

Dragoon

First Post
Yes, I suppose it would be a tough sell ;) . I was thinking more the "white" necromancer route, "It's for research, really!" I was going to be LN as an alignment to fit that role. Ehh I guess I've been watching to much of the show Dexter, which kinda inspired the idea. But if it is to tough of a sell, I can certainly stick with the Knight idea.
 

drothgery

First Post
Well, here's a go at stats, anyway...

Code:
[b]Character Name:[/b] Sanne Bacher d'Lyrandar
[b]Character Race:[/b] Half-Elf 
[b]Character Classes:[/b] Swashbuckler 6/Artificer 1/Windwright Captain 2
[b]Deity:[/b] Sela's Path (Arawai, Kol Korran, Lyran, Selavash)
[B]Alignment:[/B] Neutral Good

[b]Age:[/b] 46 
[b]Gender:[/b] F 
[b]Height:[/b] 4' 9" 
[b]Weight:[/b] 90 lbs. 
[b]Eyes:[/b] Green 
[b]Hair:[/b] Blonde 
[b]Skin:[/b] Fair

[b]Character Level:[/b] 9

[b]Known Languages:[/b] 
	Common, Elven, Auran, Ingan, Giant
------------------------------------------------------- 

[b]Strength:[/b]	12 +1 ( 4 pts)
[b]Dexterity:[/b]	16 +3 ( 4 pts  +1 @ L4, L8)
[b]Constitution:[/b]	12 +1 ( 4 pts)
[b]Intelligence:[/b]	16 +3 ( 10 pts)
[b]Wisdom:[/b]		10 +0 ( 2 pts) 
[b]Charisma:[/b]	14 +3 ( 6 pts)

------------------------------------------------------- 

[b]Hit Dice:[/b] 6d10 + 3d6 (Swashbuckler 6/Artificer 1/Windwright Captain 2)
[b]Hit Points:[/b] 70 
[B]Action Points:[/B] 12 (Note: Has extra APs due to Heroic Spirit feat)
------------------------------------------------------- 

[b]Save vs. Fortitude:[/b]	+6 [+5 (Swb 6) + 0 (Art 1) + 0 (WrC 2) + 1 (Con)] 
[b]Save vs. Reflex:[/b]	+8 [+2 (Swb 6) + 0 (Art 1) + 3 (WrC 2) 
                                          + 2 (Dex) + 1 (Grace)] 
[b]Save vs. Will:[/b]		+7 [+2 (Swb 6) + 2 (Art 1) + 3 (WrC 2) + 0 (Wis)] 

[b]Special Save Notes:[/b] 
Immune to sleep spells (half-elf)
+2 bonus vs. enchantment spells and effects (half-elf)
------------------------------------------------------- 

[b]Initiative Modifier:[/b] +2 
[b]Base Attack Bonus:[/b] +7 [+6 (Swb 6) + O (Art 1) + 1 (WrC 2)] 
    
[b]Melee Attack Bonus:[/b] +10 [BASE (7) + DEX MOD (3)] 
[b]Ranged Attack Bonus:[/b] +10 [BASE (7) + DEX MOD (3)] 

Normal melee:
Fights with rapier -
Rapier +10 to hit, d6+4 dmg (+1 str, +3 int), 18/x2 crit

Normal ranged:
Lt. Xbox +10 to hit, d8 dmg, 19/x2 crit

------------------------------------------------------- 

[b]AC:[/b] XX [ BASE (10) + Armor (XX) + DEX (3) + Dodge (1)] 
[b]Flatfooted AC:[/b] XX

[b]Notes:[/b] 
----------------------------- 

[b]Armor Worn:[/b]  
[b]Armor Check Penalty: [/b] None 
[b]Maximum DEX bonus: [/b] NA 
[b]Armor Type:[/b] Light 

[b]Notes:[/b] 

-------------------------------------------------------
[b]Weapons:[/b] 
Lt Xbow
Rapier
Dagger

------------------------------------------------------- 

[b]Feats[/b] 
L1 - (ECS) Least Dragonmark [Mark of Storm, fog cloud]
L3 - (ECS) Heroic Spirit
L6 - (ECS) Lesser Dragonmark [Mark of Storm, wind's favor]
L9 - (Dragonmarked) Storm's Riposte

Swashbuckler 1 - Weapon Finesse
Artificer 1 - Scribe Scroll

Future possiblities
Leadership
Greater Dragonmark (Mark of Storm)
Acrobatic Strike (PHB2)
Einhander (PHB2)
------------------------------------------------------- 

[b]Skills:[/b] 

Name/Total Mod (Ability) ** # Ranks taken 
				ranks	ability	misc	total
Balance				9	3	2	14
Bluff		        	9	2	0	11
Climb				4	1	0	5
Diplomacy			12	2	2	16
Knowledge (geography)		3	3	0	6
Profession (sailor)		10	0	0	10
Sense Motive    		12	0	0	12
Swim            		5	1	0	6
Tumble				12	3	0	15
Use Magic Device		12	2	0	14

Listen				0	0	1	1
Search				0	3	1	4
Spot				0	0	1	1



[CC] Cross Class Skill 
------------------------------------------------------- 

[b]Special Abilities[/b] 
[Half-Elf]
Immune to sleep 
+2 vs. enchantments
+1 to Listen, Search, Spot
+2 to Diplomacy, Gather Info

[Swashbuckler]
Grace +1 (+1 to ref saves in no/light armor)
Insightful Strike (Int bonus to damage with finessable weapons)
Dodge bonus +1 (dodge bonus vs. 1 opponent in no/light armor)

[Artificer]
Artificer Knowledge (artificer level + int modifier vs. DC 15 to 
  detect aura on an object; takes 1 minute)
Artisan bonus (+2 to Use Magic Device checks on items of a 
  kind she can make)
Disable trap (can search for DC 20+ traps, can use disable 
  device to disable magical traps)
Item creation (see text; use Use Magic Device skill to create items)

[Windwright Captain]
Dragonmark Control (Windwright Captain levels count as
  Dragonmark Heir levels for purposes of Dragonmark abilites)
Master pilot (add Windwright Captain to profession [sailor]
  checks to control vehicles powered by bound elementals)
Shipboard Fighter (can always take 10 on Balance and Climb;
  do not lose dex bonus to AC when balancing or climbing)
Acquire ship (has an airship and crew in return for donating 20%
  of her gross income to Lyrandar)
Uncanny dodge (as barbarian)

------------------------------------------------------- 

[b]Equipment & Gear:[/b]
TBA

[b]EQUIPMENT WEIGHT:[/b] XX 
[b]ARMOR WEIGHT:[/b] XXX 
[b]WEAPON WEIGHT:[/b] XX 
[b]TOTAL WEIGHT:[/b] XX 

[b]Carrying Capacity[/b] 12 STR 
	[b]Light:[/b] XX [b]Medium:[/b]XX [b]Heavy:[/b] XX 

------------------------------------------------------- 

[b]Money:[/b] XXX 

------------------------------------------------------- 

[b]Base Speed (Actual Movement):[/b] 30 ft

Appearance

Short and athletic, Sanne keeps her hair cut short, and is usually seen in the uniform of a Lyrandar Captain, with rapier on one hip. Her most distinctive feature, though, is the Lesser Mark of Storm on her left shoulder, wrapping into her neck and back.

Personality

Ambitious and enthusiastic, Sanne's temperment is well-suitied to a Windwright Captain. She's not quite as willing to risk all for glory and gold as she projects, but she does enjoy a challenge.

Background:

Sanne Bacher d'Lyranadar was born at House Lyranader's home base of Stormhome, off the coast of Aundair to two traders who worked out of the House's Wind Galleons. Sanne dreamed of working in the sky, of captaining one of the rare airships, and when she manifested the Mark of Storm, she was sure that she could make her dream come true.

And she has. From an apprentice voyage on a wind galleon nearly thirty years ago to her first appointment as an airship officer to first mate, and then the captaincy of the regular House fleet vessel Lyrandar's Pride. And then to the next to last step to a ship of her own -- Windwright Captain of Stormrider.

When House Medani had begun to look for an airship to take their expedition to Xen'drik, they quickly realized that for all their brashness, no regular Lyrandar captain would take the job. Sure, the payoff could be great, but it sounded like a very high-risk operation. Which was exactly what the House maintained its Windwright Captains for. She'd set Stormrider on its way to Sharn within hours of learning of the job.

Combat and tactics:
A lifetime on ships and airships has given Sanne a lot of experience with acrobatic manuevering; she usually covers a lot of ground in a fight, taking any openings for ripostes that she sees. If she expects a fight, she'll use her minor artificer skills to enhance her rapier and/or her armor beforehand.

* * * * *

Mechanics from Eberron rulebooks...

From the Explorer's Handbook, the Windwright Captain prestige class (link is to the PrC in the Explorer's Handbook excerpt on WotC's web site)

From Dragonmarked, the Storm's Riposte feat.
Prerequisite: Any Mark of Storm

Benefit: You can spend 1 action point as an immediate action to make a melee attack against an opponent that has just made a melee attack against you. If your riposte succeeds, you deal an extra 1d6 points of electricty damage or sonic damage (your choice) in addition to normal damage for the attack.

If you have a lesser Mark of Storm, the energy damage from your riposte increases to 2d6. If you have a greater Mark of Storm or a Siberys Mark of Storm, the energy damage increases to 3d6.
 
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