A Merc's Life: Howl of the Carrion King [03]

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

Houwlou will employ his extensive ranger training to look for a suitable choke point where a single snare will halt an entire column, and then will try to plan a series of four or five such snares to be placed in such a fashion as to saturate said choke point.

[sblock=Houwlou's sheet]
Houwlou Groulenas, Olcán Ranger 4
Name: Houwlou Groulenas Age: 20
Class: Ranger 4 Height: 6'
Race: Olcán Weight: 190 lbs
Size: Medium Fur: Black/Brown
Gender: Male Eyes: One Brown, One Gray
Align: Chaotic Good
Deity: Panthiest HERO Points: 03

Str: 16 +3 Level: 04 XP: 9900
Dex: 13 +1 BAB: +4 HP: 44/44 (19 + CON + 10 Race/FC)
Con: 16 +3 CMB: +7 CMD: 18
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 18 +4 Init: +1 Spell Res: None
Cha: 15 +2 ACP: -2 Spell Save: 14+SL

Init.: +1


AC: Total Base Armor Shld Dex Size Def Nat Misc
17 10 +4 +2 +1 +0 +0 +0

Touch AC: 11
Flatfooted AC: 16


Total Base Mod Misc Special
Fort: +06 - +4 +2
Ref: +05 - +4 +1
Will: +05 - +1 +4


Weapon Attack Damage Critical Special
Longsword +1 +10 1d8+5 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +9 (+7) 1d4+5 19-20/x2 +3 TH/Damage
Longsword +1 +8 1d8+5 19-20/x2 (Undead)
& Dagger +1 (T) +7 (+5) 1d4+3 19-20/x2
Longsword +1 +6 1d8+5 19-20/x2
& Longsword (MW) +6 1d8+2 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'

Languages: Common, Olcán

Background Trait:
* Devotee of the Green: +1 KS (Geography/Nature). KS (Geography) is CS

Olcán Traits:
* +2 CON, +2 WIS, -2 DEX
* Wolf-Lope: Move +10' when on all fours (Light/No Armor)
* Wolf Sight: Low Light Vision
* Keen Senses: +2 Perception Checks
* Hardy: Bonus Feat (Endurance)
* Wilderness Expert (+2 Survival, additional +2 Tracking)
* Hatred: +1 TH vs. Gnolls
* Read Body Language: +2 Sense Motive Checks

Ranger Abilities:
* Proficiencies: Simple and Martial Weapons; Light Armor & Shields
(Not Tower Shields)
* Fighting Style (Two Weapon Fighter)
Two Weapon Fighting Feat
* Favored Enemy: Undead (+2 Bluff, Perception, Sense Motive, Survival,
To Hit/Damage)
* Tracking (+½ Lvl (Min 1)) to Survival: Tracking checks
* Wild Empathy
* Favored Terrain: Desert (+2 Initiative, KS: Geography, Perception, Stealth, Survival)
* Hunter's Bond: Companions (grant half favored enemy bonus (+1) to companions)
* Spells: Beginning at 4th level, Houwlou can cast bonus druid spells for his 17 WIS (3/day)
(Spells prepared: Resist Energy)

Feats:
* Endurance: +4 CON Check vs. Non-Lethal Damage; Sleep in Light/Medium Armor
(Racial Bonus)
* Weapon Focus (Longsword): +1 TH
* Two-Weapon Fighting (Ranger Fighting Style)
* Sharp Senses

Skill Points: 36 (6 + INT Mod/Lvl)

Skills Total Rank CS Ability Misc
Acrobatics -5 1 -6
Appraise 4 2 3
Bluff 5 1 2 +2*
Climb 2 2 3 3 -6
Craft 3 3
Diplomacy 3 3
Disable Device 1
Disguise 3 3
Escape Artist -5 1 -6
Fly 1
Handle Animal 10 4 3 3
Heal 10 3 3 4
Intimidate 3 3
Knowledge (Arcana) 3
Knowledge (Dngnrng) 3
Knowledge (Engnrng) 3
Knowledge (Geography) 3
Knowledge (History) 3
Knowledge (Local) 3
Knowledge (Nature) 9 3 3 3
Knowledge (Nobility) 3
Knowledge (Planes) 3
Knowledge (Religion) 3
Linguistics 3
Perception 15 4 3 4 +4,+2*
Perform 3 3
Profession (Guide) 10 3 3 4
Ride 3 2 1
Sense Motive 7 1 4 +2, +2*
Sleight of Hand 1
Spellcraft 10 4 3 3
Stealth 2 4 3 1 -6
Survival 10 3 3 4 +½ Lvl*,+2*
Swim -9 3 -12
Use Magic Device 3

[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"ya know, Houwlou, You don't need to stop a whole army, just the first two. The others won't likely follow then. Jus' sayin'."


[sblock=Stat Block]
Code:
   HP: [COLOR=green]33[/COLOR]/36     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+04   ST(R):+03    ST(W):+08

  BAB: 02       CMB:+03     CMD: 15

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +3        1d8+1          20/x3     
Dagger (Thrown)          +3 (+4)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +4        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+2) 7x/Day  [s]00000 00
spells per day:
cantrips: 4
level 1: 3+1 (INT)
level 2: 2+1 (INT)

Spells:
    Cantrips                              First Level
    * Launch Bolt                         * [s]Low-Light Vision
    * Caltrops                            * [s]Low-Light Vision
    * Detect Magic                        * [s]Magic Missile
    * Mage Hand                           * [s]Magic Missile

    Second Level
    [s]*summon monster II (duration: 6 rounds)
    *bull's strength
   [s]*summon monster II (duration: 6 rounds)
[/sblock]
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

"Yes, this is true, my dear Harnrey, but considering the inevitability of the entire situation, you must admit that any of the foe who are not killed by us now will surely need to be hunted down and killed by us later. I am simply trying to achieve the most efficient 'whup-assedness' possible to reduce our future workload." Houwlou then recalls Tsadok's peaceful proclivities and blushes sheepishly.

[sblock=Houwlou's sheet]
Houwlou Groulenas, Olcán Ranger 4
Name: Houwlou Groulenas Age: 20
Class: Ranger 4 Height: 6'
Race: Olcán Weight: 190 lbs
Size: Medium Fur: Black/Brown
Gender: Male Eyes: One Brown, One Gray
Align: Chaotic Good
Deity: Panthiest HERO Points: 03

Str: 16 +3 Level: 04 XP: 9900
Dex: 13 +1 BAB: +4 HP: 44/44 (19 + CON + 10 Race/FC)
Con: 16 +3 CMB: +7 CMD: 18
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 18 +4 Init: +1 Spell Res: None
Cha: 15 +2 ACP: -2 Spell Save: 14+SL

Init.: +1


AC: Total Base Armor Shld Dex Size Def Nat Misc
17 10 +4 +2 +1 +0 +0 +0

Touch AC: 11
Flatfooted AC: 16


Total Base Mod Misc Special
Fort: +06 - +4 +2
Ref: +05 - +4 +1
Will: +05 - +1 +4


Weapon Attack Damage Critical Special
Longsword +1 +10 1d8+5 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +9 (+7) 1d4+5 19-20/x2 +3 TH/Damage
Longsword +1 +8 1d8+5 19-20/x2 (Undead)
& Dagger +1 (T) +7 (+5) 1d4+3 19-20/x2
Longsword +1 +6 1d8+5 19-20/x2
& Longsword (MW) +6 1d8+2 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'

Languages: Common, Olcán

Background Trait:
* Devotee of the Green: +1 KS (Geography/Nature). KS (Geography) is CS

Olcán Traits:
* +2 CON, +2 WIS, -2 DEX
* Wolf-Lope: Move +10' when on all fours (Light/No Armor)
* Wolf Sight: Low Light Vision
* Keen Senses: +2 Perception Checks
* Hardy: Bonus Feat (Endurance)
* Wilderness Expert (+2 Survival, additional +2 Tracking)
* Hatred: +1 TH vs. Gnolls
* Read Body Language: +2 Sense Motive Checks

Ranger Abilities:
* Proficiencies: Simple and Martial Weapons; Light Armor & Shields
(Not Tower Shields)
* Fighting Style (Two Weapon Fighter)
Two Weapon Fighting Feat
* Favored Enemy: Undead (+2 Bluff, Perception, Sense Motive, Survival,
To Hit/Damage)
* Tracking (+½ Lvl (Min 1)) to Survival: Tracking checks
* Wild Empathy
* Favored Terrain: Desert (+2 Initiative, KS: Geography, Perception, Stealth, Survival)
* Hunter's Bond: Companions (grant half favored enemy bonus (+1) to companions)
* Spells: Beginning at 4th level, Houwlou can cast bonus druid spells for his 17 WIS (3/day)
(Spells prepared: Resist Energy)

Feats:
* Endurance: +4 CON Check vs. Non-Lethal Damage; Sleep in Light/Medium Armor
(Racial Bonus)
* Weapon Focus (Longsword): +1 TH
* Two-Weapon Fighting (Ranger Fighting Style)
* Sharp Senses

Skill Points: 36 (6 + INT Mod/Lvl)

Skills Total Rank CS Ability Misc
Acrobatics -5 1 -6
Appraise 4 2 3
Bluff 5 1 2 +2*
Climb 2 2 3 3 -6
Craft 3 3
Diplomacy 3 3
Disable Device 1
Disguise 3 3
Escape Artist -5 1 -6
Fly 1
Handle Animal 10 4 3 3
Heal 10 3 3 4
Intimidate 3 3
Knowledge (Arcana) 3
Knowledge (Dngnrng) 3
Knowledge (Engnrng) 3
Knowledge (Geography) 3
Knowledge (History) 3
Knowledge (Local) 3
Knowledge (Nature) 9 3 3 3
Knowledge (Nobility) 3
Knowledge (Planes) 3
Knowledge (Religion) 3
Linguistics 3
Perception 15 4 3 4 +4,+2*
Perform 3 3
Profession (Guide) 10 3 3 4
Ride 3 2 1
Sense Motive 7 1 4 +2, +2*
Sleight of Hand 1
Spellcraft 10 4 3 3
Stealth 2 4 3 1 -6
Survival 10 3 3 4 +½ Lvl*,+2*
Swim -9 3 -12
Use Magic Device 3

[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
you must admit that any of the foe who are not killed by us now will surely need to be hunted down and killed by us later.
Harnrey looks to Tsadok to see if he notices the statement of violence. One must respect the heart of someone who lives in this violent world, but still chooses to not kill.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
A careful look at the town from the monastery - via Almah's spyglass - shows a few areas that Tsadok and Houwlou recall from their foray into Kelmarane that might make decent sites from which to ambush the patrols and whittle down the numbers. There are numerous ruined buildings at the extreme south eastern edge of town, at the bottom of the hill. No ceilings means that the crew can see into them from here and determine that they are uninhabited . . . but also that whatever it is that's making it's dusktime forays from the building to the east of town into to Battle-Market could see in on a fly-over. Probably good during the day, but you'd want to be elsewhere by dusk if you wanted to avoid its notice. Also, a few of those buildings have intact ceilings; no way to tell if anything is inside them. The best you can say for them is that nothing's come out of them that you've seen. Gnolls do patrol this area fairly regularly, so there would be opportunity to catch some of the patrols.

The building to the east of town - east of the river, northwest of the ruined mill where you killed the Peryton - you recall has an unwholesome stench emanating from within. There's little cover around it, but that doesn't really set it apart as there's little natural cover to be found anywhere up here. The Gnolls don't seem to patrol over there much, especially now that they're not going to feed the Peryton; there's little need to cross the river. Also, that's the building where the flying creature spends most of its daylight hours. And some few of its nights as well.

Within town there are also some ruined buildings. Again, the ones without roof or ceiling can be seen to be empty but they're right in the thick of town. It would take a good deal of luck to ambush patrols there without being quickly discovered.
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

Houwlou, given his canine fondness for "interesting" smells, says, "Why don't we start by investigating that building yonder on the east side of the river?"

[sblock=Houwlou's sheet]
Houwlou Groulenas, Olcán Ranger 4
Name: Houwlou Groulenas Age: 20
Class: Ranger 4 Height: 6'
Race: Olcán Weight: 190 lbs
Size: Medium Fur: Black/Brown
Gender: Male Eyes: One Brown, One Gray
Align: Chaotic Good
Deity: Panthiest HERO Points: 03

Str: 16 +3 Level: 04 XP: 9900
Dex: 13 +1 BAB: +4 HP: 44/44 (19 + CON + 10 Race/FC)
Con: 16 +3 CMB: +7 CMD: 18
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 18 +4 Init: +1 Spell Res: None
Cha: 15 +2 ACP: -2 Spell Save: 14+SL

Init.: +1


AC: Total Base Armor Shld Dex Size Def Nat Misc
17 10 +4 +2 +1 +0 +0 +0

Touch AC: 11
Flatfooted AC: 16


Total Base Mod Misc Special
Fort: +06 - +4 +2
Ref: +05 - +4 +1
Will: +05 - +1 +4


Weapon Attack Damage Critical Special
Longsword +1 +10 1d8+5 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +9 (+7) 1d4+5 19-20/x2 +3 TH/Damage
Longsword +1 +8 1d8+5 19-20/x2 (Undead)
& Dagger +1 (T) +7 (+5) 1d4+3 19-20/x2
Longsword +1 +6 1d8+5 19-20/x2
& Longsword (MW) +6 1d8+2 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'

Languages: Common, Olcán

Background Trait:
* Devotee of the Green: +1 KS (Geography/Nature). KS (Geography) is CS

Olcán Traits:
* +2 CON, +2 WIS, -2 DEX
* Wolf-Lope: Move +10' when on all fours (Light/No Armor)
* Wolf Sight: Low Light Vision
* Keen Senses: +2 Perception Checks
* Hardy: Bonus Feat (Endurance)
* Wilderness Expert (+2 Survival, additional +2 Tracking)
* Hatred: +1 TH vs. Gnolls
* Read Body Language: +2 Sense Motive Checks

Ranger Abilities:
* Proficiencies: Simple and Martial Weapons; Light Armor & Shields
(Not Tower Shields)
* Fighting Style (Two Weapon Fighter)
Two Weapon Fighting Feat
* Favored Enemy: Undead (+2 Bluff, Perception, Sense Motive, Survival,
To Hit/Damage)
* Tracking (+½ Lvl (Min 1)) to Survival: Tracking checks
* Wild Empathy
* Favored Terrain: Desert (+2 Initiative, KS: Geography, Perception, Stealth, Survival)
* Hunter's Bond: Companions (grant half favored enemy bonus (+1) to companions)
* Spells: Beginning at 4th level, Houwlou can cast bonus druid spells for his 17 WIS (3/day)
(Spells prepared: Resist Energy)

Feats:
* Endurance: +4 CON Check vs. Non-Lethal Damage; Sleep in Light/Medium Armor
(Racial Bonus)
* Weapon Focus (Longsword): +1 TH
* Two-Weapon Fighting (Ranger Fighting Style)
* Sharp Senses

Skill Points: 36 (6 + INT Mod/Lvl)

Skills Total Rank CS Ability Misc
Acrobatics -5 1 -6
Appraise 4 2 3
Bluff 5 1 2 +2*
Climb 2 2 3 3 -6
Craft 3 3
Diplomacy 3 3
Disable Device 1
Disguise 3 3
Escape Artist -5 1 -6
Fly 1
Handle Animal 10 4 3 3
Heal 10 3 3 4
Intimidate 3 3
Knowledge (Arcana) 3
Knowledge (Dngnrng) 3
Knowledge (Engnrng) 3
Knowledge (Geography) 3
Knowledge (History) 3
Knowledge (Local) 3
Knowledge (Nature) 9 3 3 3
Knowledge (Nobility) 3
Knowledge (Planes) 3
Knowledge (Religion) 3
Linguistics 3
Perception 15 4 3 4 +4,+2*
Perform 3 3
Profession (Guide) 10 3 3 4
Ride 3 2 1
Sense Motive 7 1 4 +2, +2*
Sleight of Hand 1
Spellcraft 10 4 3 3
Stealth 2 4 3 1 -6
Survival 10 3 3 4 +½ Lvl*,+2*
Swim -9 3 -12
Use Magic Device 3

[/sblock]
 

Scotley

Hero
"I am hesitant to cross the river again, but it does seem best to take out their flying patrol first. Our future endeavors would be greatly enhanced."
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

OOC: Can we see a bridge across the river from our present vantage?

"There must be an easier way to cross that blasted river somewhere closeby," muses Houwlou.

[sblock=Houwlou's sheet]
Houwlou Groulenas, Olcán Ranger 4
Name: Houwlou Groulenas Age: 20
Class: Ranger 4 Height: 6'
Race: Olcán Weight: 190 lbs
Size: Medium Fur: Black/Brown
Gender: Male Eyes: One Brown, One Gray
Align: Chaotic Good
Deity: Panthiest HERO Points: 03

Str: 16 +3 Level: 04 XP: 9900
Dex: 13 +1 BAB: +4 HP: 44/44 (19 + CON + 10 Race/FC)
Con: 16 +3 CMB: +7 CMD: 18
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 18 +4 Init: +1 Spell Res: None
Cha: 15 +2 ACP: -2 Spell Save: 14+SL

Init.: +1


AC: Total Base Armor Shld Dex Size Def Nat Misc
17 10 +4 +2 +1 +0 +0 +0

Touch AC: 11
Flatfooted AC: 16


Total Base Mod Misc Special
Fort: +06 - +4 +2
Ref: +05 - +4 +1
Will: +05 - +1 +4


Weapon Attack Damage Critical Special
Longsword +1 +10 1d8+5 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +9 (+7) 1d4+5 19-20/x2 +3 TH/Damage
Longsword +1 +8 1d8+5 19-20/x2 (Undead)
& Dagger +1 (T) +7 (+5) 1d4+3 19-20/x2
Longsword +1 +6 1d8+5 19-20/x2
& Longsword (MW) +6 1d8+2 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'

Languages: Common, Olcán

Background Trait:
* Devotee of the Green: +1 KS (Geography/Nature). KS (Geography) is CS

Olcán Traits:
* +2 CON, +2 WIS, -2 DEX
* Wolf-Lope: Move +10' when on all fours (Light/No Armor)
* Wolf Sight: Low Light Vision
* Keen Senses: +2 Perception Checks
* Hardy: Bonus Feat (Endurance)
* Wilderness Expert (+2 Survival, additional +2 Tracking)
* Hatred: +1 TH vs. Gnolls
* Read Body Language: +2 Sense Motive Checks

Ranger Abilities:
* Proficiencies: Simple and Martial Weapons; Light Armor & Shields
(Not Tower Shields)
* Fighting Style (Two Weapon Fighter)
Two Weapon Fighting Feat
* Favored Enemy: Undead (+2 Bluff, Perception, Sense Motive, Survival,
To Hit/Damage)
* Tracking (+½ Lvl (Min 1)) to Survival: Tracking checks
* Wild Empathy
* Favored Terrain: Desert (+2 Initiative, KS: Geography, Perception, Stealth, Survival)
* Hunter's Bond: Companions (grant half favored enemy bonus (+1) to companions)
* Spells: Beginning at 4th level, Houwlou can cast bonus druid spells for his 17 WIS (3/day)
(Spells prepared: Resist Energy)

Feats:
* Endurance: +4 CON Check vs. Non-Lethal Damage; Sleep in Light/Medium Armor
(Racial Bonus)
* Weapon Focus (Longsword): +1 TH
* Two-Weapon Fighting (Ranger Fighting Style)
* Sharp Senses

Skill Points: 36 (6 + INT Mod/Lvl)

Skills Total Rank CS Ability Misc
Acrobatics -5 1 -6
Appraise 4 2 3
Bluff 5 1 2 +2*
Climb 2 2 3 3 -6
Craft 3 3
Diplomacy 3 3
Disable Device 1
Disguise 3 3
Escape Artist -5 1 -6
Fly 1
Handle Animal 10 4 3 3
Heal 10 3 3 4
Intimidate 3 3
Knowledge (Arcana) 3
Knowledge (Dngnrng) 3
Knowledge (Engnrng) 3
Knowledge (Geography) 3
Knowledge (History) 3
Knowledge (Local) 3
Knowledge (Nature) 9 3 3 3
Knowledge (Nobility) 3
Knowledge (Planes) 3
Knowledge (Religion) 3
Linguistics 3
Perception 15 4 3 4 +4,+2*
Perform 3 3
Profession (Guide) 10 3 3 4
Ride 3 2 1
Sense Motive 7 1 4 +2, +2*
Sleight of Hand 1
Spellcraft 10 4 3 3
Stealth 2 4 3 1 -6
Survival 10 3 3 4 +½ Lvl*,+2*
Swim -9 3 -12
Use Magic Device 3

[/sblock]
 
Last edited:


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Harnrey scratches his accumulation of chin hair, "just a bit to the northwest of the bridge is a building with docs. Are there boats there?"
 

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