A Simple Errand (DM:renau1g, Judge: covaithe)


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Dekana

Explorer
Jax circles around the halfling and waits in the hallway, cutting off his escape. The kobold stands ready with his bloody black dagger, but he holds off on striking to see if Dorn will back him up in melee.

ooc: Jax is at O4 and readying an action to attack.

[sblock=actions/stats][sblock=actions]Move: Walk to N3. (going around by Veneficus so as to avoid an OA).

Minor: Shifty to O4.

Standard: ready action to Piercing Strike the halfling after Dorn moves.[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:21, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:28/33, Bloodied:16, Surge Value:8, Surges left:2/9
Initiative +5
Action Points: 0, Second Wind

Conditions
Armor of Faith (+4 AC) TEOE

Powers
Shifty
Clever Strike
Piercing Strike
Sly Lunge
Sneak in the Attack
Press the Advantage
[/sblock]
 

nerdytenor

First Post
Dorn, struggling to master his magic, just manages to call the lightning forth, but the nimble halfling manages to dodge yet again (Lightning strike misses by one). He steps forward (move to flank with Jax), denying the halfling any easy means of escape.

// Nail that sucker, Jax!

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 3
Passive Perception 10, Passive Insight 10
AC 18, Fort 12, Reflex 15, Will 17 (base defenses)
HP 32/32 Bloodied 16 Surge Value 8, Surges 7/7
Speed 6, Initiative +8
Action Points: 0

Current Effects
Wild Soul: Fire (resist 5, ignore 5 enemy resistance)

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Deep Shroud
Deathstalker Dagger
Repulsion Leather Armor

1x potion of healing
[/sblock]
 

Dekana

Explorer
Jax cuts into the halfling, but the glancing blow isn't quite enough to put him down.

ooc: all for naught!

[sblock=attack roll]Piercing Strike vs Halfling hits reflex 17 for 14 damage.

If O4 wasn't a valid move (I forget where the wall we fell from starts), then I probably would have moved to N3 and readied a clever strike instead. That would miss with the the same roll (by 1).[/sblock]
 

ryryguy

First Post
Ingot swings again at the wraith. This time its blade connects, trailing smoky vapors. A hammer symbol hovers over it, showing Crag where to strike.

[sblock=Actions]Standard: Righteous Brand vs. Wraith (1d20+9=20, 1d12+5=13) 6 damage, and +3 to Crag's melee attacks against it TENT.
nothing else really to do...[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:21/37, Bloodied:18, Surge Value:9, Surges left: 8/9
Initiative 0
Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Armor of Faith
Acidic Fullblade, Acidic Fullblade
[/sblock]
 

duhexenhase

First Post
[sblock=actions]
Standard: http://invisiblecastle.com/roller/view/2573265/]CS Crag, (1d20+12=14, 1d8+8=11)[/url] I forgot the +2 for CA. Not that it matters. Haha.
Move: staying put
Minor: none
[/sblock]

Meepo, seeing the sign that Ingot gave Crag, offered his own words of encouragement, hoping that the next blow on the wight would be its last.

[sblock=status]
Meepo the Brave Male Kobold Warlord 1
Passive Perception: 16, Passive Insight: 11
AC: 17, FORT: 14, REFLEX 14, WILL 12 -- Speed: 6
HP: 20/27, Bloodied: 13, Surge Value: 6, Surges left 8/9
Initiative +4
Action Point: 0, Second Wind

Conditions

Powers
Shifty
Commander's Strike
Wolf Pack Tactics

Diabolic Strategem
Inspiring Word; used once

Fearless Rescue
[/sblock]
 

renau1g

First Post
Jax circles around the halfling and waits in the hallway, cutting off his escape. The kobold stands ready with his bloody black dagger, but he holds off on striking to see if Dorn will back him up in melee.

ooc: Jax is at O4 and readying an action to attack.

Dorn, struggling to master his magic, just manages to call the lightning forth, but the nimble halfling manages to dodge yet again. He steps forward, denying the halfling any easy means of escape.

Jax cuts into the halfling, but the glancing blow isn't quite enough to put him down.

Ingot swings again at the wraith. This time its blade connects, trailing smoky vapors. A hammer symbol hovers over it, showing Crag where to strike.

Meepo, seeing the sign that Ingot gave Crag, offered his own words of encouragement, hoping that the next blow on the wight would be its last.

Crag slashes at the wraith doing a bit more damage to the shade.

The halfling drops its rod and holds its hands up "Whoa, ok I give, I give" he exclaims.

[sblock=Arcana or Religion DC 15]
The halflings were studying a mass of melted silver, engraved with Supernal hieroglyphics, that seals the two doors together. Traces of six similar seals, now broken, line the seam between the doors. [/sblock]

[sblock=Enemy Actions]

W81 - moves and tries to use maddening touch on Crag - 1d20+5=16, 1d6+2=8 hits for 8 and Crag falls prone & can’t stand up (save ends)

[/sblock]

[sblock=Terrain]
Ceiling: 10 feet high.

Illumination: The excavators’ lanterns shed bright light that fills the chamber.

Fallen Rocks: Rocks fill the 2-square-wide area directly in front of the stairs. A character must climb up the rocks (Athletics DC 5), squeeze through the
space they occupy, and then drop 8 feet to enter the main chamber. A creature gains cover while squeezing in squares filled with rocks.

Rubble: These squares are difficult terrain.[/sblock]

[sblock=Enemy Stats]
Halflings - Ref/Fort/Will is 14, AC is 18
Wraith - AC is 15; F/R/W: 14/15/14
[/sblock]

[sblock=OOC]

Initiatives:
Jax - 19: 28/33 - +4 AC until end of encounter, bloodied
Dorn - 18 -
Crag - 11: 28/56 - Form of Winter's Herald (5 cold resist, +1 AC, +2 ref)
Enemies - 10
Ingot - 8: 21/37 <- you're go
Meepo - 7: 20/27

Ezren: 2/76 - prone (takes 9 dmg if stand up) - dead
Halfling 22: 16/62 - bloodied, used 2nd chance - dead
Halfling 32: 17/62 - n/a
Dwarf 36: 25/46 - dead
Wraith81 - 6/31 - no vulnerability to radiant, insubstantial
Wraith 36 - 8/31 - insubstantial, dead

enemies; dorn; crag; ingot; jax; meepo (1d20+3=10, 1d20+10=20, 1d20+3=11, 1d20+2=8, 1d20+7=19, 1d20+4=7)[/sblock]
 
Last edited:

ryryguy

First Post
[sblock=ooc]No map?

Is the wraith regenerating? It seems like we've done more damage to it than that even with the insubstantial...[/sblock]
 

renau1g

First Post
[sblock=ooc]
Didn't bother with the upload as it hasn't really changed. The wraith is flanked and can't shift so didn't move from earlier spot. I fixed its hp though. It's almost done now though [/sblock]
 

ryryguy

First Post
[sblock=ooc]Ok, I thought you put that it had moved somewhere, but if not, Ingot will just swing away...[/sblock]

Ingot continues its assault on the wraith, striking another strong blow. The attack seems enough to end its unlife for good. The warforged glances nervously back towards the others by the entrance.

[sblock=Actions]Righteous Brand vs. Wraith (1d20+9=22, 1d12+5=17) Should be enough to kill it![/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:21/37, Bloodied:18, Surge Value:9, Surges left: 8/9
Initiative 0
Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Armor of Faith
Acidic Fullblade, Acidic Fullblade
[/sblock]
 

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