A Simple Errand (DM:renau1g, Judge: covaithe)

nerdytenor

First Post
"Hey, wait!" Dorn shouts to the halfling. "We're not done with you yet!"

// Question - do we want to go after the halfling? Dorn could try and get close to him and push him four squares back toward everyone else with his remaining encounter power.
 

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ryryguy

First Post
"Stop him if you can Dorn - maybe he can tell us what is going on here!" Ingot turns his attention back to the foul hovering spirit. Its holy symbol spins a half turn, and the warforged unleashes a mighty overhand stroke. The wraith is blown back in a clap of thunder, its insubstantial form spinning. The warforged follows in its wake.

[sblock=Actions]Standard: Split the Sky vs. Wraith (1d20+9=16, 1d12+5=16) Hits for 16 (8) thunder damage, and push the wraith 2 squares straight back, and knock it prone. CA for Jax once more! :)
Move: Advance two squares to remain adjacent to the wraith.[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:21/37, Bloodied:18, Surge Value:9, Surges left: 8/9
Initiative 0
Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Armor of Faith
Acidic Fullblade, Acidic Fullblade
[/sblock]
 
Last edited:

nerdytenor

First Post
Dorn chases after the fleeing halfling. (Move to L4). The young sorcerer scours the mind of his enemy, filling it with a terrible dread.
(Bedeviling Burst hits for 17 psychic damage. Unfortunately I see no way I can push him, since he needs to move farther away with each square. If only I rolled even on the attack roll.. darned chaos-sorcerer!)

"Give up, half-pint, and my associates will most likely let you live." Dorn brandishes his dagger, doing his best to look menacing.

[sblock=DM view this ONLY If halfling uses second chance]
Misses. :( But Dorn gets +1 AC from even roll.
Roll Lookup
[/sblock]

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 3
Passive Perception 10, Passive Insight 10
AC 18, Fort 12, Reflex 15, Will 17 (base defenses)
HP 32/32 Bloodied 16 Surge Value 8, Surges 7/7
Speed 6, Initiative +8
Action Points: 0

Current Effects
Wild Soul: Fire (resist 5, ignore 5 enemy resistance)

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Deep Shroud
Deathstalker Dagger
Repulsion Leather Armor

1x potion of healing
[/sblock]
 

Dekana

Explorer
[sblock=ooc]The wraith is probably more of a threat, but I'm not going to let this halfling get away - not after what happened with the dwarf.[/sblock]Jax is torn between helping his friends with the wraith and finishing off the halfling, but he quickly makes up his mind. He moves toward the entrance and charges the fleeing halfer. Jax nearly loses his balance moving over the rubble though, and his attack hits the air just behind his moving target.

"You can't run, halfling! We'll track you down to the ends of the island if we have to!"

[sblock=actions/stats][sblock=actions]Move: Walk to J2.

Standard: Charge to L4, MBA vs Halfling 32 misses AC 16. (including CA for the halfling running and +1 for the charge)[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:21, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:28/33, Bloodied:16, Surge Value:8, Surges left:2/9
Initiative +5
Action Points: 0, Second Wind

Conditions
Armor of Faith (+4 AC) TEOE

Powers
Shifty
Clever Strike
Piercing Strike
Sly Lunge
Sneak in the Attack
Press the Advantage
[/sblock]
 


duhexenhase

First Post
[sblock=Meepo]
Why is he at -2 to hit you? [/sblock]

[sblock=ooc]
Whip Training, page 67 Dragon 368. When you hit a target with your whip, the target takes a -2 penalty to attack rolls against a target of your choice TENT.
[/sblock]
// I suggest Craig to Ewhatever is flanking with me. He can attack, and then I can give him an extra flanking.
 
Last edited:

renau1g

First Post
[sblock=Meepo]
Ok, Crag will move to E5 into a flank. Just need your actions and I'll update the round. If you want him to go before you that's cool so you will benefit from the flank[/sblock]
 

duhexenhase

First Post
[sblock=actions]
move: none
minor: none
standard: CS for Craig

Have Craig attack, and then roll his Basic Melee +3 for the CS
[/sblock]

Seeing that the battle was almost over, and that the others were busy chasing the halfling, Meepo put his scaly hand to his mouth and called over to Craig. "Charge, you great big behemoth, you." After Craig's initial attack Meepo again tried his best to distract the apparition before him. "Well fininsh you just like your friend," he said encouraging Craig to strike again.

[sblock=status]
Meepo the Brave Male Kobold Warlord 1
Passive Perception: 16, Passive Insight: 11
AC: 17, FORT: 14, REFLEX 14, WILL 12 -- Speed: 6
HP: 20/27, Bloodied: 13, Surge Value: 6, Surges left 8/9
Initiative +4
Action Point: 0, Second Wind

Conditions

Powers
Shifty
Commander's Strike
Wolf Pack Tactics

Diabolic Strategem
Inspiring Word; used once

Fearless Rescue
[/sblock]
 

renau1g

First Post
"Stop him if you can Dorn - maybe he can tell us what is going on here!" Ingot turns his attention back to the foul hovering spirit. Its holy symbol spins a half turn, and the warforged unleashes a mighty overhand stroke. The wraith is blown back in a clap of thunder, its insubstantial form spinning. The warforged follows in its wake.

Dorn chases after the fleeing halfling. The young sorcerer scours the mind of his enemy, filling it with a terrible dread.

"Give up, half-pint, and my associates will most likely let you live." Dorn brandishes his dagger, doing his best to look menacing.

Jax is torn between helping his friends with the wraith and finishing off the halfling, but he quickly makes up his mind. He moves toward the entrance and charges the fleeing halfer. Jax nearly loses his balance moving over the rubble though, and his attack hits the air just behind his moving target.

"You can't run, halfling! We'll track you down to the ends of the island if we have to!"

Crag moves over and slashes at the wraith.

[sblock=actions]
move: none
minor: none
standard: CS for Craig

Have Craig attack, and then roll his Basic Melee +3 for the CS
[/sblock]

Seeing that the battle was almost over, and that the others were busy chasing the halfling, Meepo put his scaly hand to his mouth and called over to Craig. "Charge, you great big behemoth, you." After Craig's initial attack Meepo again tried his best to distract the apparition before him. "Well fininsh you just like your friend," he said encouraging Craig to strike again, but somehow the warforged misses.

The halfling continues moving away.


[sblock=Meepo]
I don't see Meepo on the wiki, is he there? If not, make sure he's approved, can't get xp without it [/sblock]

[sblock=Arcana or Religion DC 15]
The halflings were studying a mass of melted silver, engraved with Supernal hieroglyphics, that seals the two doors together. Traces of six similar seals, now broken, line the seam between the doors. [/sblock]

[sblock=Enemy Actions]
Crag - move & Strength of stone on halfling - vs ac; dmg (1d20+10=27, 1d8+5=11) - hits for 5

Granted attack - vs ac; dmg (1d20+10=13, 1d8+8=12) miss

W81 - moves and tries to use maddening touch on Ingot - vs will ; dmg (1d20+5=8, 1d6+2=6) miss

Halfling 22 - curses Crag - shifts - Dire radiance -

dire radiance vs crag (1d20+6=13, 1d6+3+1d6=9) miss

Halfling 32 - double shifts

[/sblock]

[sblock=Terrain]
Ceiling: 10 feet high.

Illumination: The excavators’ lanterns shed bright light that fills the chamber.

Fallen Rocks: Rocks fill the 2-square-wide area directly in front of the stairs. A character must climb up the rocks (Athletics DC 5), squeeze through the
space they occupy, and then drop 8 feet to enter the main chamber. A creature gains cover while squeezing in squares filled with rocks.

Rubble: These squares are difficult terrain.[/sblock]

[sblock=Enemy Stats]
Halflings - Ref/Fort/Will is 14, AC is 18
Wraith - AC is 15; F/R/W: 14/15/14
[/sblock]

[sblock=OOC]

Initiatives:
Jax - 19: 28/33 - +4 AC until end of encounter, bloodied
Dorn - 18 -
Crag - 11: 31/56+5thp - Form of Winter's Herald (5 cold resist, +1 AC, +2 ref)
Enemies - 10
Ingot - 8: 21/37 <- you're go
Meepo - 7: 20/27

Ezren: 2/76 - prone (takes 9 dmg if stand up) - dead
Halfling 22: 16/62 - bloodied, used 2nd chance - dead
Halfling 32: 17/62 - n/a
Dwarf 36: 25/46 - dead
Wraith81 - 17/31 - no vulnerability to radiant, immobilize, insubstantial
Wraith 36 - 21/31 - insubstantial, dead

enemies; dorn; crag; ingot; jax; meepo (1d20+3=10, 1d20+10=20, 1d20+3=11, 1d20+2=8, 1d20+7=19, 1d20+4=7)[/sblock]
 

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Dekana

Explorer
[sblock=R1]How much of an effort is it to get up to where the halfling is? Or if that's pretty hard, is he within line of sight of throwing a dagger?[/sblock]
 

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