zoroaster100
First Post
In order to provide my players with greater variety to choose from, I am trying to generate additional race/class combos based on the speculative reverse engineering from the pregens and from the 4th edition lite PDF with the known info and best speculation available. Here is my first attempt (the biggest challenge is that according to the speculation, humans get an extra first level at-will power, and we don't know any other first level fighter attacks, so I had to create one that would not be too powerful):
REGDAR
MALE HUMAN FIGHTER
LEVEL 1 UNALIGNED
Ability Score Value Modifier Armor Class 19
Strength 18 +4 Fortitude Defense 17
Constitution 16 +3 Reflex Defense 14
Dexterity 12 +1 Will Defense 13
Intelligence 10 +0 Initiative +1
Wisdom 14 +2 Speed (Squares) 5
Charisma 8 -1
HIT POINTS 35 HEALING SURGE HP HEALED 8 SECOND WIND ✦
BLOODIED 17 HEALING SURGES/DAY 12
Current Hit Points: Current Surge Usage:
Basic Attack Name Attack Bonus Damage Range/Properties
Longsword +7 vs. AC 1d8+4 Versatile (+1 damage when 2-handed)
Handaxe +5 vs. AC 1d6+4 5/10
FEATS
Toughness (When you take this feat, you gain additional hit points equal to your level + 3. You also gain 1 additional hit point every time you gain a level.)
Action Surge (+3 to attacks on actions gained from action points.)
SKILLS
Passive Insight 12
Passive Perception 12
Acrobatics +4
Athletics +7
Endurance +8
Heal +7
Insight +2
Perception +2
Stealth -1
Streetwise +4
Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you; only one mark per enemy, new mark supersedes old one)
Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them)
Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)
EQUIPMENT
Scale armor, heavy shield, longsword, 2 handaxes, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin.
EXPLOITS
Your powers are called exploits, since they are from the
martial power source. Your powers require you to use a
weapon.
At-Will Powers
Cleave Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage.
Tide of Iron Fighter Attack 1
After each mighty swing, you bring your shield to bear and use it to push your enemy back.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be using a shield.
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one
size category larger. You can shift into the space that the target occupied.
Power Attack Fighter Attack 1
You strike with less accuracy, but for greater damage if you hit.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be using a versatile or 2-handed weapon.
Target: One creature
Attack: +5 vs. AC
Hit: 1d8+6 damage
Encounter Power
Passing Attack Fighter Attack 1
You strike at one foe and allow momentum to carry
you forward into a second strike against a second
foe.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you can shift 1 square.
Make a secondary attack.
Secondary Target: One creature other than the
primary target
Secondary Attack: +9 vs. AC
Hit: 1d8+4 damage.
Daily Power
Brute Strike Fighter Attack 1
You shatter armor and bone with a ringing blow.
Daily ✦ Martial, Reliable, Weapon
Reliable: If you miss with this power, you do not
expend its use.
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 3d8+4 damage.
REGDAR
MALE HUMAN FIGHTER
LEVEL 1 UNALIGNED
Ability Score Value Modifier Armor Class 19
Strength 18 +4 Fortitude Defense 17
Constitution 16 +3 Reflex Defense 14
Dexterity 12 +1 Will Defense 13
Intelligence 10 +0 Initiative +1
Wisdom 14 +2 Speed (Squares) 5
Charisma 8 -1
HIT POINTS 35 HEALING SURGE HP HEALED 8 SECOND WIND ✦
BLOODIED 17 HEALING SURGES/DAY 12
Current Hit Points: Current Surge Usage:
Basic Attack Name Attack Bonus Damage Range/Properties
Longsword +7 vs. AC 1d8+4 Versatile (+1 damage when 2-handed)
Handaxe +5 vs. AC 1d6+4 5/10
FEATS
Toughness (When you take this feat, you gain additional hit points equal to your level + 3. You also gain 1 additional hit point every time you gain a level.)
Action Surge (+3 to attacks on actions gained from action points.)
SKILLS
Passive Insight 12
Passive Perception 12
Acrobatics +4
Athletics +7
Endurance +8
Heal +7
Insight +2
Perception +2
Stealth -1
Streetwise +4
Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you; only one mark per enemy, new mark supersedes old one)
Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them)
Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)
EQUIPMENT
Scale armor, heavy shield, longsword, 2 handaxes, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin.
EXPLOITS
Your powers are called exploits, since they are from the
martial power source. Your powers require you to use a
weapon.
At-Will Powers
Cleave Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage.
Tide of Iron Fighter Attack 1
After each mighty swing, you bring your shield to bear and use it to push your enemy back.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be using a shield.
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one
size category larger. You can shift into the space that the target occupied.
Power Attack Fighter Attack 1
You strike with less accuracy, but for greater damage if you hit.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be using a versatile or 2-handed weapon.
Target: One creature
Attack: +5 vs. AC
Hit: 1d8+6 damage
Encounter Power
Passing Attack Fighter Attack 1
You strike at one foe and allow momentum to carry
you forward into a second strike against a second
foe.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4 damage, and you can shift 1 square.
Make a secondary attack.
Secondary Target: One creature other than the
primary target
Secondary Attack: +9 vs. AC
Hit: 1d8+4 damage.
Daily Power
Brute Strike Fighter Attack 1
You shatter armor and bone with a ringing blow.
Daily ✦ Martial, Reliable, Weapon
Reliable: If you miss with this power, you do not
expend its use.
Standard Action Melee weapon
Target: One creature
Attack: +7 vs. AC
Hit: 3d8+4 damage.
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