Garthanos
Arcadian Knight
Surprise Attack Rogue Feature
When you hit an enemy that you have Combat Advantage against with a basic attack or power with the martial keyword, you can apply one of the following in addition to other effects:
* You slide the target up to 2 squares.
* The target falls prone.
* The target is slowed (save ends).
* Make a basic attack as a minor action against one other enemy whom you have not hit on the same turn. If you hit, you inflict only DEX mod damage, but, if you have combat advantage, may apply a Surprise Attack effect.
Secret Thrust Rogue Feature
When you use a daily or encounter attack power with the martial keyword, you can apply one of the following extra benefits to conditions imposed on enemy(ies) targeted by the attack against whom you had combat advantage when you resolved the attack:
* If the attack imposes a condition until the end of your next turn, it gains an after-effect: the same condition (save ends)
* If the attack imposes (or the target is already under) one of the following conditions, you can impose the next condition in the list, instead: slowed -> immobilized -> restrained
* If the attack imposes (or the target is already under) one of the following conditions, you can impose the next condition in the list, instead: unable to take OA -> dazed -> stunned
Special: You cannot gain the same extra benefit from using a Secret Thrust again until after the current encounter ends.
It has occurred to me we have a general issue not specifically with the above but rather with the game in a more general sense... One might call it Faux Versatility there seems to be a tendency for excessively rewarded specialization to progressively undermine actual versatility as the characters level... so sure you have 1 ability that can do 4 things but you/your allies all have headsman's chop and things to hold the dropped enemies down etc etc etc to the degree that well... screw any of the other options. This actually hit me when i suggested an extra at-will I suppose.
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