As I'm adapting my 2e campaign to 5e, I've created a variant of the Half-orc with a fellow DM called the Arcane Half-orc. The intention of this half-orc is to be a half-orc less dominate on the strength side, more on the intellect side. I'd love to get any feedback on balancing:
-------------------------------------
Arcane Half-Orc (variant)
A small faction of half-orcs are born weaker than their standard counterparts. They do however, maintain a connection with some external arcane or mystic being. These half-orcs tend to be smarter, more cunning, and have an aptitude for tapping into the weave.
This variant’s traits replaces the Half-orc’s traits with the following.
Arcane Half-Orc Traits
Your half-orc character has certain traits deriving from your orc ancestry.
Ability Score Increase
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment
Arcane Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size
Arcane Half-orcs are similar to their half-orc counterparts however less bulky, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Arcane Affinity
You gain proficiency in the Arcana skill.
Feature: Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Feature: Magic Energy Conservation
If the Arcane half-orc is a caster, they have managed to save enough magical energy in his or her daily practices to be able to cast an extra spell every long rest. The half-orc may cast this spell only from the schools of divination, abjuration, or enchantment/charm as these spells use far less energy than most other types.
Languages
You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
-------------------------------------
Arcane Half-Orc (variant)
A small faction of half-orcs are born weaker than their standard counterparts. They do however, maintain a connection with some external arcane or mystic being. These half-orcs tend to be smarter, more cunning, and have an aptitude for tapping into the weave.
This variant’s traits replaces the Half-orc’s traits with the following.
Arcane Half-Orc Traits
Your half-orc character has certain traits deriving from your orc ancestry.
Ability Score Increase
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age
Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment
Arcane Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size
Arcane Half-orcs are similar to their half-orc counterparts however less bulky, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Arcane Affinity
You gain proficiency in the Arcana skill.
Feature: Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Feature: Magic Energy Conservation
If the Arcane half-orc is a caster, they have managed to save enough magical energy in his or her daily practices to be able to cast an extra spell every long rest. The half-orc may cast this spell only from the schools of divination, abjuration, or enchantment/charm as these spells use far less energy than most other types.
Languages
You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.