The slaughter of Evil continues!
I forgot that I could have substituted for Strahd earlier. Anyway, K3 dies and is teleported out. Indiana is down and at -4. Gargle is dead and is teleport out (though I'm not sure how he got skewered from so far away, did Corrin change weapons?). Strahd is unconscious again, this time at 0. Evil will bring in two kobold wymrpriests (P1/P2), a goblin sharpshooter named Hawkeye, and another kobold Skirmisher named Dariana (dare-ee-an-na). I recommend we drop the "main opponent" idea for this contest because it's unnecessary. No one's ever gonna go for a draw here, it would be counterproductive and impossible. If you want, P1 will be the new leader.
Dariana pops in at 75n45e and stabs at Tira with the spear (9+6+1 for mob attack), hits for 8 damage (max). Tira goes unconscious yet again. Dariana, the bloodthirsty savage, wastes her action point to hit Tira again while she's down, automatically critting for 8 damage +1d6=3, Tira is dead and teleported out.
Hawkeye pops in at 90n50e and shoots his crossbow at Brightleaf. 11+5, hit for 3+2 damage.
P1 pops in at 70n55e and uses Incite Faith to grant all Evil allies in a burst 10 +5 temporary hit points, but I'm not positive what temporary really means for this. I'm assuming the same thing so it can go above max. Hawkeye, Dariana, and P1 all get +5. Strahd goes up to 5 and is conscious. Indiana gets to +1 and becomes conscious. Hassafrass gets to -2. P1 uses his AP to lob a fire-based energy orb at Corrin, 4+16 vs. Reflex (hit) for 3+3 (6) fire damage.
Strahd regenerates to 3+5 hit points, is no longer bloodied, stands up, then charges to 80n20 to grapple Brightleaf (10+5 strength vs. reflex, successful, it doesn't matter here, but +1 for charging?). Does Strahd move into Brightleaf's square? No damage, right? Brightleaf is immobilized.
P2 pops in at 75n60e and uses Incite Faith to grant all Evil allies in a burst 10 +5 temporary hit points. He also uses his AP to lob an energy orb at Corrin. This time it's cold. It's a crit! Corrin takes 13 cold damage.
Hassafrass takes his second wind (healing 6) and then stands up.
Indiana attacks from the prone position, rolling a 5+10-2-2, missing wildly.
Bad Guy Stats, left has actual hit points plus temp hp. Note that some are still negative actual.
Hass: -1+5+5 bloodied
Indiana: -4+5+5 bloodied, prone
Strahd: 3+5+5
P1: 36+5+5
P2: 36+5
Hawkeye: 24+5+5
Dariana: 27+5+5
Wyrmpriest energy types: P1=fire, P2=cold
Order:
Dariana
Hawkeye
P1
Strahd
P2
Hassafrass
Indiana