[sblock=ooc]
Ok, so first combat, just want us all to get used to each other, my rules, etc. So post any order you want, resolve in posted order. Please refrain from OOC tactics. Anything must be said IC, you can use OOC for clarification, but please don't say "Phoenix move" and then have a twenty line supposition discussing a variety of tactics in an sblock. I'll post monster defenses once attacked. I'll announce monster hp when bloodied. I don't post the whole stat block like some DM's do, but I'm around often so if you have a question PM or email me (my username at gmail). I think that's it. Lets have some fun!
Oh, this is easily the largest fight I've run here in L4W. Nice to have a big budget to work with, although minions aren't necessarily my favourite they have their place
[/sblock]
Pointing his staff, Cyr calls out.
"Beware the wolves!"
From the staff tip three rays shoot into the forest, rewarded with pained yelp. Two of the wolves let out yelps as they fall to the divine light.
Trouble. That is all Damen says as he backs into the woods and vanishes.
Suddenly the treeline explodes with action as three larger, more fierce wolves step out of the brush along with nearly a dozen and a half smaller ones. A deep, guttural howl is emitted by the large ones and the lupine creatures launch into an attack.
Phoenix and Cyr battle off their foes, but Kaeysari, Papolstaanas, and Kauldron all fall beneath the flurry of teeth, fur and paws. Although the three adventures are made of tougher stuff than the wolf pack are used to and although down, they are certainly not out.
[sblock=Enemy Actions]
W5/6/8/12 - use Charging Leap -
vs ac (papo) (1d20+9=10, 1d20+9=15, 1d20+9=26, 1d20+9=27) two hits, knocked prone. 4 damage from 1st attack, 7 from second (when you were prone)
W13 - use charging leap on Phoenix -
vs ac (phoenix) (1d20+9=15) miss ([MENTION=36973]stonegod[/MENTION] gets OA on it, not sure if you want to take it or not)
BW5 - charges Cyr -
charge Cyr (1d20+11=19, 2d6+6=10) miss...
W1/14/4 - Charging Leap on Kaeysari -
charge Kaey (1d20+9=17)charge Kaey (1d20+9=26) ok one hit for 4 and knocked prone
charge Kaey (1d20+11=22) hits for 7 more
W9 - charge Kauldron -
charge Kauldron (1d20+11+2=29) hits for 4 and knocked prone
BW1 - charges Kauldron -
charge Kauldron (1d20+11+2=15, 2d8+7=17) miss
BW4 - does the same -
charge Kauldron (1d20+11+2=24, 2d8+7=11)hits for 11
W10/16 - charge Kauldron -
charge Kauldron (1d20+11=21, 1d20+11=24) 1 hit for 7
[/sblock]
[sblock=Unlocked Stats]
W's: ?? AC; ??/16/?? F/R/W
BW: ?? AC; ??/17/?? F/R/W
[/sblock]
[sblock=OOC]
W's: 1/1 hp
BW1:
BW2:
BW3:
Damen Bane: 49/49 hp, 7/7 surges
Kaeysari: 35/46 hp, 10/10 surges, prone
Kauldron: 25/47 hp, 12/12 surges, prone
Cyr Iannes: 34/34 hp, 7/7 surges
Phoenix: 36/36 hp, 8/8 surges
Papolstaanas: 34/45 hp, 13/13 surges, prone
Tarkus the Crusader: 31/31 hp, 9/9 surges
Init: Everyone but Tarkus...
kaul; kaey; tarkus; phoen; papo; cyr; damen; wolves (1d20+4=17, 1d20+4=24, 1d20=1, 1d20+3=17, 1d20+5=25, 1d20+9=13, 1d20+12=29, 1d20+7=12)
[/sblock]
[sblock=Features of Area]
Undergrowth: Thick stands of creepers, vines, and saplings are difficult terrain.
Trees: Close-growing conifers rise along both sides of the road. They grant total concealment. It takes a DC 10 Athletics check to enter the trees, and
they are difficult terrain.
[/sblock]