Brenwar struggles up, fending off a few blows from the mud monster. Then charges at the beast that was to afraid to fight. However, his hammer is swatted away failing to do any real damage to the fiendish creature.
OOC:
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I think we are back on track now...
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[sblock=Combat]
Move Action: Stand Up
Standard Action:
Charge (Virtuous Strike) vs. Impaler 2 (1d20+11=13, 1d10+5+3+3+1d8=26) end in C10 (Ready to be pushed in the hole for real this time)
Minor Action: Null
Ongoing Effect:
[sblock=Stats]
Brenwar – Male Human Paladin 6
PC:Brenwar Holyshield (Rapida) - L4W Wiki
Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all
HP: 54/59 (15 THP), Bloodied: 29 , Surge Value: 15, Surges Left: 9/13
Action Points: 0
Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.
Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (15 HP) to determine the number of hit points gained.
OA Basic Melee Attack: +10 Virtuous Strike (Vanguard's Hammer) 1d10+5 Radiant Damage
Powers At-Will Powers:
Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)
Encounter Powers:
Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Swift Recovery, Heroic Effort, Second Wind
Daily Powers:
Majestic Halo, Unyielding Faith, Magic Item Daily
[/sblock]
[/sblock]