Lanefan
Victoria Rules
That's also what I was thinking - they're called sub-classes because they're in one of the core groups, but are in fact full freestanding classes.Okay, my main goal would be to make it a little less magic-riffic.
So, classes and subclasses in BASE. (h/t [MENTION=29398]Lanefan[/MENTION] ) I would add that I would view subclasses as more differentiated than they are now, so my subclasses would be closer to "full" classes.
Fine, but what of the Bard. Without quasi-magical sonic effects that make it more or less a caster, how can it be of much use along with being distinct enough to be its own class.And that only cleric-types and wizard-types get spells. Period.
As for your actual list, someone wanting to play a Paladin (yes, they're out there) could look at either a religious Knight or a War/Battle Cleric. I left Pallies in my list as I see them as quite distinct from a Knight/Cavalier archetype.Fighter
- - Ranger (because history)
- - Knight (Because Cavaliers suck, and they are too close to paladins)
- - Barbarian (because Conan)
Cleric
- - Druid (because history)
- - Witch (something not as religious-y)
- - Battle Cleric (more mace than spell)
- - Priest (more spell than mace)
Wizard
- - Illusionist (the classic)
- - Warlock (the newbie)
- - Sorcerer (less bookie)
Thief
- - Assassin (history)
- - Bard (throw those bard-lovers a bone)
- - Monk (YES!)
In other words, stay with the core four.
Your list is missing a light Fighter type - Swashbuckler, Archer, or similar. This has always been a rather glaring hole in the class lists, fillable only by multi-ing Fighter-Thief; and I really want to get rid of multiclassing if possible.
Barbarian should be renamed Berserker.
Witch should be renamed Shaman, and-or melded in with Druid. Also, if your Witch is non-religious does that mean Druids become Nature Clerics? If so, rename them as such.
I really want to see a Necromancer class alongside Illusionist.
I almost went with the Thief name as well, but stayed Rogue for clarity. Were it up to me, it'd be Thief.
There's room for a Psionicist right from the start if done right, I think. It wouldn't fall under any of the core four groups.Then, you can add psionics, alchemists, and other stuff in an expansion.
Lanefan