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Adv: A Night at the Opera; Judge TwoHeadsBarking

ScorpiusRisk

First Post
Feeling slightly nauseous, Hadrak asks Eefaystos for assistance in protecting himself and his allies.

[sblock=Actions]
Standard: Shield of Faith, everyone within 5 square (including me) gets +2 AC until end of encounter.

Why no do it earlier? We started spread, then most enemies on the map didn't even target AC. Right now the only serious challenge left is Mauros, so there you go.

If I keep Hadrak, I will retrain for Bless. It's less situational. save (1d20=9)
[/sblock]

Oy, dis all mi blood?

Dane turtles under his shield to improve his defenses. He then drops his axe to fumble for a healing potion. He quickly drinks it inbetween deadly blows.

Kill da cherub, save da dwarf.

[sblock=Actions]
Standard: Total defense +2 all def until starts of next turn.
Minor: Pull Healing potion.
Minor: Drink potion gain 10 hps.
[/sblock]

Qynn strides and attacks the cherub, but his sword fails to connect. Hopefully his magic will help to keep the dwarf alive.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.

Move to V9:
Standard:Frigid Blade (1d20+9=14, 1d8+5=8) *Miss*
[/sblock]

One of the crowd members, many still lingering in the door way, inches forward. He cups his hands around his mouth and shouts. "You can do it! Dwarf beats rock!"

He is soon followed but other hoots, claps and words of encouragement. "Get em!" "That's no Mauros!" "Hit it with a thing! Use a chair!"

------------------------------------------------------

Initiative!

Round 10

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC -
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, +2 to all defenses TENT -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp - Cursed, Marked
Cherub 1 - @U8, 5 ft up - 31/31 hp -
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, dazed (save ends) -
5 - Dane - @S7, 1st Floor - 17/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, Bloodied, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st22.png
[/sblock]
 

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EvolutionKB

First Post
From a standstill, Rurdev leaps up onto the stage and over to the statue. The ranger looks over the construct, trying to find cracks and weak points in it's construction from the beating the others have been giving it. The first blade scrapes along the stone, but his blade of lightning scorches it.

[sblock=Actions]
Move: Athletics to leap up the stage. athletics (1d20+13=23)Technically, it's 2'4", but you did day the stage is "about 2 1/2 feet". Your call if I make it or not. :angel: If not, I can surely grab on to make it, not sure if you want another athletics check to "climb" or not. I'll finish my actions with you being generous. Finish move to P7
Minor: Quarry the Mauros statue.
Standard: Twin Strike Mauros: twin strike vs Mauros, quarry (1d20+8=18, 1d20+9=21, 1d8+3=10, 1d8+3=5, 1d6=6)So one hit for 11 damage.
Immediate Reaction: Yield Ground(shift into flanking)[/sblock]

[sblock=Stats; Shifted]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 21(23), Fort: 20, Reflex: 19, Will: 18 — Speed: 5
HP: 29+4/46, Bloodied: 23, Surge: 11, Surges left:6/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:pC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

ScorpiusRisk

First Post
From a standstill, Rurdev leaps up onto the stage and over to the statue. The ranger looks over the construct, trying to find cracks and weak points in it's construction from the beating the others have been giving it. The first blade scrapes along the stone, but his blade of lightning scorches it.

[sblock=Actions]
Move: Athletics to leap up the stage. athletics (1d20+13=23)Technically, it's 2'4", but you did day the stage is "about 2 1/2 feet". Your call if I make it or not. :angel: If not, I can surely grab on to make it, not sure if you want another athletics check to "climb" or not. I'll finish my actions with you being generous. **Thats fine. Im being a little generous with Athletics checks, as its pretty easy to jump onto a slightly raised stage. ** Finish move to P7
Minor: Quarry the Mauros statue.
Standard: Twin Strike Mauros: twin strike vs Mauros, quarry (1d20+8=18, 1d20+9=21, 1d8+3=10, 1d8+3=5, 1d6=6)So one hit for 11 damage.
Immediate Reaction: Yield Ground(shift into flanking)[/sblock]

------------------------------------------------------

Initiative!

Round 10

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC -
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, +2 to all defenses TENT -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 96/170 hp - Cursed, Marked, Quarry
Cherub 1 - @U8, 5 ft up - 31/31 hp -
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, dazed (save ends) -
5 - Dane - @S7, 1st Floor - 17/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, Bloodied, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st23.png
[/sblock]
 


ScorpiusRisk

First Post
Spinning, Incarnation casts a dark shadow over the cherub and blasts is with eldritch energy before retreating into the shadows.

[sblock=Actions]Curse cherub. EB: Hit (Ref 16), 1d10+5+1d6=19. Move to O9 to gain Shadow Walk[/sblock]

With the heroes beginning to swarm the remaining statues, their slow, methodical attacks, seem to become more frantic in nature. Mauros turns on Rurdev, but the shifter easily crosses his sword to deflect the incoming blow. It then try's to crush the prone Dane, but even as he fumbles for his potion he manages to avoid the threat.

The cherub attempts a weak melee strike against Qynn and then begins to back away from his pursuer.

[sblock=ooc]
S.Mauros attacks Rurdev. 19 vs AC, Miss.

Attack vs Dane, at end of turn. 14 vs AC, Miss

Cherub makes a melee attack against Qynn. 11 vs AC, Miss
Shift to T10[/sblock]

------------------------------------------------------

Initiative!

Round 10

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 96/170 hp - Cursed, Marked, Quarry
Cherub 1 - @T10, hovering above stage - 12/31 hp - Bloodied
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, dazed (save ends) -
5 - Dane - @S7, 1st Floor - 17/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, Bloodied, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st24.png
[/sblock]
 

Mal Malenkirk

First Post
Hadrak blindly fire away and luckily hits the giant statue.

-''Take that you Cherub! Oh, uh, yeah, take that, lump of tin. You are the one I was aiming for all along!''

[sblock=Actions]
Standard vs Mauros
1d20+8=21, 1d6+7=8

+4 tho to Dane, 1 defenses TENT to Hadrak

Save
1d20=14
[/sblock]
 

Nebten

First Post
Dane stick his arm out from under the shield toward the crowd at the entrances. He gives a meaty thumbs up, then quickly tucks it back under the shield.

He finds his other healing potion and holds on to it tightly as the blood coating his hands is thick and jelly like. After Dane finishes the elixir, he starts to finger his axe.

[sblock=Actions]
Standard: Total defense +2 all def until starts of next turn.
Minor: Pull Healing potion.
Minor: Drink potion gain 10 hps.
[/sblock]
 

Walking Dad

First Post
Qynn d'Cealis, Eladrin Swordmage 2

Qynn pursues and attacks the cherub, ice coating and stopping the enemy. "You remain here!" Although not needed lately, his magic still sticks to the statue.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.

Move: to U8
Standard: Chilling Blow (1d20+9=21, 1d8+5=6)

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 4
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 7 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp

[/sblock][/sblock]
 

ScorpiusRisk

First Post
Hadrak blindly fire away and luckily hits the giant statue.

-''Take that you Cherub! Oh, uh, yeah, take that, lump of tin. You are the one I was aiming for all along!''

[sblock=Actions]
Standard vs Mauros
1d20+8=21, 1d6+7=8

+4 tho to Dane, 1 defenses TENT to Hadrak

Save
1d20=14
[/sblock]

Dane stick his arm out from under the shield toward the crowd at the entrances. He gives a meaty thumbs up, then quickly tucks it back under the shield. The audience some which had quieted down with concern, give a loud cheer.

He finds his other healing potion and holds on to it tightly as the blood coating his hands is thick and jelly like. After Dane finishes the elixir, he starts to finger his axe.

[sblock=Actions]
Standard: Total defense +2 all def until starts of next turn.
Minor: Pull Healing potion.
Minor: Drink potion gain 10 hps.
[/sblock]

Qynn pursues and attacks the cherub, ice coating and stopping the enemy. "You remain here!" Although not needed lately, his magic still sticks to the statue.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.

Move: to U8
Standard: Chilling Blow (1d20+9=21, 1d8+5=6)

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 4
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 7 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp

[/sblock][/sblock]

------------------------------------------------------

Initiative!

Round 11

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC -
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 88/170 hp - Cursed, Marked, Quarry
Cherub 1 - @T10, hovering above stage - 6/31 hp - Bloodied
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 27/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: AC 16, R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st25.png
[/sblock]
 

EvolutionKB

First Post
Rurdev steps into flanking with Dane. The shifter works on the cracks that had already been started, but fails to do any better. Calling out to the warforged he says, "Could use some help down here!"

[sblock=Actions]
Shift to P5, attack with twin strike.twin strike flanking with quarry. (1d20+10=14, 1d20+11=19, 1d8+3=8, 1d8+3=6, 1d6=4) Miss with both.[/sblock]

[sblock=Stats]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 21(23), Fort: 20, Reflex: 19, Will: 18 — Speed: 5
HP: 29+4/46, Bloodied: 23, Surge: 11, Surges left:6/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike

Yield Ground
Longtooth Shifting
Jaws of the Wolf

Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:pC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

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