Olgar Shiverstone
Legend
Last year I had fun with an elven Fighter/ Magic-User/ Thief. That was a fun character to play.
Yeah, that was one of my favorite characters. I still have the character sheet somewhere.
I'm a huge 1E Ranger fan, too.
Last year I had fun with an elven Fighter/ Magic-User/ Thief. That was a fun character to play.
Just curious, did your group just wave the alignment restrictions on your Rgr/Dr/Mu?I ran a few MU/Th and F/MU/Ths over the years. And I have a Drow Rgr/Dr/MU who predates Drizz't by several years who is a fave.
I don't know about illusionists alone, although chromatic orb and wraithform are both pretty hefty spells. Svirfneblin was broken all by itself (magic resistance, boost to saves, etc), and adding cleric and illusionist only made it worse. My hit points were better than a straight illusionist, I had access to better armor (magical leather, maybe), and weapons. I was the back-up cleric, but the primary utility arcane caster and also functioned as the party thief (wraithform & knock & dispel magic). I think we had an elven fighter/mage that was the blaster, and a sun priest with flame strike or similar. Most magic just rolled off my back.I DM'ed 1E quite extensively, and never did one of my 15-20 players ever play an illusionist. Were they overpowered? What's their trick?
Their major spells don't have direct, simple-mechanical effects, so for it to go well it requires a creative player to do interesting things with the spells without just ruthlessly exploiting their severe absence of details AND a cooperative DM who actually lets the player accomplish things with the spells and does a LOT of ruling on the fly. If the DM isn't on board then the spells get handled very resrictively and the class is weak and worthless. If the player isn't up to the challenge then they only think to make illusions of dragons, meteor-swarm casting liches and other uninspired win-the-encounter stuff - which the DM then simply nerfs. So, general reaction to illusionists as PC's tends to be mixed but heavlily negative if they've ever even bothered trying them out.I DM'ed 1E quite extensively, and never did one of my 15-20 players ever play an illusionist. Were they overpowered? What's their trick?
I suppose I can see banning assassins if you don't want evil PCs (that's a whole nother discussion) but what's your rationale for banning illusionists?... I have banned assassins and illusionist ...
Sunuvagun, you're totally right about that! What was I thinking?Sorry, but by the RAW, only humans and gnomes can be illusionists.
Just curious, did your group just wave the alignment restrictions on your Rgr/Dr/Mu?
I suppose I can see banning assassins if you don't want evil PCs (that's a whole nother discussion) but what's your rationale for banning illusionists?
Lan-"Human Fighter all the way"-efan
real fireball...fake fireball. Real lightning bolt...fake lightning bolt. Iguanas in tutus doing the shimmy shake on the bar. Sexy orcs. Illusions are fun.a wickedly smart and devious player backing up their illusions with spells from other schools
Embrace the madness, dude. Come over to the chromatic side.Well, just don't want to deal with illusions as a DM and the people that want to play them all ways seem to be the newbies to 1e.
If one of the veterans asked me nicely I might let them.