ruleslawyer
Registered User
Absolutely spot-on, IMO.hong said:The ELH was an unavoidable thing, really. 3E comes out with this new levelling philosophy that says you'll actually experience 20 character levels in the course of a 2-year game. It wouldn't have been hard to predict that 2 years later, you'll see a lot of players with 20th level characters who want to keep playing, but have no crunch to work with.
I'd like to see the designers reach back into the semi-hallowed past and consider looking at the Masters/Immortals D&D rules for inspiration on going beyond 30th. If there are four "roles" posited for the game, you could have four "advanced classes" each based around those roles, accessible only to 30th-level characters, that had immortality/godhood as the goal. The book presenting such rules could offer the DM options for adjudicating the role of the gods (just immortal-level PC-type beings? Incredibly powerful NPC/monster-types? Ephemeral sets of concepts far beyond and/or separate from PC immortals?) and could offer suggestions for PC "interaction" with deities (depending on what tack was taken for the nature of gods in the campaign). Perhaps there could be rules for advancing as a non-Immortal track being (a wizard who can shake the thrones of the gods themselves, even though he is but a mortal!), or offer different "types" of immortality/divinity (demonic transformation, dragon ascension, etc.).
In any case, I hope they don't go with "business as usual with bigger numbers" for any system developed to advance PCs beyond 30th level. It didn't work with the ELH, and I doubt it would work easily with any set of mechanics they could come up with in 4e that were just about "turning up the dial."