A Simple Errand (DM:renau1g, Judge: covaithe)


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ryryguy

First Post
[sblock=renau1g]Also triggered an OA from the dwarf... if you can roll it that'd be great. If it's a bad hit I might be asking Meepo for a heal.[/sblock]
 


Dekana

Explorer
When Jax's wounds close up due to Ingot's prayers, he laughs in the face of the hammer-wielding dwarf.

"Hah! Now I feel mighty! And you, dwarf, are dead! No more crossbow-shooting for you!"

Jax hops into the corner and stabs upward at the dwarf's face. The blow is timed expertly (or perhaps just luckily), as the kobold strikes while his foe is too busy hitting Ingot to defend himself.

Jax doesn't stick around long. After striking, he immediately runs across the room so he can threaten the female halfling. "Rrawwr! Be afraid, softskin!"

[sblock=actions/stats][sblock=actions]Minor: Shifty to F7.

Standard: Piercing Strike vs Dwarf 36 hits Reflex 21 for 25 damage. I wasn't expecting to drop the dwarf, but looks like I got lucky on the sneak attack damage.

Move: walk to F2. (unless the dwarf somehow avoids dying, in which case Jax stays put. I don't like OAs.)[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:21, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:28/33, Bloodied:16, Surge Value:8, Surges left:2/9
Initiative +5
Action Points: 0, Second Wind

Conditions
Armor of Faith (+4 AC) TEOE

Powers
Shifty
Clever Strike
Piercing Strike
Sly Lunge
Sneak in the Attack
Press the Advantage
[/sblock]
 


duhexenhase

First Post
[sblock=action]
move: D6
standard: BA on Halfling Basic attack (1d20+6=21, 1d4+3=4)
minor: shifty C7

Halfling is -2 attack on me
[/sblock]

Meepo darts alongside Ingot. "It's just a minor wound, nothing serious." He then lashed at the halfling, stinging his face. "You should probably think about surrendering. We take good care of our prisoners."

[sblock=status]
Meepo the Brave Male Kobold Warlord 1
Passive Perception: 16, Passive Insight: 11
AC: 17, FORT: 14, REFLEX 14, WILL 12 -- Speed: 6
HP: 20/27, Bloodied: 13, Surge Value: 6, Surges left 8/9
Initiative +4
Action Point: 0, Second Wind

Conditions

Powers
Shifty
Commander's Strike
Wolf Pack Tactics
Diabolic Strategem
Inspiring Word; used once
Fearless Rescue
[/sblock]
 


nerdytenor

First Post
Dorn moves closer to the action, climbing over rubble to do so. He sends a powerful blast of clear blue lightning from his fingertips, but the halfling in front of him dodges at the last minute.

(Move to G3. Lightning strike on halfling 22 misses by one.)

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 3
Passive Perception 10, Passive Insight 10
AC 18, Fort 12, Reflex 15, Will 17 (base defenses)
HP 32/32 Bloodied 16 Surge Value 8, Surges 7/7
Speed 6, Initiative +8
Action Points: 0

Current Effects
Wild Soul: Fire (resist 5, ignore 5 enemy resistance)

Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Deep Shroud
Deathstalker Dagger
Repulsion Leather Armor

1x potion of healing
[/sblock]
 
Last edited:

renau1g

First Post
[sblock=ooc]
we're at the 48 hour mark. Crag will likely engage the halgfling again, unless anyone has other suggestiosn [/sblock]
 

renau1g

First Post
Ingot flashes a concerned glance back at Veneficius as the strange glow hits him, but then refocuses on the battle. "Vulkar, please repair Jax once more," it prays, and again the kobold's wounds quickly close. It clanks over behind the dwarf, giving him an opening to strike, but hopefully setting up Jax for the killing shot. Then it takes a weak backhanded cut at the foe.

The dwarf swings, but the warhammer does little against the heavy plating of Ingot.

When Jax's wounds close up due to Ingot's prayers, he laughs in the face of the hammer-wielding dwarf.

"Hah! Now I feel mighty! And you, dwarf, are dead! No more crossbow-shooting for you!"

Jax hops into the corner and stabs upward at the dwarf's face. The blow is timed expertly (or perhaps just luckily), as the kobold strikes while his foe is too busy hitting Ingot to defend himself.

Jax doesn't stick around long. After striking, he immediately runs across the room so he can threaten the female halfling. "Rrawwr! Be afraid, softskin!"

Meepo darts alongside Ingot. "It's just a minor wound, nothing serious." He then lashed at the halfling, stinging his face. "You should probably think about surrendering. We take good care of our prisoners."

Dorn moves closer to the action, climbing over rubble to do so. He sends a powerful blast of clear blue lightning from his fingertips, but the halfling in front of him dodges at the last minute.

Crag moves into a flanking position with Jax, ignoring the minor threat the halfling posed with a tiny dagger. The warden slashes his blade downwards and it cleaves into the skull of the tiny foe, a few inches into it. Crag pulls the blade out with some effort and the halfling falls to the ground.

The wraith moves next to Ingot and tries to send the construct flying, but his will is far stronger than the creature's assault.

After Crag's display of brutality, the remaining halfling runs at a full speed, calling back "This ain't worth it" as he moves by

[sblock=Arcana or Religion DC 15]
The halflings were studying a mass of melted silver, engraved with Supernal hieroglyphics, that seals the two doors together. Traces of six similar seals, now broken, line the seam between the doors. [/sblock]

[sblock=Enemy Actions]
Crag - move & Strength of stone on halfling - vs ac; dmg (1d20+11=31, 1d8+5=10) crit. for 19 damage crit (1d8=6), dead halfling

W81 - moves and tries to use maddening touch on Ingot - vs will ; dmg (1d20+5=8, 1d6+2=6) miss

Halfling 22 - curses Crag - shifts - Dire radiance -

dire radiance vs crag (1d20+6=13, 1d6+3+1d6=9) miss

Halfling 32 - says eff it and double runs - granting CA


[/sblock]

[sblock=Terrain]
Ceiling: 10 feet high.

Illumination: The excavators’ lanterns shed bright light that fills the chamber.

Fallen Rocks: Rocks fill the 2-square-wide area directly in front of the stairs. A character must climb up the rocks (Athletics DC 5), squeeze through the
space they occupy, and then drop 8 feet to enter the main chamber. A creature gains cover while squeezing in squares filled with rocks.

Rubble: These squares are difficult terrain.[/sblock]

[sblock=Enemy Stats]
Halflings - Ref/Fort/Will is 14, AC is 18
Wraith - AC is 15; F/R/W: 14/15/14
[/sblock]

[sblock=OOC]

Initiatives:
Jax - 19: 28/33 - +4 AC until end of encounter, bloodied
Dorn - 18 -
Crag - 11: 31/56+5thp - Form of Winter's Herald (5 cold resist, +1 AC, +2 ref)
Enemies - 10
Ingot - 8: 21/37 <- you're go
Meepo - 7: 20/27

Ezren: 2/76 - prone (takes 9 dmg if stand up) - dead
Halfling 22: 16/62 - bloodied, used 2nd chance - dead
Halfling 32: 37/62 - n/a
Dwarf 36: 25/46 - dead
Wraith81 - 29/31 - no vulnerability to radiant, immobilize, insubstantial
Wraith 36 - 21/31 - insubstantial, dead

enemies; dorn; crag; ingot; jax; meepo (1d20+3=10, 1d20+10=20, 1d20+3=11, 1d20+2=8, 1d20+7=19, 1d20+4=7)[/sblock]
 

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