kigmatzomat
Hero
Scribble said:I remember thinking: You roll for initiative ONCE at the beginning of the fight and it basically stays that number the entire fight??? How boring is that??? (That quickly changed after trying a house ruled role every round...)
Actually, that's the one house rule adopted by just about every GM I game with. I've done combat fencing and martial arts and I never encountered the "you-me-you-me-you-me" thing. Come to think about it, so have most of my gaming buddies, although for some of them it was SCA sword'n board tournaments.
It's really not a big slow down and we all find the chaos of battle more entertaining. It adds like 5-10 seconds to every round.