Angel Tarragon
Dawn Dragon
Right now I can't help but think of Sliders and Tangents (Alternity supplement).
Mallus said:Damn, The Universe beat me to Zero-Point Energy. I suppose that's to be expected...
Anyway, that's neat background rationale for a magic system, JD, but I've always been interested in what comes next. Now that you have an underlying theory, the trick is to derive a set of ramifications from said theory that directly relate to the game mechanics/common spell effects. Preferably a small, easy-to-manage set.
Thinking CoC makes me think more rugose and alien geometries.Mallus said:Outsiders are just entities from another brane. These Outsiders don't need to be limited to traditional depictions of alien horrors, either. Less tenticular, more conceptual. Sentient, polyhedral clouds that can reduce the speed of light to 45 MPH. Or demonic number systems that threaten a kingdom's currency. Perhaps exposing terrestrial creatures to energies from outside their home brane can slowly turn them into Outsiders.
Well, if one can manipulate the basic fabric of reality, what's to stop you from mucking around in someone's mind - it is, after all, just another part of that reality. If I can manipulate the space between subatomic particles, and I know how to make those particles start a fire, or a call a bolt of lightning, or help me fly (or whatever), who's to say I can't figure out how to make neurons fire in the specific pattern that makes my enemies see a dragon where there isn't one, or make them fall asleep, or see their worst fear...?This is a very good premise to explain magic that does stuff with physical forces, but I don't see it working for, eg, mind effects; nor does it explain stuff like why you can magically create a whole bunch of lead but just a bit of gold. I think you're going to need a lot of ad-hoc explanations for individual spells if you want to create a coherent system.
The_Universe said:I don't have a good link that explains it (it's a fairly complicated theory)...
Thanks for the explanation. I have approximately 0 science background (unless one counts Political Science, and I certainly don't, so why should you?), so I'm pretty much pulling this out of my ass from a limited read of a couple of magazine articles and its mention in a couple of pieces of science fiction. And I have a buddy who's a physicist...but it's nice to hear someone with a bit more authority explain it.Umbran said:Hm. I don't want to go into Higgs particles here....
But, one way to explain a way to get something from nothing isn't too complicated...
Everyone has heard of the Uncertainty Principle - you cannot know the precise position and momentum of a particular object at one time. The more you know about where a thing is, the less you know about where it is going, and vice versa.
The thing is, with a little twist of math, we can see the same thing happening with different variables. Just as with position/momentum, I can pair Time and Energy in uncertainty.
Thus - the more precisely I know the time, the less precisely I know the energy. Of anything - a particle, a field, what have you.
So, let's look out at the vacuum of space, or the space between protons and neutrons, or what have you. On the whole, there's nothing there. Nothing happening. But the UP tells me that I cannot say that, for any particular moment, that the field has zero energy. That's equivalent to saying that I know both variables with high precision, and that's not allowed. So, for any given moment, that field may well have something other than zero energy. For really small moments, it can have huge amounts of energy.
In other words, you can pull energy out of nowhere and nothing, so long as it doesn't stick around for long.
Brilliant! I'm very glad I asked this here!The_Universe said:You might want to consider tying "Superstring" theory and "cosmic resonance" ideas in with real world occult ideas of Feng Shue and Ley Lines. Imagine that the verbal components of spells are trying to find effective harmonies with the frequency at which superstrings vibrate, the somatic components are essentially pulling at the "web" of superstrings that cris-cross reality. It doesn't leave a lot of room for material components of "spellcasting," but the ability to percieve and manipulate the "strings" posited by "String Theory" would essentially grant the person the ability to manipulate the very fabric of reality...and it even works well with the D&D idea of the planes. Sounds like magic to me...
Exactly, that's the real trick, isn't it? And as you point out, some of the staples of D&D style magic are still just as mysterious, if not even moreso, under this pseudo-scientific rationale. I'm not actually at all sure that D&D style magic is compatible with it. Although it might me -- if you can manipulate matter at a quantum particle level, healing (for example) shouldn't be impossible -- just hypercomplex. Only a supercomputer could hope to plot it out.Mallus said:Anyway, that's neat background rationale for a magic system, JD, but I've always been interested in what comes next. Now that you have an underlying theory, the trick is to derive a set of ramifications from said theory that directly relate to the game mechanics/common spell effects. Preferably a small, easy-to-manage set.