Grigo feels a jolt of pain as the tentacle rakes his arm. The wound triggers an involuntary response; he briefly disappears from view as his image becomes a color that can't be seen. The pain eases a bit due to the shaman's blessing, and he draws strength from that blessing to bolster his courage. As he stares at his bleeding arm Grigo gets an idea. Most rituals can be strengthened by sacrifice, and the caster's own blood works quite well.
If I'm spilling it anyway, might as well not waste it. Although he is invisible, his voice can be heard clearly over the noise of battle.
Power of Air that can't be tamed, cleanse these beasts from worlds unnamed. Strike with lightning, hail and rain, and blow them back to whence they came!
A tiny hurricane assaults the gate, pelting it with rain and hail. With the preliminaries complete, Grigo quickly continues, customizing the ritual as he goes and cutting out a lot of what he believes to be time-wasting fluff.
This is MY world. He flicks a few drops of his blood into the portal.
You taste that? That's me. I'm Grigo Deeproot, and this is my world. Taste that blood and see what's behind it. I'm part of a mighty web. I am every ant and bird, every blade of grass, every fish and beast and dragon, every gnome and elf and goblin, all that lives. We are real, and you're not. We are good and evil and all shades between. We love and hate, give birth and die, fight and kill and love and laugh. And in all of these we affirm and strengthen our reality. This is my world, and I have a place in it. You don't. You can't be here.
Wither.
Dissolve.
You are banished.
What, you're still here?
GET.
OUT.
OF.
MY.
WORLD.
As his color returns to the visible spectrum, he appears again, trembling and covered in sweat.
[sblock="Actions"]
start of turn: regenerate 2, to 16 hp.
free: use up the shaman's blessing to heal to 26 hp.
standard: ritual, arcana 26
action point: ritual, arcana 21
rolls
move: shift to E14
end of turn: invisibility ends.[/sblock]
[sblock="statblock"]Initiative +0
Passive Insight 12 Passive Perception 12; Senses low light
Current HP 26/28, temp HP 0. Bloodied at 14
Surge Value 7; Surges remaining 7/7; Second wind: available Orb of Deception: available
AC 15 Fortitude 11 Reflex 15 Will 14
Speed 5
Current status effects: none
Action Points remaining: none
Illusory Ambush: R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT
Thunderwave: CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.
Grasping Shadows: BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.
Fade Away: self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.
Flaming Sphere: +5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.
Orb of deception: If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.
Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.[/sblock]