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(4th IR) Year 1 (thread 1)

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Edena_of_Neith

First Post
THE ROSTER

- - -

ANABSTERCORIAN (Aluire of Dairden)

Books describing all the monsters and monstrous races of Faerun (as seen by those who use the term monster.) A glossary of all the varied races, peoples, and assorted curiosities of the Realms.

No claims

TOTAL PL: None

- - -

BUGBEAR (Hannover Fist: human 15th level Diviner/ 10th Level Loremaster. Alignment Lawful Neutral)

Books detailing the demihuman and humanoid races, their cultures, their histories, and all their idiosycracies.

Llorkh (PL 1) (The Free Nations)
Longsaddle (PL 4) (The Free Nations)
Loudwater (PL 1) (The Free Nations)
Mirabar (PL 5) (The Free Nations)
Nesme (PL 2) (The Free Nations)
Secomber (PL 5) (The Free Nations)
Triboar (PL 1) (The Free Nations)
Yartar (PL 1) (The Free Nations)

Luruar and all Cities Therein (PL 10) (The Free Nations)

Icewind Dale (PL 2) (The Free Nations)
The Sword Coast North (PL 3) (The Free Nations)
The Silver Marches (PL 5) (The Free Nations)
Part of the Savage Frontier (PL 3) (The Free Nations)

The Enlightened Gnomes (PL 15) (The Dauntless)
The Gnomes of Faerun (PL 10) (The Dauntless)

Khelben Arunsun Blackstaff, Laeral Arunsun Silverhand, and the Harpstar Organization (PL 5) (The Dauntless)

The Church of Gond the Wonderbringer (PL 3) (The Dauntless)
The Church of Helm the Watcher (PL 3) (The Dauntless)
The Church of the Red Knight, diety of law, nobility, planning, and war (PL 3)
The Church of Siamorphe, diety of knowledge, law, nobility, and planning (PL 3)
The Church of Ulutiu (he's awake now), LN diety of animals, law, oceans, protection, and strength (PL 3)
The Churches of the Gnomish Pantheon (PL 15)

TOTAL PL: 103

- - -

CREAMSTEAK (Gustav: Gustave the Phoenix, Dragon, Sword, Dagger: Fighter 10 / Iron Knight 9)

Books on military tactics and strategy, involving mundane, magical, terrestrial, extraplanar, and other situations; much concentration on attack strategies, and explanations of previously little known (or unknown) weaknesses in standing defenses, defensive tactics, and defensive spells.

Zhentil Keep (PL 7) (Moonsea League)
The Zhentarim (PL 10) (Moonsea League)
Yulash (PL 2) (Moonsea League)
Hillsfar (PL 5) (Moonsea League)
Phlan (PL 3) (Moonsea League)
Melvaunt (PL 5) (Moonsea League)
Thentia (PL 3) (Moonsea League)
Hulburg (PL 2) (Moonsea League)
Mulmaster (PL 6) (Moonsea League)

Damara and all Cities Therein (PL 10) (Imaskari Empire)
Mulhorand and all Cities Therein (PL 15) (Imaskari Empire)
Murghom and all Cities Therein (PL 3) (Imaskari Empire)
Narfell and all Cities Therein (PL 5) (Imaskari Empire)
Semphar and all Cities Therein (PL 4) (Imaskari Empire)

The Peoples of the Hordelands (PL 13) (Allies)
The Orcs of the Unapproachable East (PL 3) (Ally)
The Goblins of the Unapproachable East (PL 3) (Ally)

Knights of the Shield (PL 3) (Ally)
The Iron Throne (PL 5) (Ally)
The Rundeen (PL 2) (Ally)
The Twisted Rune (PL 5) (Ally)

The Church of Garagos, CN diety of chaos, destruction, strength, and war (PL 3)
The Church of Tempus, CN diety of chaos, protection, strength, and war (PL 5)
The Church of Uthgar, CN deity of animals, chaos, retribution, strength, and war (PL 3)

The Churches of the Mulhorandi Pantheon (Imarkari Empire) (PL 15)
The Pantheon of the Hordelands (PL 15)

TOTAL PL: 140

- - -

DEEL SUROOL (Character unknown)

Books on gaming, games, gambling, how to win all manner of games, and how to win at gambling.

No claims

TOTAL PL: None

- - -

MR. DRACO (Tanirth Daiwo)

Asbravn (PL 1) (Free Nations)
Baldur's Gate (PL 6) (Free Nations)
Beregost (PL 1) (Free Nations)
Elturel (PL 2) (Free Nations)
Greenest (PL 4) (Free Nations)
Hill's Edge (PL 1) (Free Nations)
Hluthvar (PL 1) (Free Nations)
Isle of Ilighon (PL 3) (Free Nations)
Ilipur (PL 1) (Free Nations)
Iriaebor (PL 6) (Free Nations)
Nashkel (PL 5) (Free Nations)
Isle of Prespur (PL 2) (Free Nations)
Pros (PL 1) (Free Nations)
Proskur (PL 2) (Free Nations)
Scornubel (PL 5) (Free Nations)
Soubar (PL 1) (Free Nations)
Starmantle (PL 5) (Free Nations)
Teziir (PL 1) (Free Nations)
Triel (PL 1) (Free Nations)

The Greenfields (PL 5) (Free Nations)
The Giant's Plain (PL 3) (Free Nations)
The Sword Coast (PL 7) (Free Nations)
Part of the Western Heartlands (PL 5) (Free Nations)

Broken Ones (Good Monkish Order) (PL 3)
Hin Fist (Neutral/Good Monkish Order) (PL 3)
Old Order (Neutral Monkish Order) (PL 3)
Sun Soul (Good Monkish Order) (PL 3)
Yellow Rose (Good Monkish Order) (PL 3)

The Church of Akadi, N diety of air, illusion, travel, and trickery (PL 3)
The Church of Gwaeron Windstrom, NG diety of animals, good, knowledge, plants, and travel (PL 3)
The Church of Hoar, LN diety of fate, law, retribution, and travel (PL 3)
The Church of Jergal, LN diety of death, fate, law, runes, and suffering (PL 3)
The Church of Shaundakul, CN diety of air, chaos, portals, protection, trade, and travel (PL 3)

TOTAL PL: 99

- - -

FESTY DOG (Seamus Campbell, Bard 10 / Weightless Foot Ninja 5, Neutral Good)

Books on the true history of Faerun, including the histories of poorly understood (or not understood at all) races such as the phaerimm and sharn, and civilizations such as Netheril, Imaskari, and Arvaandar.

Candlekeep (PL 14) (The Dauntless)
Chondath and all Cities Therein (PL 5)
Hlondeth and all Cities Therein (PL 5)
Sespech and all Cities Therein (PL 3)
The Shining Plain and all Cities Therein (PL 3)
Turmish and all Cities Therein (PL 3)
The Vilhon Reach and all Cities Therein (PL 3)

The Heralds (PL 6) (The Dauntless)
The Harpers at Berdusk (PL 5) (The Dauntless)

Some of the Faerie of Faerun (PL 7)

The Church of Deneir, NG deity of good, knowledge, protection, and runes (PL 3)
The Church of Finder Wyvernspur, CN diety of chaos, charm, renewal, and scalykind (PL 3)
The Church of Ilmater, LG diety of good, healing, law, strength, and suffering (PL 3)
The Church of Milil, NG diety of charming, good, knowledge, and nobility (PL 3)
The Church of Nobanion, LG diety of animals, good, law, and nobility (PL 3)
The Church of Oghma, N diety of charm, knowledge, luck, travel, and trickery (PL 3) (The Dauntless)
The Church of Savras, LN deity of fate, knowledge, laws, magic, and spells (PL 3)
The Church of Selune, CG diety of chaos, good, the moon, protection, and travel (PL 3)
The Church of Shiallia, NG diety of animals, good, plants, and renewal (PL 3)
The Church of Sune, CG diety of chaos, charm, good, protection, love, and beauty (PL 3)
The Church of Tymora, CG diety of chaos, good, luck, protection, and travel (PL 3)
The Church of Valkur, CG diety of air, chaos, good, oceans, and protection (PL 3)

The Angelic Legions (PL 10)
The Celestial Legions (PL 10)

TOTAL PL: 106

- - -

FORRESTER (Character unknown)

Books on the evil nature of elves, the horrific history of elves, the utter lack of value of elven culture and elves in general. Books advocating the enslavement and/or extermination of elves.

No claims

TOTAL PL: None

- - -

FORSAKEN ONE (Daugothoth)

Books relating the Coming Doom, Impending Armaggedon, the extinction of whole races, the enslavement of all others.

Peluria, Great Kingdom of the Ice Queen (PL 15)

The Cult of the Dragon (PL 8) (Cult)

The Dracoliches of Faerun (PL 9) (Cult)
The Other Undead Dragons of Faerun (PL 5) (Cult Ally)
The Undead Hordes (PL 7)

The Church of Auril, NE diety of air, evil, storms, and water (PL 3)
The Church of Umberlee, CE diety of chaos, destruction, evil, oceans, storms, and water (PL 3)
The Church of Velsharoon, NE diety of death, evil, magic, and undeath (PL 3)

TOTAL PL: 54

- - -

INEZ HULL (Orinil the Spymaster)

Books containing top secret information concerning certain nations and peoples, given to those with the money to pay for them.
Books on economics, trade, and investment for active merchants, traders, and nobles.

Aglarond and all Cities Therein (PL 8) (The Free Nations)
Altumbel and all Cities Therein (PL 3)
Rashemen and all Cities Therein (PL 8) (The Dauntless)

The Sharn (PL 25)
The Svirfneblin of the Underdark (PL 5)

The Elemental Legions of Earth (PL 10)
The Elemental Legions of Water (PL 10)
The Elemental Legions of Fire (PL 10)
The Elemental Legions of Air (PL 10)

The Legions of the Past Awakened (PL 15)

The Church of Grumbar, N diety of caverns, earth, metal, and time (PL 3)

TOTAL PL: 93

- - -

JANOS AUDRON (Janos, Lich Necromancer 5 / Red Wizard 10 / Archmage 5)

Books concerning the fundamental nature of the Weave and Shadow Weave, Mystra and Shar.

Dambrath and all Cities Therein (PL 14)
Halruaa and all Cities Therein (PL 15) (Alliance of the Phoenix)
The Empire of Shadow / City of Shade (PL 14) (Alliance of the Phoenix)
The United Tharchions of Thay and all Cities Therein (PL 15) (Alliance of the Phoenix)

Larloch and the Warlock's Crypt (PL 15)

The Drow allied with Dambrath (PL 7)

Ganatwood (PL 3)
The Great Wild Wood (PL 5)

The Legions of Shade (PL 10)

The Church of Azuth, LN diety of illusion, magic, knowledge, law, and spells (PL 4)
The Church of Kossuth, N diety of destruction, fire, renewal, and suffering (PL 3)
The Church of Lolth, CE diety of the drow
The Church of Loviatar, LE diety of evil, law, retribution, strength, and suffering (PL 5)
The Church of Shar, NE diety of caverns, darkness, evil, and knowledge (PL 5)

TOTAL PL: 115

- - -

KALANYR (Arkanyl)

Books containing magical lore, privileged magical lore, spells, rare and very rare spells, privileged spells, and all manner of magical lore stolen/bought/bribed from mages Faerun-wide.

The Ankhwood (PL 2)
Part of the Chondalwood (PL 3)
The Frozen Forest (PL 3)
Ganathwood (PL 3)
Gulthmere Forest (PL 5)
Kryptgarden Forest (PL 3)
The Forest of Lether (PL 3)
Lluirwood (PL 7) (The Dauntless)
The Southern Lluirwood (PL 3) (The Dauntless)
Misty Forest (PL 3)
Methwood (PL 3)
The Moonwood (PL 3)
The Rawlinswood (PL 3)
The Reaching Wood (PL 3)
Shilmista Forest (PL 3)
The Snakewood (PL 3)
The Thornwood (PL 3)
The Wealdath (Forest) (PL 7)
The Winterwood (PL 3)
The Yuirwood (PL 5)

Many of the Faerie of Faerun (PL 14) (The Dauntless)
The Treants and Allies of the High Forest (PL 3) (The Dauntless)
The Elves of Cormanthor Forest (PL 4)

The Church of Chauntea, NG diety of animals, earth, good, plants, protection, and renewal (PL 3)
The Church of Mielikki, NG diety of animals, good, plants, and travel (PL 3)
The Church of Sharess, CG diety of chaos, charm, good, travel, trickery, pleasure, sensual pleasure (PL 3)
The Church of Shiallia, NG diety of animals, good, plants, and renewal (PL 3)
The Church of Silvanus, N diety of animals, plants, protection, renewal, and water (PL 3)
The Church of Lurue, CG diety of animals, chaos, good, and healing (PL 3)

The Elven Pantheon (PL 15)
The Faerie Pantheon (PL 15)

TOTAL PL: 140

- - -

LICHTENHART (Krysophrenos the Gold Dragon)

Books that are Gazateers of the Realms, detailing the nations, peoples, cultures, geography, and other details of Faerun.

Cormyr and all Cities Therein (PL 4) (The Free Peoples)
The Dalelands Not Referred To Below (PL 5) (The Free Peoples)
Ashabenford (PL 1) (The Free Peoples)
Elmwood (PL 1) (The Free Peoples)
Elventree (PL 3) (The Free Peoples)
Harrowdale (PL 3) (The Free Peoples)
Highmoon (PL 1) (The Free Peoples)
Voonlar (PL 5) (The Free Peoples)
Scardale (PL 3) (The Free Peoples)
Shadowdale (PL 2) (The Free Peoples)

The Metallic Dragons of Faerun (PL 9) (The Dauntless)
The Gem Dragons of Faerun (PL 9) (The Dauntless)

The Non-Elves of Cormanthor (PL 3) (The Free Peoples)
The Knights of Myth Drannor (PL 4) (The Free Peoples)
The Harpers of Twilight Hall (PL 3) (The Free Peoples)

The Church of Ilmater, LG diety of good, healing, law, strength, and suffering (PL 3)
The Church of Torm, LG diety of good, healing, law, protection, and strength (PL 3) (The Dauntless)
The Church of Tyr, LG diety of good, knowledge, law, retribution, and war (PL 3)

The Metallic Dragon Pantheon (PL 15)
The Gem Dragon Pantheon (PL 15)

TOTAL PL: 96

- - -

MELKOR (Character unknown)

(House Karanok)

Chessenta and all Cities Therein (PL 7) (Core Nation of House Karanok)
Nightflower (Westgate and the Night Masks) (PL 5)
Threskel and all Cities Therein (PL 5) (Karanok occupied)
Unther and all Cities Therein (PL 3) (Karanok occupied)

The Sahuagin Empire of the Sea of Fallen Stars (PL 9)
The Coral Kingdom in the Trackless Sea (PL 8)

The Chromatic Dragons of Faerun (PL 9)

The Phaerimm (PL 30)
The Unseelie of Faerun (PL 20)

House Karanok (PL 7)

The Church of Bane, LE diety of destruction, evil, hatred, law, and tyranny (PL 3)
The Church of Gargauth, LE diety of charm, evil, law, and trickery (PL 3)
The Church of Mask, NE diety of darkness, evil, luck, and trickery (PL 3)
The Church of Talona, CE deity of chaos, destruction, evil, and suffering
The Church of Tiamat, LE diety of evil, law, scalykind, and tyranny (PL 3)

The Pantheon of the Chromatic Dragons (PL 15)

TOTAL PL: 133

- - -

SERPENTEYE (Alarah Gomenei)

Books discussing economics, how economic systems work, the history of economics, and how economics interact with politics.

MAZTICAN MERITOCRACY

Amn's possessions in Maztica (PL 10) (The Meritocracy)

SOUTHWESTERN AND NORTHWESTERN MERITOCRACY

Ankhapur (PL 3) (The Meritocracy)
Luskan (PL 6) (Secret Ally)
Mintar (PL 3) (The Meritocracy)
Saelmur (PL 1) (The Meritocracy)
Skullport (PL 3) (Secret Ally)
Suldolphor (PL 3) (The Meritocracy)
Tulmon (PL 1) (The Meritocracy)
Yeshpek (PL 1) (The Meritocracy)
Yhep (PL 1) (The Meritocracy)

Amn and all Cities Therein (PL 7) (The Meritocracy)
The Border Kingdoms and all Cities Therein (PL 3) (The Meritocracy)
Calimshan and all Cities Therein (PL 13) (The Meritocracy)
Chult and all Cities Therein (PL 3) (The Meritocracy)
Lapaliiya and all Cities Therein (PL 3) (The Meritocracy)
Samarach and all Cities Therein (PL 5) (The Meritocracy)
The Nelanther Isles (PL 5) (The Meritocracy)
The Isle of Tharsult (PL 3) (The Meritocracy)
Thindol and all Cities Therein (PL 3) (The Meritocracy)
Tashalar and all Cities Therein (PL 4) (The Meritocracy)
Tethyr and all Cities Therein (PL 7) (The Meritocracy)
Part of the Western Heartlands (PL 5) (The Meritocracy)

The Shaar and all Cities Therein (PL 7) (The Meritocracy)

The Black Jungle (PL 3) (Meritocracy occupied)
The Duskwood (PL 3) (The Meritocracy)
The Jundarwood (PL 2) (The Meritocracy)
The Jungles of Chult (PL 5) (Meritocracy occupied)
The Mhair Jungle (PL 3) (Meritocracy occupied)
The Misty Vale (PL 5) (Meritocracy occupied)
The Neth Stand (PL 2) (The Meritocracy)
Qurth Forest (PL 3) (The Meritocracy)

Beholders of the Lake of Steam (PL 8) (Ally)
King Obold and the Orcs of the North (PL 10) (Ally)
The Goblins of the North (PL 5) (Ally)
The Orcs of the Old South (PL 3) (Ally)
The Goblins of the Old South (PL 3) (Ally)
The Orcs of the Shining South (PL 5) (Ally)
The Goblins of the Shining South (PL 3) (Ally)
The Orcs of the Underdark (PL 5) (Ally)
The Goblins of the Underdark (PL 3) (Ally)
The Orcish Pantheon (PL 15)
The Goblin Pantheon (PL 15)

NORTHEASTERN MERITOCRACY

Procampur (PL 3) (The Meritocracy)

Ashanath and all Cities Therein (PL 3) (The Meritocracy)
The Great Dale and all Cities Therein (PL 5) (The Meritocracy)
Impiltur and all Cities Therein (PL 5) (The Meritocracy)
Thazalhar and all Cities Therein (you won't find it on the map) (PL 4) (The Meritocracy)
Thesk and all Cities Therein (PL 6) (The Meritocracy)
Vaasa and all Cities Therein (PL 3) (The Meritocracy)

The Orcs of the Moonsea (PL 5) (Ally)
The Goblins of the Moonsea (PL 3) (Ally)

TOTAL PL: 243

- - -

SOLLIR (Mirriam Dhul)

Books advocating Infernal Worship, conversion from mortality to Infernal, Infernal Domination of Toril.

Durpar and all Cities Therein (PL 5)
Estagund and all Cities Therein (PL 5) (Dark Crusader occupied)
Ulgarth and all Cities Therein (you won't find it on the map) (PL 5) (Dark Crusader occupied)
Var the Golden and all Cities Therein (PL 8) (Dark Crusader occupied)

Council Hills (PL 3) (Dark Crusader occupied)
Plains of Purple Dust (PL 10) (Dark Crusader occupied)
The Desert of Raurin (PL 13) (Dark Crusader occupied)
The Eastern Shaar (PL 5) (Dark Crusader occupied)
Veldorn (PL 7) (Dark Crusader occupied)

Aerilpar Forest (PL 1) (Dark Crusader occupied)
The Forest of Amtar (PL 5) (Dark Crusader occupied)
Channathwood (PL 3) (Dark Crusader occupied)
Part of the Chondalwood (PL 3) (Dark Crusader occupied)
Part of the High Forest (PL 5)
The Lurkwood (PL 3)
The Riftwood (PL 1) (Dark Crusader occupied)
The Woods of Sharp Teeth (PL 3)
Trollbark Forest (PL 3)

The Infernal Legions (PL 10)

The Churches of the Infernal Powers (PL 10)

TOTAL PL: 105

- - -

TIMOTHY (Muad Dha Bin, Grand Caliph of Zakhara: Rogue 9 / Fighter 3 / Dread Pirate 10 / Aristocrat 6 / Bard 2)

Zakhara - The Four Cities of the Heart (PL 10)
Zakhara - The Seven Cities of the North (PL 8)
Zakhara - The Six Cities of the Pantheon (PL 7)
Zakhara - The Five Cities of the Pearl (PL 5)
Zakhara - The Four Cities of the Ancients (PL 9)
Zakhara - Hawa and the Domains of the Corsairs (PL 7)

The Desert Tribes (PL 5)
The Djinn (PL 10)

The Pantheon of the One Thousand Gods (PL 15)

City of Krenalir (PL 1) (Faerunian)

Arhkaur Swamp (PL 3) (Faerunian)
Mortik Swamp (PL 3) (Faerunian)
Rethild, the Great Swamp (PL 5) (Faerunian)

The Arnrock (PL 1) (Faerunian) (Yes, Timothy has it!)
Mother of Mists Isle (PL 1) (Faerunian)
The Nelanther Isles (PL 5) (Faerunian)

The Armies of Athas (PL 3) (Athian Invaders)
The Dragon Kings of Athas (PL 8) (Athian Invaders)
The Thri-Kreen of Athas (PL 5) (Athian Invaders)
The Undead of Athas (PL 3) (Athian Invaders)

TOTAL PL: 111

- - -

TOKIWONG (Misha Koldun: Moon Elf Fighter 2 /Ranger 2 / Cleric 2 /Templar 15 / Divine Champion 5 / Divine Emmisary 5)

Books on war, war weapons, the sword, upon the philosophical nature of freedom, and the practical nature of how freedom is gained and maintained.

Evereska (PL 4) (The Dauntless)

Isle of Evermeet and all Cities Therein (PL 15) (The Dauntless)
The Desertsmouth Mountains (PL 5)
The Greycloak Hills (PL 3) (The Dauntless)
The Greypeak Mountains (PL 5) (The Dauntless)
The Saiyaddar and it's Bedine People in Anauroch (PL 3)
The Plain of Standing Stone and it's Bedine People in Anauroch (PL 5)
The Ride (PL 3)
The Sword and it's Bedine People in Anauroch (PL 3)

The Sea Elves of the Trackless Sea (PL 7)
The Sea Elves of the Moonsea (PL 5)

Ardeep Forest and the Elven Flying City (PL 7)
The Border Forest (PL 3)
The Far Forest (PL 3)
The Forgotten Forest (PL 3)
Neverwinter Wood (PL 5)

The Churches of the Elven Pantheon (PL 15)
Church of Eilistraee the Dark Maiden (PL 3) (The Dauntless)

The Veiled Alliance (PL 10) (Athian)
The Elves of Athas (PL 5) (Athian)

TOTAL PL: 113

- - -

UVENELEI (Character unknown)

No claims

TOTAL PL: None

- - -

VENUS (Raynar Smartface)

Books speculating on possible inventions, on technological items already produced, and their possible effects on society and the world. An effort to portray technology in a positive light, to dream of a world made into a paradise by new inventions.

Luiren (PL 6)
Part of the Chondalwood and the Halflings of the Chondalwood (PL 4)

The Dwarves of the North (PL 4)
The Dwarves of the Moonsea (PL 3)
The Dwarves of the Old South (PL 4)
The Dwarves of the Great Rift (PL 5)
The Dwarves of the Shining South (PL 5)
The Dwarves of the Unapproachable East (PL 5)
The Dwarves of the Underdark (PL 7)

The Halflings of the North (PL 2)
The Halflings of the Moonsea (PL 2)
The Halflings of the Old South (PL 3)
The Halflings of the Shining South (PL 3)
The Halflings of the Unapproachable East (PL 3)

The Halfling Pantheon (PL 15)
The Dwarven Pantheon (PL 15)

TOTAL PL: 86

- - -

WILLIAM (Ardan Turval, fighter / wizard 8 / 22, Lawful Good, Worshipper of Lathander)

Books about the value of tolerance, how it can lead to a better world, and how it is a better philosophy and way of life. Books about the benefits of diplomacy, mutual discussion, peace, social harmony, just and wise laws. Books about the joy of a world at peace.

Neverwinter (PL 4) (The Free Nations)
Raven’s Bluff (Ardan’s home town.) (PL 5)
Waterdeep (PL 10) (The Free Nations)
Daggerford (PL 3) (The Free Nations)

The Lord's Alliance (PL 10) (The Free Nations)

Isle of Alaron in the Moonshaes and all Cities Therein (PL 5) (The Dauntless)
Isle of Gwynneth in the Moonshaes and all Cities Therein (PL 6) (The Dauntless)
Korinn Achipelago in the Moonshaes (PL 5) (The Dauntless)
Isle of Lantan (PL 3)
Isle of Mintarn in the Moonshaes (PL 2) (The Dauntless)
Isle of Moray in the Moonshaes (PL 3) (The Dauntless)
Isle of Nimbral (PL 10)
Isle of Norland in the Moonshaes (PL 5) (The Dauntless)
Oman Isle in the Moonshaes (PL 3) (The Dauntless)
Ruathym Isle (PL 3)
Isle of Snowdown in the Moonshaes (PL 3) (The Dauntless)
Unnamed Isles in the Moonshaes (PL 5) (The Dauntless)
The Whalebone Isles (PL 2)

The Seven Sisters (PL 7) (The Free Nations)
The Chosen of Mystra (PL 10) (The Free Nations)

Church of Eldath, NG diety of family, good, plants, protection, and water (PL 3)
The Church of Lathander, NG diety of good, nobility, protection, renewal, strength, and the sun (PL 3)
The Church of Llirra, CG diety of chaos, charm, family, good, travel, and joy (PL 3)
The Church of Mystra, NG diety of magic (PL 5)
The Church of Waukeen, N diety of knowledge, protection, trade, and travel (PL 3)

TOTAL PL: 121

- - -

ZOURON (Zouron the Dark)

Books on salvation and damnation, on magical lore, on magical healing.

No claims

TOTAL PL: None
 

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Tokiwong

First Post
Misha Koldun, sends copies of the Articles of the Dauntless to all of his allies, presenting the original to Queen Amlauril. Misha smiles to the Queen, before departing her presence and takes a tour of the lands he has become the Defender of....

Mishe sends a second letter to the members of the Dauntless...


Dearest members of the Dauntless,

We must choose a Prime Minister, and a Supreme Commander in these trying times, and we must do so quickly. I do not wish to be presumptious, but I shall nominate myself a candidate for Supreme Commander, and make it my mission to protect the Lands of the Dauntless from the incursions of enemy forces and nations. We must act quickly on this matter, and I hope we shall come to a conclusion on this matter soon.

As for Prime Minister, Hanover has done a fine job speaking for the Dauntless, perhaps he should continue? Hanover please speak on this if you would.

- Misha Koldun
 

Edena_of_Neith

First Post
Tokiwong, my dear friend ... a couple of developments.

You go first.
You have 12 Armies.
Who gets it? Who are you attacking?
They have no defenses up at the moment - they are sitting ducks!
(quoting the Emperor: I am defenseless. Strike me down with all of your hatred, and your journey towards the Dark Side will be complete!)

Oh, and by the way, the smallpox is going to halve your population.
Unless ...
You cooperate with the Silver Cabal, and use your magic, in conjunction with their knowledge of innoculations, to immunize your people.

However, the Silver Cabal informs you bluntly that they WILL NOT HELP YOU UNLESS you vow to give up all use of magic except that little magic you are using in conjunction with them.

Those are their terms, non-negotiable. Either allow them to take over your magic program, in which case you lose most of your magic, or ... suffer the loss of half your population?
Are they being evil?
Yes.
They say that the alternative - the Red Death taking over Toril because you are using magic - is a fate far worse than mere death.

I so like being unreasonable :D ... so, Tokiwong, how are you getting yourself out of this predicament? Talk fast, talk hard ... the Silver Cabal are stubborn, and do not change their minds easily!
(Louis Pasteur is angry about being kidnapped twice, via magic, in any case.)

Again, you have 12 Armies. You can place them in your territories, or attack.
If you're attacking ... who is getting theirs?!
 
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Tokiwong

First Post
Misha Koldun strides through the halls of the Temple to Corellon as he considers the tenuous position that the City of Shade is placed in, surrounded by all side by his lands, and that of his people, but war could invite more bloodshed, and for now a tenuous peace could be maintained, and his people would need protection from the Red Death.

The Silver Cabal ambassador walked slowly at his side, as Misha continued in silence, the demands of the Silver Cabal were clear, but the way of elves was clear as well. The lifeblood of the elves was magic, the tel’quessir were a people possessed of magic, and although he had been born man, over the years he was now very much an elf… if not just in flesh but in spirit as well.

Misha paused overlooking the vast forests of his people as he walked out on a balcony, “I have mulled over your demands, and I can see few if any alternatives. The Red Death is a menace to the people of my lands, it continues to take lives without remorse, and your offer is overly tempting, for the safety of my people, my kin is paramount. But your bonds are somewhat extreme, explain this to me, why is that we must relinquish control to you, explain to me the meaning behind this, and perhaps you shall have my answer?”

For now the armies of my people shall be placed in my territories to defend, and besiege the City of Shade, but not attack.

A letter penned by Misha sent to the City of Shade’s Leader

It has come to my attention that you perhaps harbor ill will to my peoples, I assure you that we shall not attack you, for as long as you do not act to destroy my people. But act against the Dauntless, and there shall be consequences, for now, let us keep a tenuous peace, and I shall leave it you to maintain or break that peace, choose wisely.

- Misha Koldun
 

Edena_of_Neith

First Post
OERTH

Oerth:

The Sea of Dust (PL 20, Vecna)
The eastern Spirit Empire of Garnak (PL 4)
The western Spirit Empire of Garnak (PL 6)
Istivar (PL 4)
Ull (PL 2)
The Plains of the Paynims (PL 2)
Zeif (PL 3)
Ekbir (PL 3)
Tusmit (PL 3)
Yecha (PL 2)
Ket (PL 4)
Perrenland (PL 3)
Calrune (PL 2)
Delrune (PL 3)
Highfolk (PL 3)
Chauntosbergen (PL 3)
Bissel (PL 2)
Veluna (PL 5)
Furyondy (PL 7)
The Shield Lands (PL 3)
Keoland (PL 6)
Geoff (PL 2)
Sterich (PL 2)
The Yeomanry (PL 3)
The Hold of the Sea Princes (PL 3)
The northern Lortmils (PL 4)
The southern Lortmils (PL 3)
The Drachensgrab peninsula. (PL 5)
Celene (PL 3)
The Wild Coast (PL 2)
Greyhawk (PL 5)
The Bright Desert (PL 3)
The Horned Society (PL 3)
The western empire of Iuz (PL 10)
The southeastern empire of Iuz (PL 3)
The northeastern empire of Iuz (PL 4)
The County of Urnst (PL 3)
The Duchy of Urnst (PL 3)
Southern Nyrond (PL 4)
Northern Nyrond (PL 4)
The Theocracy of the Pale (PL 4)
Tenh (PL 3)
The Hold of Stonefist (PL 4)
The Union of Oerth - North Kingdom (PL 5)
The Union of Oerth - Rauxes (PL 7)
The Union of Oerth - Naelex (PL 7)
The Union of Oerth - Ahlissa (PL 5)
The Union of Oerth - Rel Astra (PL 3)
Onnwall (PL 2)
Irongate (PL 5)
The iron hills (PL 3)
Idee (PL 3)
Sunndi (PL 4)
The Great Swamp (Acererak) (PL 10)
The western Tivanot peninsula (Scarlet Brotherhood) (PL 7)
The eastern Tilvanot peninsula (Scarlet Brotherhood) (PL 6)
The Lordship of the Isles (PL 3)
The Sea Barons (PL 3)
The Lendore Isles (PL 5)
The Frost Barbarians (PL 3)
The Snow Barbarians (PL 3)
The Ice Barbarians (PL 2)
The Jungles of Amedio (PL 3)
The Jungles of Hempmonaland (PL 7)
Fellreev Forest (PL 4)
Grandwood Forest (PL 3)
Adri Forest (PL 5)
The Phostwood (PL 2)
The Dim Forest (PL 3)
The Vesve Forest (PL 5)
Blackmoor (PL 3)
The Godspires (The Solistarim) (PL 20)
The Vale of the Mage (PL 3)
The Barrier Peaks (PL 3)
The Crystalmists (PL 3)
The Hellfurnaces (PL 3)

Why all these names? (Nothing like putting them down out of memory without looking at a map.)
Because you can invade all these territories.

They are considering invading YOUR countries, so it is only fair you have a chance to fight back.
 

Edena_of_Neith

First Post
Exactly where in your lands do you place your Armies, Tokiwong?
Use your Roster to determine this.

For example:


The Desertsmouth Mountains: 2 Armies
The Greycloak Hills: 1 Army
The Greypeak Mountains: 3 Armies
The Saiyaddar and it's Bedine People in Anauroch: 3 Armies
The Plain of Standing Stone and it's Bedine People in Anauroch: 3 Armies
The Sword and it's Bedine People in Anauroch: 3 Armies

That would be an encirclement of the City of Shade, a siege as it were.

Again, where do you put your Armies?

- - -

The Red Death flees Toril, and thus loses it's grip on the other worlds as well.
It would seem that Mystra, Shar, and Chauntea (the three creator deities of Toril) combined their strength, and fought the Red Death off.
Sometimes, it would seem, having your world infested by Gods can be useful ...

Therefore, you are now safe from the Red Death.

The Silver Cabal withdraws it's demands.

(Had you freaked out there for a minute, didn't I?)
 
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Edena_of_Neith

First Post
From Krynn comes a flat statement:

I am Mina.
I represent the One God.
The One God is the true God, and all your deities are frauds.
Those who submit to the One God will be rewarded, and your world will be a paradise under the control of the Knights of Neraka.
Those who refuse to submit to the One God, will be punished.

Will you submit?
 

Edena_of_Neith

First Post
FROM EARTH

The German Empire (PL 2) is offering it's friendship and alliance to those who will help it.

The French Colonial Empire (PL 2) is also offering it's friendship and alliance to those who will help it.

And so on:

The Spanish Colonial Empire (PL 2)
The British Empire (PL 3)
The Dutch Colonial Empire (PL 2)
Austria-Hungary (PL 1)
Russia (PL 2)
The United States of America (PL 2)
Sweden (PL 1)
Japan (PL 1)
China (PL 1)

A lot of peoples on Earth are begging the Outsiders to come and liberate them from the colonial oppressors, and/or from aggression by the major world powers.
 

Tokiwong

First Post
The Desertsmouth Mountains: 2 Armies
The Greycloak Hills: 1 Army
The Greypeak Mountains: 2 Armies
The Saiyaddar and it's Bedine People in Anauroch: 2 Armies
The Plain of Standing Stone and it's Bedine People in Anauroch: 2 Armies
The Sword and it's Bedine People in Anauroch: 2 Armies
Everska: 1 Army
Evermeet: 2 Armies

I am Mina.
I represent the One God.
The One God is the true God, and all your deities are frauds.
Those who submit to the One God will be rewarded, and your world will be a paradise under the control of the Knights of Neraka.
Those who refuse to submit to the One God, will be punished.

Misha will not comply, his faith is strong, and the Elven pantheon shall rise to th challenge if this demands turns out to be violent. In the meanwhile his armies shall be outfitted with the Mordenkainen's Disjunction Grenades, and hopefully trade with earth for rifles to outfit his peoples, and have them trained to use them, creating a cadre of Honor Guard to protect the Queen and his personage.

Misha will also work to create academies through his territories, Academies of Thought, Academies of Faith, Academies of Crafts, and Academies of War. Young citizens will be identified by their aptitude and shepherded off to learn a useful trade for the good of the people. Misha though is troubled by this message from Krynn, and will request an audience with this Mina, if possible.

His Athasian forces will continue to keep tabs on the Athasian incursions, and their movements.
 

Tokiwong

First Post
Re: FROM EARTH

Edena_of_Neith said:
The German Empire (PL 2) is offering it's friendship and alliance to those who will help it.

The French Colonial Empire (PL 2) is also offering it's friendship and alliance to those who will help it.

And so on:

The Spanish Colonial Empire (PL 2)
The British Empire (PL 3)
The Dutch Colonial Empire (PL 2)
Austria-Hungary (PL 1)
Russia (PL 2)
The United States of America (PL 2)
Sweden (PL 1)
Japan (PL 1)
China (PL 1)

A lot of peoples on Earth are begging the Outsiders to come and liberate them from the colonial oppressors, and/or from aggression by the major world powers.

Misha offers aide to the British, United Staes, and Japan, offering texts on magic, texts on the history of Faerun, and perhaps an exhange program where prominent professionals shall stay in their respective lands to teach, and their respective proffessionals come to live on faerun, and teach and learn, and then return to hare what they learn, and perhasp even bridge gaps. If possible intermarriage between powerful houses may be used to cement bonds, though parties should enter freely by their own accord.
 

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