[sblock=Q+A]Q: Shouldn't Dane be at 15 hps from Qynn's mark?
A: Sadly no. Qynn can only use that ability once a round as it's an immediate action. He used it when the statue attacked you on it's turn. It attacked you again on your turn but that was the same round.
It is now a new round. If he successfully hits you this round, then his Aegis can kick in.[/sblock]
Incarnation, not seeing the other cherub, channels his dark energy inward, regaining a measure of his strength. Then, he begins his decent.
[sblock=Actions]Second wind + Warforged resolve. Then move downstairs to stage as much as he can. **I put you at S8.**[/sblock]
The statue of Mauros, ignores the radiant energy from Hadrak and continue to slam it's orb into Dane. The tough warrior though locks his arms tightly behind his shield and find himself resilient to the attacks.
Hadrak finally falls prey to the strike of the cherub again.
[sblock=ooc]
21* vs AC, Miss *Forgot the -2 due to mark.
Again at the end of it's turn.
12 vs Ac, Super miss.
Cherub vs Hadrak.
17 vs Reflex, hit. 8 psychic damage. Dazed (save ends)[/sblock]
------------------------------------------------------
Initiative!
Round 9
17 - Rurdev - @R10, 1st Floor - 27/46 +4 thp - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - Acted
13 - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 to all defenses TENT - Acted
9 - Enemies - Acted
Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp -
Cursed,
Marked
Cherub 1 - @U8, 5 ft up - 31/31 hp -
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +1 to all defenses TENT, dazed (save ends) -
5 - Dane - @S7, 1st Floor - 7/48 hp +4 thp - +2 to all defenses TENT,
Bloodied, prone -
1 - Patrons, Guards, and everyone else
Statues: AC 21, R18
Red Mote: AC 16, R 15, W 15
Cherub: R 14
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]
[/sblock]