Well, here's a go at stats, anyway...
Code:
[b]Character Name:[/b] Sanne Bacher d'Lyrandar
[b]Character Race:[/b] Half-Elf
[b]Character Classes:[/b] Swashbuckler 6/Artificer 1/Windwright Captain 2
[b]Deity:[/b] Sela's Path (Arawai, Kol Korran, Lyran, Selavash)
[B]Alignment:[/B] Neutral Good
[b]Age:[/b] 46
[b]Gender:[/b] F
[b]Height:[/b] 4' 9"
[b]Weight:[/b] 90 lbs.
[b]Eyes:[/b] Green
[b]Hair:[/b] Blonde
[b]Skin:[/b] Fair
[b]Character Level:[/b] 9
[b]Known Languages:[/b]
Common, Elven, Auran, Ingan, Giant
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[b]Strength:[/b] 12 +1 ( 4 pts)
[b]Dexterity:[/b] 16 +3 ( 4 pts +1 @ L4, L8)
[b]Constitution:[/b] 12 +1 ( 4 pts)
[b]Intelligence:[/b] 16 +3 ( 10 pts)
[b]Wisdom:[/b] 10 +0 ( 2 pts)
[b]Charisma:[/b] 14 +3 ( 6 pts)
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[b]Hit Dice:[/b] 6d10 + 3d6 (Swashbuckler 6/Artificer 1/Windwright Captain 2)
[b]Hit Points:[/b] 70
[B]Action Points:[/B] 12 (Note: Has extra APs due to Heroic Spirit feat)
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[b]Save vs. Fortitude:[/b] +6 [+5 (Swb 6) + 0 (Art 1) + 0 (WrC 2) + 1 (Con)]
[b]Save vs. Reflex:[/b] +8 [+2 (Swb 6) + 0 (Art 1) + 3 (WrC 2)
+ 2 (Dex) + 1 (Grace)]
[b]Save vs. Will:[/b] +7 [+2 (Swb 6) + 2 (Art 1) + 3 (WrC 2) + 0 (Wis)]
[b]Special Save Notes:[/b]
Immune to sleep spells (half-elf)
+2 bonus vs. enchantment spells and effects (half-elf)
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[b]Initiative Modifier:[/b] +2
[b]Base Attack Bonus:[/b] +7 [+6 (Swb 6) + O (Art 1) + 1 (WrC 2)]
[b]Melee Attack Bonus:[/b] +10 [BASE (7) + DEX MOD (3)]
[b]Ranged Attack Bonus:[/b] +10 [BASE (7) + DEX MOD (3)]
Normal melee:
Fights with rapier -
Rapier +10 to hit, d6+4 dmg (+1 str, +3 int), 18/x2 crit
Normal ranged:
Lt. Xbox +10 to hit, d8 dmg, 19/x2 crit
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[b]AC:[/b] XX [ BASE (10) + Armor (XX) + DEX (3) + Dodge (1)]
[b]Flatfooted AC:[/b] XX
[b]Notes:[/b]
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[b]Armor Worn:[/b]
[b]Armor Check Penalty: [/b] None
[b]Maximum DEX bonus: [/b] NA
[b]Armor Type:[/b] Light
[b]Notes:[/b]
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[b]Weapons:[/b]
Lt Xbow
Rapier
Dagger
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[b]Feats[/b]
L1 - (ECS) Least Dragonmark [Mark of Storm, fog cloud]
L3 - (ECS) Heroic Spirit
L6 - (ECS) Lesser Dragonmark [Mark of Storm, wind's favor]
L9 - (Dragonmarked) Storm's Riposte
Swashbuckler 1 - Weapon Finesse
Artificer 1 - Scribe Scroll
Future possiblities
Leadership
Greater Dragonmark (Mark of Storm)
Acrobatic Strike (PHB2)
Einhander (PHB2)
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[b]Skills:[/b]
Name/Total Mod (Ability) ** # Ranks taken
ranks ability misc total
Balance 9 3 2 14
Bluff 9 2 0 11
Climb 4 1 0 5
Diplomacy 12 2 2 16
Knowledge (geography) 3 3 0 6
Profession (sailor) 10 0 0 10
Sense Motive 12 0 0 12
Swim 5 1 0 6
Tumble 12 3 0 15
Use Magic Device 12 2 0 14
Listen 0 0 1 1
Search 0 3 1 4
Spot 0 0 1 1
[CC] Cross Class Skill
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[b]Special Abilities[/b]
[Half-Elf]
Immune to sleep
+2 vs. enchantments
+1 to Listen, Search, Spot
+2 to Diplomacy, Gather Info
[Swashbuckler]
Grace +1 (+1 to ref saves in no/light armor)
Insightful Strike (Int bonus to damage with finessable weapons)
Dodge bonus +1 (dodge bonus vs. 1 opponent in no/light armor)
[Artificer]
Artificer Knowledge (artificer level + int modifier vs. DC 15 to
detect aura on an object; takes 1 minute)
Artisan bonus (+2 to Use Magic Device checks on items of a
kind she can make)
Disable trap (can search for DC 20+ traps, can use disable
device to disable magical traps)
Item creation (see text; use Use Magic Device skill to create items)
[Windwright Captain]
Dragonmark Control (Windwright Captain levels count as
Dragonmark Heir levels for purposes of Dragonmark abilites)
Master pilot (add Windwright Captain to profession [sailor]
checks to control vehicles powered by bound elementals)
Shipboard Fighter (can always take 10 on Balance and Climb;
do not lose dex bonus to AC when balancing or climbing)
Acquire ship (has an airship and crew in return for donating 20%
of her gross income to Lyrandar)
Uncanny dodge (as barbarian)
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[b]Equipment & Gear:[/b]
TBA
[b]EQUIPMENT WEIGHT:[/b] XX
[b]ARMOR WEIGHT:[/b] XXX
[b]WEAPON WEIGHT:[/b] XX
[b]TOTAL WEIGHT:[/b] XX
[b]Carrying Capacity[/b] 12 STR
[b]Light:[/b] XX [b]Medium:[/b]XX [b]Heavy:[/b] XX
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[b]Money:[/b] XXX
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[b]Base Speed (Actual Movement):[/b] 30 ft
Appearance
Short and athletic, Sanne keeps her hair cut short, and is usually seen in the uniform of a Lyrandar Captain, with rapier on one hip. Her most distinctive feature, though, is the Lesser Mark of Storm on her left shoulder, wrapping into her neck and back.
Personality
Ambitious and enthusiastic, Sanne's temperment is well-suitied to a Windwright Captain. She's not quite as willing to risk all for glory and gold as she projects, but she does enjoy a challenge.
Background:
Sanne Bacher d'Lyranadar was born at House Lyranader's home base of Stormhome, off the coast of Aundair to two traders who worked out of the House's Wind Galleons. Sanne dreamed of working in the sky, of captaining one of the rare airships, and when she manifested the Mark of Storm, she was sure that she could make her dream come true.
And she has. From an apprentice voyage on a wind galleon nearly thirty years ago to her first appointment as an airship officer to first mate, and then the captaincy of the regular House fleet vessel
Lyrandar's Pride. And then to the next to last step to a ship of her own -- Windwright Captain of
Stormrider.
When House Medani had begun to look for an airship to take their expedition to Xen'drik, they quickly realized that for all their brashness, no regular Lyrandar captain would take the job. Sure, the payoff could be great, but it sounded like a very high-risk operation. Which was exactly what the House maintained its Windwright Captains for. She'd set
Stormrider on its way to Sharn within hours of learning of the job.
Combat and tactics:
A lifetime on ships and airships has given Sanne a lot of experience with acrobatic manuevering; she usually covers a lot of ground in a fight, taking any openings for ripostes that she sees. If she expects a fight, she'll use her minor artificer skills to enhance her rapier and/or her armor beforehand.
* * * * *
Mechanics from Eberron rulebooks...
From the
Explorer's Handbook, the
Windwright Captain prestige class (link is to the PrC in the Explorer's Handbook excerpt on WotC's web site)
From
Dragonmarked, the Storm's Riposte feat.
Prerequisite: Any Mark of Storm
Benefit: You can spend 1 action point as an immediate action to make a melee attack against an opponent that has just made a melee attack against you. If your riposte succeeds, you deal an extra 1d6 points of electricty damage or sonic damage (your choice) in addition to normal damage for the attack.
If you have a lesser Mark of Storm, the energy damage from your riposte increases to 2d6. If you have a greater Mark of Storm or a Siberys Mark of Storm, the energy damage increases to 3d6.