Adv: A Night at the Opera; Judge TwoHeadsBarking


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Walking Dad

First Post
Qynn d'Cealis, Eladrin Swordmage 2

Qynn stays back and works his magic, forcing the statue to endure it's effects or taking hits if it tries to rech him.

[sblock=OOC]

Full defense

(-2 to attacks and negating damage is more useful than getting crushed in one round.)

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 4
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 7 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp

[/sblock][/sblock]
 

ScorpiusRisk

First Post
Hadrak concentrates and then a violent show of lights occurs. In the aftermath, everyone is unscathed but Dane's wound are almost completely healed and he is filled with divine vigor.

-''What? You expected something else?'' Hadrak asks defensively.

[sblock=OOC]
Standard: Lance of faith
Lance of faith vs ref 18; Healing word (1d20+8=11, 1d8+7=14, 1d6+5=9)
Minor: Healing Word

Attacks miss, Dane heals 20hp, +2 to all defenses TENT from healing word
[/sblock]

Incarnation continues to circle around, power flaring.

[sblock=OOC]: Ref 18, 8 damage (pathetic)[/sblock]

Qynn stays back and works his magic, forcing the statue to endure it's effects or taking hits if it tries to reach him.

[sblock=OOC]

Full defense

(-2 to attacks and negating damage is more useful than getting crushed in one round.)

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.[/sblock]

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Initiative!

Round 12

17 - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted
13 - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted
9 - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp - Cursed, Marked, Quarry, Bloodied - Acted
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC - Acted
5 - Dane - @S7, 1st Floor - 38/48 hp - +2 AC, +2 to all defenses TEHNT -
1 - Patrons, Guards, and everyone else

Round 13

Rurdev
Qynn - Acted
Incarnation - Acted

Statues: AC 21, R18
Cherub: AC 16, R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st28.png
[/sblock]
 



Nebten

First Post
Dane looks back at the fey and murmers something under his breath that would make an ogre blush.

The dwarf shifts into better position while eying his enemy. He then takes multiple wild swings at statue with renewed strength blessed upon him by his dwarven-kin.

[sblock=Actions]
Move: Shift to S6.
Standard: Brash Strike1d20+13, 1d12+10=[10, 13], [7, 10]
Hit AC: 23 for 17 pod
Action Point: Brash Strike (1d20+13, 1d12+10=[1, 13], [3, 10]) Natural 1. :.-(
[/sblock]
 

ScorpiusRisk

First Post
Dane looks back at the fey and murmers something under his breath that would make an ogre blush.

The dwarf shifts into better position while eying his enemy. He then takes multiple wild swings at statue with renewed strength blessed upon him by his dwarven-kin.

[sblock=Actions]
Move: Shift to S6.
Standard: Brash Strike1d20+13, 1d12+10=[10, 13], [7, 10]
Hit AC: 23 for 17 pod
Action Point: Brash Strike (1d20+13, 1d12+10=[1, 13], [3, 10]) Natural 1. :.-(
[/sblock]

The shifter strikes at the stone form again, managing to lengthen one crack at least slightly. The statue doesn't seem to notice and targets Dane once again. The orb comes crashing down, and and statue forces through Dane's holy shielding, knocking the fighter down.

[sblock=ooc]Autoing Rurdev.
Twin Strike. Miss, Hit, 5 damage.

Statue vs Dane. 23 vs AC, Hit 12 damage. -7 from Aegis. Dane falls prone
Stand your ground. fail

Free attack at the end of his turn. 23 vs AC, Miss I took CA into affect this time.

FINISH HIM![/sblock]

Coppernail then steps out of the crowd, lifting his sword toward the statue but not actually approaching.

"I call you false. Nothing but a poor, distorted reflection from a piece of shattered glass! You are defeated."

------------------------------------------------------

Initiative!

Round 13

17 - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted
13 - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted
9 - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 20/170 hp - ActedCursed, Marked, Quarry, Bloodied - Acted
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC -
5 - Dane - @S7, 1st Floor - 33/48 hp - +2 AC, +2 to all defenses TEHNT, Grant CA to Statue -
1 - Patrons, Guards, and everyone else


Statues: AC 21, R18
Cherub: AC 16, R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st29.png
[/sblock]
 
Last edited:




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