Here's a summary sheet for a 1st level Elf Druid I'm putting together.
Given the nature of the mission, I may reduce Con or Dex and raise Charisma, then train Diplomacy instead of Athletics...but then again, it seems silly to do that when another character will probably have a much better Diplomacy than me, and thus I shan't be making many checks.
Perhaps my role would be more as a guide...and as an emissary from the elves to recognize the new king. Rolewise, I'm going fairly heavy control at 1st level, but I can retrain for more emphasis on wildshapes if needed. Elf + Feral Predator Druid means this character is -fast- on foot. Trained Perception makes for a good scout, when using wildshape to avoid undue notice.
Open to suggestions!
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Aridha, level 1
Elf, Druid
Primal Aspect: Primal Predator
FINAL ABILITY SCORES
Str 9, Con 14, Dex 17, Int 10, Wis 18, Cha 10.
STARTING ABILITY SCORES
Str 9, Con 14, Dex 15, Int 10, Wis 16, Cha 10.
AC: 15 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 9 Surge Value: 6
TRAINED SKILLS
Nature +11, Athletics +4, Heal +9, Perception +11
UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, History, Insight +4, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3
FEATS
Druid: Ritual Caster
Level 1: Improved Initiative
POWERS
Druid at-will 1: Flame Seed
Druid at-will 1: Storm Spike
Druid at-will 1: Savage Rend
Druid encounter 1: Twisting Vines
Druid daily 1: Faerie Fire
ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Longbow, Arrows (30), Rare Herbs (Nature) (14)
RITUALS
Animal Messenger, Create Campsite[/sblock]