Graf
Explorer
A player driven roleplaying-oriented "ExtremePoL" 4e PbP game starting at first level.
This is the discussion/interest thread for a game based on the above premise. There is no advantage to rushing to post so please look at the FAQ first.
If you'd like to talk about the games direction you can also see this thread.
[sblock=Character Template]
updated 4-28
Each item should be a sentence or two.
Name Everyone has one, simple name (no family names)
Color Pick a color; your speech will be in this color. [sblock=Color]Please don't take red or blue.
(I surf the boards on stealth so my preference is for a dark color, or or one that contrasts well with the light gray of the boards (i.e. Please god no one take wheat or gold).
[/sblock]
Race usually human (see 2.2 in the FAQ)
Intended Class Core only (see 2.3 in the FAQ)
Attributes Standard point buy (PhB method 2 but using 25 points. [sblock=Technically]you start with 15, 9, 13, 13, 10, 12 but everyone will start at 1st level with a heroic soul or become first level very soon; so don't worry about pre-exalted stats[/sblock]
Hit points per PhB
Appearance
Background
Your Family/Neighbors They're affected by a curse, but that doesn't mean they are boring
How do you spend your days (when you're dazed) this can be a simple profession you engage in, some bizarre behavior you compulsively follow (trying to read books even though you can't read, circumnavigating the town's boundary)
Relationship [sblock=The Relationships Mechanism -- optional; we can come back to it later]
(This was going to be unnecessarily complex, I've tried to grind it down to something simple).
Pick one other person in the party that your character has some sort of strong emotion toward. It can be simple (trusted friend) or complex (envy tinged with love and regret).
It isn't overwhelming; it doesn't need to make sense.
If this doesn't make sensepick something simple and don't worry about it. don't worry about it now. If nobody likes it we'll just dump the whole thing. [/sblock]
Some things you're good at A few skills, or just things you're good at; if they're minor things (ex: hunting rats in an urban area, you can be very good at them (+10ish)
Hooks Quick list of your hooks; if you've explained them elsewhere then one or two words is fine (the girl by the river, the old woman, my lost older sister)]
[sblock=Childhood experiences -- optional; we can come back to it later]
Some of this will be mediated, so we'll go backward and forward on it.
The game will start off with roleplaying, we'll slowly introduce 4e mechanics as the characters progress. The only thing you really need to play is a strong concept.The game is close to "starting" with everyone at 1st level and beginning an adventure. We have slots for non-defenders (especially controllers).We're closed now. You can create an alt if you like though...
You DON'T need to read this whole thread. You can just skim the character creation template (and the faq if you feel like it) and post your proposed character.
There are some differences from a standard DnD world. There are no gods (they've been completely forgotten, even their names), and everyone in the starting town is illiterate (these are both hinted at in the text above, but I thought I'd make it explicit).
(The second) IC thread
Character Thread
For the last one hundred years no one has left your town. You've tried to walk out yourself, but there is a line, perhaps half a kilometer out, where you find yourself stopping. No matter how hard you try, you can't take another step.
Almost all of the people in the town don't seem to think this is odd. But it bothers you.
You've seen books, moldering old things, often burned for heat when it gets cold.
If you ask almost anyone in town they'll say, oh, those are from the past. they aren't important now.
You aren't so sure. The pages after pages of scribbling could mean something. Something important.
As you grew into your adolescence you watched your childhood playmates slowly turn dull and cold and then it happened to you.
But some days you remember that things were different, or maybe you dream that they should be different; you feel something calling you to fight this dull inertia that is wrapped around your soul.
Recently you've started to realize that you aren't alone; there are a handful of others in the town who feel the same way.
For the last one hundred years no one has left your town.
But one day soon that will change. And when they go, you want to go with them.
Almost all of the people in the town don't seem to think this is odd. But it bothers you.
You've seen books, moldering old things, often burned for heat when it gets cold.
If you ask almost anyone in town they'll say, oh, those are from the past. they aren't important now.
You aren't so sure. The pages after pages of scribbling could mean something. Something important.
As you grew into your adolescence you watched your childhood playmates slowly turn dull and cold and then it happened to you.
But some days you remember that things were different, or maybe you dream that they should be different; you feel something calling you to fight this dull inertia that is wrapped around your soul.
Recently you've started to realize that you aren't alone; there are a handful of others in the town who feel the same way.
For the last one hundred years no one has left your town.
But one day soon that will change. And when they go, you want to go with them.
This is the discussion/interest thread for a game based on the above premise. There is no advantage to rushing to post so please look at the FAQ first.
If you'd like to talk about the games direction you can also see this thread.
[sblock=Character Template]
updated 4-28
Each item should be a sentence or two.
Name Everyone has one, simple name (no family names)
Color Pick a color; your speech will be in this color. [sblock=Color]Please don't take red or blue.
(I surf the boards on stealth so my preference is for a dark color, or or one that contrasts well with the light gray of the boards (i.e. Please god no one take wheat or gold).
[/sblock]
Race usually human (see 2.2 in the FAQ)
Intended Class Core only (see 2.3 in the FAQ)
Attributes Standard point buy (PhB method 2 but using 25 points. [sblock=Technically]you start with 15, 9, 13, 13, 10, 12 but everyone will start at 1st level with a heroic soul or become first level very soon; so don't worry about pre-exalted stats[/sblock]
Hit points per PhB
Appearance
Background
Your Family/Neighbors They're affected by a curse, but that doesn't mean they are boring
How do you spend your days (when you're dazed) this can be a simple profession you engage in, some bizarre behavior you compulsively follow (trying to read books even though you can't read, circumnavigating the town's boundary)
Relationship [sblock=The Relationships Mechanism -- optional; we can come back to it later]
(This was going to be unnecessarily complex, I've tried to grind it down to something simple).
Pick one other person in the party that your character has some sort of strong emotion toward. It can be simple (trusted friend) or complex (envy tinged with love and regret).
It isn't overwhelming; it doesn't need to make sense.
If this doesn't make sense
Some things you're good at A few skills, or just things you're good at; if they're minor things (ex: hunting rats in an urban area, you can be very good at them (+10ish)
Hooks Quick list of your hooks; if you've explained them elsewhere then one or two words is fine (the girl by the river, the old woman, my lost older sister)]
[sblock=Childhood experiences -- optional; we can come back to it later]
Some of this will be mediated, so we'll go backward and forward on it.
- Did you ever try to visit Big Green Eyes? Did you ever run into Big Green Eyes by accident (if so what was your situation?)
- What did you get for your glowing pebble? Or what happened if you never gave it to the Geeche.
[sblock=The pebble and the Geeche]Sometimes children find a little glowing rock (a pebble really) when you're out playing. It's a well known fact among the children that you take your rock to the Geeche's tower when the sun is touching the horizon there will be an old bucket there. If you place the pebble in the old bucket the Geeche will draw it up to his window and then lower the bucket down with something in return.
When you took your rock to the Geeche what did he give you? (it can be miraculous or mundane, though miraculous things only last for a night before turning into something that's, apparently, quite normal).
[Some children keep their rock for a while, but generally speaking the chance of getting something amazing for it is irresistible (and even if they do resist there is intense peer pressure from the other kids -- Your glowing pebble is interesting really only for you, but if you get something awesome from the Geeche then everybody gets to see it.
People still talk about the riding frog that that one girl got). ]
Generally, once you found your pebble, whatever you did with it, you became an adolescent soon there after, and fell more or less fully under the daze. -If- you managed to hide it away and not turn it into the Geeche you have a small, normal looking rock. If it got lost then it got lost.
[sblock=PS]I think everybody on this thread already appreciates this but, there is -no- "right answer". One is one kind of story, another is another kind of story.[/sblock]
The game will start off with roleplaying, we'll slowly introduce 4e mechanics as the characters progress. The only thing you really need to play is a strong concept.The game is close to "starting" with everyone at 1st level and beginning an adventure. We have slots for non-defenders (especially controllers).
You DON'T need to read this whole thread. You can just skim the character creation template (and the faq if you feel like it) and post your proposed character.
There are some differences from a standard DnD world. There are no gods (they've been completely forgotten, even their names), and everyone in the starting town is illiterate (these are both hinted at in the text above, but I thought I'd make it explicit).
(The second) IC thread
Character Thread
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