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A Warlock Alone, Island Empire solo game


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J. Alexander

First Post
The Privat Rooms

As Ambar rouses, Michael will brief him quickly. "This was very well done indeed, I am afraid we may be to late for a lot of people. Very well done indeed"....Michael will then turn to Willum "Can you fight young master Willum" Michael will ask "I fear we may all need to in oreder to get out of this fiendsih trap" Turning to Ambar, Michael will say "We leave and leave now, hopefully we can save some in the process. Willum stay behind me, we are going to search the area and find a way out of these rooms. Once on the main floor, if things remain calm, go to your friends and tell them to leave and leave quickly." Michael will then go invisilbe and step to the door and look out .
 

Scotley

Hero
The Private Room

Willum pulls a whip and a short sword from his instrument cases and attaches both to his belt. "I'm no William Wall Breaker*, but I can do my part." Nicholas gets up a looking a little disoriented, but pulls a dagger and tries to shake off the muzzyness in his head. Michael finds the door barred from the other side when he tries to open it.

*A popular warrior hero from the Goblin Wars on the Boarder Isles.
 

J. Alexander

First Post
Private Rooms

"Well looks like Stealth is out, Fortuen favors the bold they say" Michael will then back up from the door and proceeds to use a modifed eldritch blast (sonic) agaist the door for a total of 14 points against the door and lock area.

5d6-> [2,4,2,2,4] = (14)
 

Scotley

Hero
The Private Room

The sonic blast proves fairly noisy as Michael destroys the lock. However, the bar is a rod mounted at the base of the door. A second blast (at least) will be needed.
 

J. Alexander

First Post
The Private Rooms

Michael will pause for a moment and hand Willum a few thunderstones and flash stones..."Here break the overlooking window and throw these down...away from the people but towards the guards." Michael will then turn to the door and unlease a regular eldritch balst
5d6-> [4,4,4,3,4] = (19)
 

Scotley

Hero
The Private Room

OOC: No glass the side of the room is protected only by a mildly magical curtain. The only obvious guards are the two Ogres on the narrow walkway just a few feet outside the room. There are one or two other folks in the crowd below that you have pegged as posible guards. No more of the Ogres are currently visible here. They are more common in the casino. Finally, I don't believe a regular EB effects objects. You'll need the sonic.

Willum looks out the open side of the room for a moment and asks, "You want me to toss most of this at the Ogres outside and maybe a couple down lower just to create a little chaos?" Meanwhile, Nicholas seems to be getting himself together now. "What can I do?"
 

J. Alexander

First Post
The private rooms

With a slightly harried tone Michael will address Willum "If we dont get these people out and out know they are in danger of being caught in a major confortation for which they are not equiped or armed to handle. Yes i am placing some of them at risk by the ensuing panic but if the guards respond then we now where they are further as they settle the people down, some may just decide to leave on their own. Nevermind Willum" Turning to NIcholas Michael will say "Do it ambar, we need to alert the people that something may be afoot. Hopefully you can do it in such a way they can not trace it to the private rooms" Michael will thne sonic blast the door...please refer to the early damage. "Willum, stay close, this may get very nasty"
 

Scotley

Hero
The Private Room

Just as Michael blasts the door an earthly howl comes from just beyond it. Freed from it's bar the door swings out as two fierce looking once human creatures come into view howling in anger and frustration. Seeing Michael they leap to the attack. They are hunched forms similar to the ones Michael saw earlier when Willum sang the northern ballad and the Shamanic figure stepped out with them. They look horrible up close and smell worse.

OOC: Roll Init. and make a Fortitude save. You can roll for Willum as well giving him a +2 on each.
 

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