The past week or so I've been trying to figure out a way to integrate a defense bonus into 3.5 without extending combat length too much. I haven't come close to a satisfactory answer. I'm looking for some advice. Here's how I plan to dish out DB.
Each class has a poor, average, or good DB rating that starts at 0 at level one and increases to +6, +8, and +10 respectively at 20th level. My main issue isthat I didn't want to change how armor works. I'm fine with it and don't want to have to alter pre-existing material more than I have to. However, I don't want to extend combat length to a ridiculous level.
My first thought was to reduce DB if a character is wearing armor. I was going to subtract the armor check penalty from DB. This solution kind of washes out the benefit of armor. I was then going to subtract the AC bonus of a piece of armor - 2 from the DB of a character wearing it. This doesn't do enough to reduce DB for characters who wear light and medium armor.
So, I need your help. I'm open to suggestions with a few restrictions. I want the system to work with the normal magic item assumptions. I don't really want to change armor to DR. While I'm trying to reduce combat length as much as possible, any solution that doesn't increase it by more than 20-25% is a good one. At this point I think increasing the deadliness of combat in other ways might be where the answer lies.
Thanks,
Nick
Each class has a poor, average, or good DB rating that starts at 0 at level one and increases to +6, +8, and +10 respectively at 20th level. My main issue isthat I didn't want to change how armor works. I'm fine with it and don't want to have to alter pre-existing material more than I have to. However, I don't want to extend combat length to a ridiculous level.
My first thought was to reduce DB if a character is wearing armor. I was going to subtract the armor check penalty from DB. This solution kind of washes out the benefit of armor. I was then going to subtract the AC bonus of a piece of armor - 2 from the DB of a character wearing it. This doesn't do enough to reduce DB for characters who wear light and medium armor.
So, I need your help. I'm open to suggestions with a few restrictions. I want the system to work with the normal magic item assumptions. I don't really want to change armor to DR. While I'm trying to reduce combat length as much as possible, any solution that doesn't increase it by more than 20-25% is a good one. At this point I think increasing the deadliness of combat in other ways might be where the answer lies.
Thanks,
Nick