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A Merc's Life: Howl of the Carrion King [03]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"It's certainly not perfectly obscured, but maybe we won't have to fool any Rangers or Scouts."

"harumph, maybe a ranger could assist in hiding the treacks, If there only waas a ranger around when you need one." says Harnrey, a sly grin on his face as he concentrates on the spell.

ooc: I actually never expected to be able to cover the tracks, I just wanted to make it look like the wizard was trying to do something, rather then be a 5th wagon wheel here.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
ooc: I actually never expected to be able to cover the tracks, I just wanted to make it look like the wizard was trying to do something, rather then be a 5th wagon wheel here.

OOC: Gotcha! I just wanted to make sure it didn't come back to bite me later when the towns resident bone demon tracks you to the gravesite and you say "But I hid the tracks . . ." :D
 


mleibrock

First Post
Tsadok

Tsadok struggles with the carcass but manages to carry the beast. As he does so, he attempts to keep its wounds up so its blood does not create a followable trail.

He will get to the river and enter it, relieving the weight upon his back he will allow the current to carry him downstream until the millhouse is out of sight. As he does so he will stay only shoulder deep so as to keep his footing underneath him.

Once the town in no longer seen, he looks for a spot that might have more cover so the group can bury the beast in hidden privacy.
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]We'll handwave the rolls and say Tsadok and the other find a suitable spot for a funeral rite/burial, well out of sight of Kelmarane.[/sblock]
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

While Tsakok is taking care of final arrangements for the peryton, Houwlou will do as suggested by Harnrey and lend his Ranger skills to obscuring signs of the groups passage, but he doesn't have much more luck with it than Harnrey did, if any. What a decidedly average skill check! Looks like only some mentally-challenged half-orcs might be fooled!

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 


mleibrock

First Post
While Tsakok is taking care of final arrangements for the peryton, Houwlou will do as suggested by Harnrey and lend his Ranger skills to obscuring signs of the groups passage, but he doesn't have much more luck with it than Harnrey did, if any. What a decidedly average skill check! Looks like only some mentally-challenged half-orcs might be fooled!

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
Hey!...
 

renau1g

First Post
"So, now that that's done with, can we get back and see if there's anything else in that mill?" the cleric says, dusting off his hands.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
harnrey finsihes with the cantrip by cleaning the dust and blood off of himself, then freshening himself with a neutral odor.
 

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