Somewhat surprisingly to both of you, you are unmolested as you sleep through the night (feel free to set watches as that would be in character, but there are no encounters).
You wake about an hour before dawn feeling somewhat refreshed. Kardswann remains on his balcony; he was there all night. The combat stage was unused last night, though there was activity in and out of the place all night long - Gnoll patrols checking in, arguments between the Bugbears, etc.
[sblock=Keeland and Harnry]Your 'sleep,' such as it was, was not so comfortable. Though you managed to remain out of sight and unnoticed through the night, temperatures in the high desert are near freezing at night. Between that, the hard ground and the constant fear of discovery by the patrols going in and out you managed to get no rest (until you get appropriate rest in relative safety, you will have the Fatigued condition).[/sblock]
[sblock=OOC - All]We went a little off script for this part, which was very cool - I like and want to encourage unique approaches - but I don't feel like I handled it well. Between running short on time, David's unfortunate absence (welcome back, DeWar!) and the trouble I had figuring out how Kardswann and his cronies would act I was struggling. I'll try to learn from it and keep improving.
One thing I could have done but didn't think about until just the other night was set up a couple of side threads and had some things for both parts of the party to do. That's worked well for me in another game; though it's quite a bit of work the result was worth it, I think. Maybe next time . . .[/sblock]