Knight Otu
First Post
1) As I believe I mentioned elsewhere, I'd suggest a feat Craft Alchemical Item:
Craft Alchemical Item [Item Creation]
You are trained in the creation of masterwork and alchemical items.
Prerequisite: ?Craft (Alchemy) 4 ranks?.
Benefit: You gain ?100? craft points. You can create alchemical items and perform other Craft (Alchemy) tasks as though you were a spellcaster. ?You get a +2 bonus to Craft (Alchemy) checks.?
Normal: Only characters with spellcaster levels can make Craft (Alchemy) checks.
-Derived from OGC
And yes, this is a vote to drop Craft Masterwork Item.
2) Based on the introduction of the rule in UA, I'd actually say it is meant to replace the normal craft rules, but don't need to (they are for campaigns that "don't offer a lot of 'downtime' for the PCs,' and such a campaign propably never has enough downtime for crafting).
That said - I'm fine with normal crafting during an adventure. I'm more leery about establishing a relative time frame for out of adventure crafting, but I'm willing to give it a test drive.
3)
Craft Alchemical Item [Item Creation]
You are trained in the creation of masterwork and alchemical items.
Prerequisite: ?Craft (Alchemy) 4 ranks?.
Benefit: You gain ?100? craft points. You can create alchemical items and perform other Craft (Alchemy) tasks as though you were a spellcaster. ?You get a +2 bonus to Craft (Alchemy) checks.?
Normal: Only characters with spellcaster levels can make Craft (Alchemy) checks.
-Derived from OGC
And yes, this is a vote to drop Craft Masterwork Item.
2) Based on the introduction of the rule in UA, I'd actually say it is meant to replace the normal craft rules, but don't need to (they are for campaigns that "don't offer a lot of 'downtime' for the PCs,' and such a campaign propably never has enough downtime for crafting).
That said - I'm fine with normal crafting during an adventure. I'm more leery about establishing a relative time frame for out of adventure crafting, but I'm willing to give it a test drive.
3)
Interesting quirk... Proposed reword:I only have a one other problem with the craft point system, which is related to creation of items and scolls that have additional experience point costs of their own.
That should take care of it, right?To craft an item in between adventures, a character with the appropriate item creation feat (such as Craft Masterwork Items, Brew Potion, or Craft Staff; see below) can pay one-fifth the item's cost to create (usually half the item's market price) in craft points (minimum 1 point). He must also pay material costs equal to the item's cost to create.