Gruns said:
What about midichlorians?
Gruns
Damm, beat me to it. Well it makes more sense than midiclorians in any event.
Zappo said:
This is a very good premise to explain magic that does stuff with physical forces, but I don't see it working for, eg, mind effects; nor does it explain stuff like why you can magically create a whole bunch of lead but just a bit of gold. I think you're going to need a lot of ad-hoc explanations for individual spells if you want to create a coherent system.
I dunno. I could easily see a 'brane where memetic objects become physically manipulable, like David Brins E-level hyperspace.
Also for a good look at a world where Science and Magic coincide have a look a
A Game of Universe by Eric Nylund. Star ships with magic circles for shields, Heros, Devils, Really Scary Nuns, Mages, Psions, Angels who cheat and Accidental Assasins.
Accessing alternate planes and taking advantage of different rulesets is a classic of science fiction, and fantasy as well, using it to do both at once should be no problem. Kinda like the 'Alternate Rules' disiples from the Dorsai books.
It occurs to me that the different 'schools' of magic could make sense as different 'branes that can be accessed for magic. IE: All divination spells mainipulate brane N+4.
Conversely the divine/arcane/psionic split makes less sense, although you could have both psis and mages with both sides insisting the source of power is the same but the other camp only has limited access to it due to their mental blinkers and only
we do it right. Still not sure how to work in gods, unless you posit them as somekind of other braned entity that can be contacted by simple magic. Which can get pretty creepy if you look at it too closely...