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Adv: A Night at the Opera; Judge TwoHeadsBarking


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stonegod

Spawn of Khyber/LEB Judge
Incarnation weaves around the stage, shadow and flame following. His bolt of power is easily dodged by the cherub. Destroy that thing so I can focus on the false idol.

OOC: Miss
 

ScorpiusRisk

First Post
[sblock=Q+A]
Q: If Qynn hit it with his immobilization power, can the cherub still fly?
A: The Cherub does not need to flap its tiny stone wings to fly, so it will continue to hover, but not leave its space.
[/sblock]

Rurdev steps into flanking with Dane. The shifter works on the cracks that had already been started, but fails to do any better. Calling out to the warforged he says, "Could use some help down here!"



[sblock=Actions]

Shift to P5, attack with twin strike.twin strike flanking with quarry. (1d20+10=14, 1d20+11=19, 1d8+3=8, 1d8+3=6, 1d6=4) Miss with both.[/sblock]



Incarnation weaves around the stage, shadow and flame following. His bolt of power is easily dodged by the cherub. Destroy that thing so I can focus on the false idol.

OOC: Miss

The statues continue their wavering assault. Stone weapon bounce off of steel swords and shields, in a contest of endurance.

[sblock=ooc]Mauros attacks Rurdev. 7, Miss

Mauros attacks Dane at the end of his turn. 9, Miss

Cherub attacks Qynn (takes 2 cold damage) 4, Miss[/sblock]

------------------------------------------------------

Initiative!

Round 11

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, - Acted
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 88/170 hp - Cursed, Marked, Quarry
Cherub 1 - @T10, hovering above stage - 4/31 hp - Bloodied
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 27/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, prone -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: AC 16, R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st26.png
[/sblock]
 
Last edited:


Nebten

First Post
Dane keeps his shield over head as he finally grabs hold of his axe. He uses the weapon to prop himself up and get to his feet.

[sblock=Actions]
Standard: Total Defense
Minor: Grab axe
Move: Stand from prone
[/sblock]
 

ScorpiusRisk

First Post
-''Come on Rurdev, stop fanning him!'' shouts Hadrak, giving the example by blasting the statue and blessing Rurdev all at once. Hadrak's blast sends a clear crack running down the side of the statue.

[sblock=Actions]
Standard: vs Mauros
Lance of faith vs Reflex (1d20+8=22, 1d8+7=10)

Rurdev gains +2 to his next attack vs the statue.
[/sblock]

Dane keeps his shield over head as he finally grabs hold of his axe. He uses the weapon to prop himself up and get to his feet. The audience hold's its breathe collectively as the statue's great stone orb comes crashing down on top of Dane's shield. The dwarf's legs start to waver, and it looks as though they might snap, but then Qynn's magic kicks in absorbing some of the blow. With one great push, the orb is thrown off, leaving Dane standing triumphantly.

The crowd goes wild.

[sblock=Actions]
Standard: Total Defense
Minor: Grab axe
Move: Stand from prone

**Immediate action from S.Mauros. 27, Crit, 20 damage. -7 from Aegis.

Stand your ground. 17 save from being prone.

I'm going to say that Stand Your Ground stopped your turn from ending, if you had an action point you wanted to use. . .**
[/sblock]

------------------------------------------------------

Initiative!

Round 12

17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC, +2 to his next attack vs the statue -
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC -
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, -
9 - Enemies -
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 78/170 hp - Cursed, Marked, Quarry, Bloodied
Cherub 1 - @T10, hovering above stage - 4/31 hp - Bloodied
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT, Bloodied -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: AC 16, R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st26.png
[/sblock]
 
Last edited:

Nebten

First Post
Dane gives an axe salute to the crowd with a Billy Mays smile as his left eye starts to swell shut. He then shakes out his bad leg and gets ready for the next assault.

Can's swamon swat dat gnat?

[sblock=OOC] That post made my day, even with the Crit. I'm going to delay on the Action Point until later when the situation developes more. ;) [/sblock]
 


stonegod

Spawn of Khyber/LEB Judge
Incarnation focuses his attention on the construct a moment, determining its weakneses.[sblock=OOC]Arcana 17. Not his action (waiting on Qynn), but want to know about the statue.[/sblock]
 

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