Hi all,
I'm currently playing in a homebrew campaign that's (mostly) using 5E rules. We've reached a point in the story where due to various circumstances we have the option of rerolling from scratch our 8th level characters. When rebuilding we have to follow the books (so no UA, but no +1 limitation) and I've been thinking of playing a Circle of the Shepherd druid from XGtE. Additionally, we get an extra class feature of 8th level or lower (that scales if the feature scales, e.g. Fighter's Extra Attack or Rogue's Sneak Attack) or a three free castings per day of a 3rd level spell or lower. The campaign is not particularly combat heavy, but when we get into fights they tend to be pretty intense, and RP sections are solved more with talking than dice rolling. Here's some possibilities come up with so far, what would you choose for the extra ability?
Fighter's Extra Attack - wade in there with my summons and hit things around with Shillelagh
Circle of the Moon Circle Forms - increased durability while meleeing with summons, but I wouldn't have magical attacks
Cleric's Potent Spellcasting - increase damage without getting on the front lines (DM would likely not limit this to cleric cantrips RAW)
Conjure Animals - plenty of opportunities to summon, although we tend to do relatively few battles per day, I don't think I'd be too worried about running out of slots
College of Lore's Magical Secrets - Summon Lesser Demons to add to the stable
Oath of the Ancients Aura of Warding - campaign is pretty magic-heavy, could mitigate a significant amount of damage
I'm currently playing in a homebrew campaign that's (mostly) using 5E rules. We've reached a point in the story where due to various circumstances we have the option of rerolling from scratch our 8th level characters. When rebuilding we have to follow the books (so no UA, but no +1 limitation) and I've been thinking of playing a Circle of the Shepherd druid from XGtE. Additionally, we get an extra class feature of 8th level or lower (that scales if the feature scales, e.g. Fighter's Extra Attack or Rogue's Sneak Attack) or a three free castings per day of a 3rd level spell or lower. The campaign is not particularly combat heavy, but when we get into fights they tend to be pretty intense, and RP sections are solved more with talking than dice rolling. Here's some possibilities come up with so far, what would you choose for the extra ability?
Fighter's Extra Attack - wade in there with my summons and hit things around with Shillelagh
Circle of the Moon Circle Forms - increased durability while meleeing with summons, but I wouldn't have magical attacks
Cleric's Potent Spellcasting - increase damage without getting on the front lines (DM would likely not limit this to cleric cantrips RAW)
Conjure Animals - plenty of opportunities to summon, although we tend to do relatively few battles per day, I don't think I'd be too worried about running out of slots
College of Lore's Magical Secrets - Summon Lesser Demons to add to the stable
Oath of the Ancients Aura of Warding - campaign is pretty magic-heavy, could mitigate a significant amount of damage