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Adventure: A paladin in need (DM:Someone, judge: THB)


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Rapida

First Post
OOC: Feel free to swing the AoO at the impaler. Sorry for the confusion stemming from my post. I'm still owed a turn for this turn, right? I rolled a save for that addendum you did. I was waiting on others to see if anyone wanted to snipe the mudman.
 


Rapida

First Post
OOC: I'm not sure I follow. For this turn I was going to stand up and attack the mud monster if it was alive. If it is dead, I'm moving to the impaler.
 

Tenchuu

First Post
OOC: Okay.. haha.. so confusing.

So, the DM misspoke when he said Brenwar was done his turn. So far, this turn, Brenwar has all of his actions, and he is currently prone in C12?

My plan: Brenwar goes first. Then I use Brash Assault against an enemy ideally adjacent to Brenwar. Unless you think another power in my closet is better suited to this situation.
 

Someone

Adventurer
OOC: Yes, Brenwar (who, to reiterate, starts from prone at 12C), Joy and Halleck still have their actions available. Notice that the status on impaler 2 was updated to reflect Brenwar's AoO.
 
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Rapida

First Post
Brenwar struggles up, fending off a few blows from the mud monster. Then charges at the beast that was to afraid to fight. However, his hammer is swatted away failing to do any real damage to the fiendish creature.
OOC: I think we are back on track now...

[sblock=Combat]
Move Action: Stand Up
Standard Action: Charge (Virtuous Strike) vs. Impaler 2 (1d20+11=13, 1d10+5+3+3+1d8=26) end in C10 (Ready to be pushed in the hole for real this time)
Minor Action: Null

Ongoing Effect:


[sblock=Stats]
Brenwar – Male Human Paladin 6
PC:Brenwar Holyshield (Rapida) - L4W Wiki

Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21

AC: 25 Fort: 18, Reflex: 18, Will: 20, Resist: 1/all

HP: 54/59 (15 THP), Bloodied: 29 , Surge Value: 15, Surges Left: 9/13

Action Points: 0

Feats of Note:

Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (15 HP) to determine the number of hit points gained.

OA Basic Melee Attack: +10 Virtuous Strike (Vanguard's Hammer) 1d10+5 Radiant Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (2/3 Remaining)

Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Swift Recovery, Heroic Effort, Second Wind

Daily Powers: Majestic Halo, Unyielding Faith, Magic Item Daily
[/sblock]
[/sblock]
 

Tenchuu

First Post
OOC: New Plan, since lasher 4 is close to death... I don't think 10 damage is quite enough, but we'll see.

[MENTION=30079]Rapida[/MENTION] - you get a free shift 1


Halleck moved up to join Brenwar. Taking position on the other side of the hole, with both the mudlasher and impaler in sight, he let out a war cry, "FOR ALLARIA!"

Thunder boomed from his voice, sending both creatures reeling back in pain. "Brenwar, now's your chance!"

[sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: N/A
Move: to C10 (+1 to AC/Ref)
Standard: Shout of Triumph vs Fort

[sblock=ignore]

  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
[/sblock]


[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 6
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 46/50, THP: 8/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
Always On: Resist 2 on Ranged and Area attacks
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

[/sblock][sblock=Halleck's Log]
Adventure Summary

Notes:
[/sblock]
[/sblock]
 



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