Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)

pathfinderq1

First Post
With only one enemy left, Brenn tried to give his companions an advantage. He aimed carefully and fired, hitting the warlock in the shoulder and knocking him to the floor.

[sblock= OOC]
>Standard: Clever shot RBA at Daglan (vs. AC, includes DS bonus), 1d20+18= 33 (hit for 17 force and Daglan is knocked prone); roll Roll Lookup

[/sblock]
 

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nerdytenor

First Post
"Nice shooting!" the half-orc shouts to Brenn. Dorn tries to match his ally's performance; another yellow ball of acid appears, and with a flick of Dorn's right hand, it flies at Daglan. Unfortunately, it dissipates into a harmless cloud before striking his enemy. (Acid Orb misses. Sustain shroud).

[sblock=Dorn Stat Block]

Immediate Reactions:
If hit for 20+ damage OR hit when bloodied, use Narrow Escape to take 1/2 damage and teleport away

Current Effects:
+1 AC from even roll TENT
Deep Shroud (sustain minor)
resist 10 necrotic, ignore 10 necrotic resistance
+2 power bonus to speed, ignore difficult terrain till end of encounter

Passive Perception 14, Passive Insight 14
AC 25, Fort 21, Reflex 21, Will 24 (base defenses)
HP 83/83 Bloodied 41 Surge Value 20, Surges 6/7
Speed 7, Initiative +13
Action Points: 0

Notes
Daily Wild Soul: thunder
Dorn uses the first d20 attack without mods for his Wild Magic boon
Dorn scores a crit on 19 or 20

Encounter Resources
USED Demon-Soul Bolts
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Spark Form
USED Furious Assault
USED Variable Resistance
Narrow Escape
Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Chromatic Orb
USED Moon and the Stars
Winds of Change
USED Deep Shroud
USED Chaotic Defense
Gambit Armor Power
Luckblade Dagger
Diamond Cincture

2x potion of healing
[/sblock]
 

Dekana

Explorer
"Hyaa! I'm putting you right back in that crown, mister!" Of course, Jax has no idea how to actually do that, but one step at a time. The kobold continues targeting the warlock's legs even while he lies prone. He stabs deep into his calf and cuts a vital artery, creating a wonderful spray of shadowy black blood when he withdraws his blade from the wound.

After his attack, Jax looks across to Sir Exsixten. "Metalman, finish him off! Then we can get out of this hellhole!"

OOC: Bonus damage! Until the start of Jax's next turn, the next ally who hits Daglan and has CA deals 3d8+4 extra damage.


[sblock=Jax actions / stats]Standard: Bloodbath vs Daglan hits Fort 39 for 68 cold damage and 20 ongoing damage (save ends). The 5 cold vulnerability lasts another round. (1d20+19+3=39; 1d4+13+2+2+5=23; 3d8+4=20; 1d4+13+2+2+5=25)

Minor: Sneak in the Attack vs Daglan. Until the start of Jax's next turn, the next ally who hits Daglan and has CA deals 3d8+4 extra damage.
(Since Daglan didn't do anything to Jax, I'll assume Jax isn't dazed, and that the Combatants sblock is in error. But if he really is dazed, you can disregard the minor action.)


PC:Jax (Dekana) - L4W Wiki- Male Kobold, 11 Rogue / Daggermaster
Passive Perception: 22, Passive Insight: 21
AC:26, Fort:21, Reflex:26, Will:18, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
HP:68/79, Bloodied:39, Surge Value:19, Surges left:6/9
Initiative +13
Action Points: 0 (encounter)

Conditions
+2 speed, ignores difficult terrain TEOE
+1 defenses TEOE (not included above)
Ironfell cursed!!

Powers
MBA: +18 vs AC, 1d4+12; or with CA, +21 vs AC, 1d4+14 + 3d8+4 (1/turn)
RBA: +19 vs AC, 1d4+11; or with CA, +22 vs AC, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Running Slash, Second Wind, Sly Lunge, Sneak in the Attack
Bloodbath, Frost Dagger, Knockout, Press the Advantage, Raven Cloak

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range, on crit, make MBA with offhand (+16 vs AC, 1d4+10)
[/sblock]
 
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Iron Sky

Procedurally Generated
THIS FOE IS HARDER TO HIT THAN A VASOLENE ELEMENTAL IN A WAFFLE HURRICANE!

OOC: Summary:
♦Daglan takes 11 damage and is marked TenT.
♦Sir Exsixten is in P24, at 6+53/88hp. He has +2 speed and ignores difficult terrain, +1 defenses until the of the encounter, enemies starting their turns adjacent take 1d12+3(+2 THP, +2 bloodied) damage if he can make OAs. He has Combat Challenge and Guardian's Charge readied.


[sblock=Actions]Standard: Crushing Surge: 1d20+15+2(CA)=23 AC, miss, marked and Sir Exsixten gains 6 THP.
Minor: -
Move: -

Start of Daglan's next Turn: Rain of Steel: 1d12+3+2(bloodied)+2(THP)=11 damage.

Immediate Actions
:
Combat Challenge: If marked target shifts or makes attack that doesn't include Sir Exsixten, MBA.
Guardian's Charge: If an enemy targets an ally within 2, Sir Exsixten and the ally shift to each other's squares, Sir Exsixten takes the attack, then makes an MBA against the enemy.

[sblock=Sir Exsixten's Statblock]Sir Exsixten, Male Warforged Fighter 9
Passive Perception: 18, Passive Insight: 18
AC: 27(28), Fort: 25(26), Reflex: 20(21), Will: 20(21) -- Speed: 5(7)
HP: 6+53/88, Bloodied: 44, Surge Value: 22, Surges left: 11/14
Initiative +5, Action Points: 0
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Charge, Daring Shout, Warforged Resolve, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing x3, Potion of Resistance x1, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture
MBA/RBA: +15(+17 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit by take cumulative -1 to AC(save ends) *Gain 5 THP on healing surge. *Reroll the first 1 on damage rolls. *+2 damage with THP. *+2 damage vs bloodied enemies.[/sblock][/sblock]
 

TwoHeadsBarking

First Post
Andras fires an arrow into Daglan's prone form, severely wounding the warlock.

[sblock=Actions]Standard: Create Opportunity vs Daglan. Hits AC 31 for 39 damage, using Sneak in the Attack. For the rest of the encounter, whenever I hit him with a ranged attack, an ally adjacent to him can target him with an MBA or shift 5 squares.
Move: Move to R27.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 9
Initiative: +13 | Passive perception: 19 | Passive Insight: 14
AC: 25 (26) | For: 23 (24) | Ref: 20 (21) | Will: 17 (18)
HP: 36/66 | Bloodied: 33 | Surge value: 16 | Surges: 9/9
Resist: 5 Fire
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: not used
Melee Basic Attack: +14 vs AC, 1d10+7 damage
Ranged Basic Attack: +15 vs AC, 1d10+10 damage
Powers: Paint the Bulls-Eye, Direct the Strike
Insightful Warning, Staggering Shot, On My Mark, Takedown Strike
Relentless Wounding, Create Opportunity, Warlord's Recovery
Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis
Rebounding Longbow, Boots of the Fencing Master, Feytouched Armor, Boar Tusk Helm

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
+2 power bonus to speed
ignore difficult terrain

[/sblock]
 
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covaithe

Explorer
Quagmire clambers over the furniture and continues to egg Jax on. His probing assault does little damage, but leaves the foe little opportunity to defend himself against Quagmire's allies.

[sblock=actions]Move: to Q24, thanks to speed buff.
Minor: Inspired Belligerence. until start of my next turn, allies gain CA and +5 dmg to Daglan.
Standard: Commander's strike, Jax gets an MBA with +1 to hit and +4 dmg: hits AC 37 for 48 dmg
[/sblock]
 

Luinnar

First Post
You think you have won, but you shall never be free! Daglan spits, looking at Jax's haversack when speaking. He swings his mace at Sir. ExSixTen, this time connecting creating a large dent in the Warforges iron armor.
[sblock=actions]
Daglan:
Move:Stand Up
Standard: Ironfell Morningstar 36 vs AC Sir ExSixTen hit for 23 necrotic damage.

saved vs ongoing
[/sblock]
[sblock=Combatants]
Daglan:
HP 86/400 Bloodied 200 marked EONT, he has vulnerability 5 to cold TENT Jax, allies gain CA and +5 dmg to Daglan SONT Quagmire.
AC 27; Fortitude 27; Reflex 26; Will 29
Immune disease, fear, poison;
Resist 10 necrotic; Vulnerability radiant 10

Jax:68/79 +2 power bonus to speed and ignore difficult terrain, +1 power bonus to defenses for the rest of the encounter, Ironfell Cursed

Dorn:83/83 +2 power bonus to speed and ignore difficult terrain, Dorn's square and all adjacent are heavily obscured (penalty to hit on melee/ranged attacks -2 if adjacent, -5 if not adjacent, +1 power bonus to defenses for the rest of the encounter

Brenn:53/65 +2 power bonus to speed and ignore difficult terrain, +1 power bonus to defenses for the rest of the encounter

Sir ExSixTen:36/88 +2 power bonus to speed and ignore difficult, as long as Sir Exsixten can make OAs, enemies starting their turn adjacent take, 1d12+3 damage(+2 extra if has THP, +2 extra if target bloodied), +1 power bonus to defenses for the rest of the encounter

Andras:36/66 +2 power bonus to speed and ignore difficult terrain, +1 power bonus to defenses for the rest of the encounter

Quagmire:42/71 +2 power bonus to speed and ignore difficult terrain, +1 power bonus to defenses for the rest of the encounter[/sblock]

[sblock=Terrain]
Furniture is difficult terrain.
[/sblock]
 

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TwoHeadsBarking

First Post
Andras catches Dorn and Jax's eye as he readies another arrow. The three attack in near perfect unison, with Andras's arrow and Jax's dagger hitting almost simultaneously. The power of Dorn's magic, however, surges wildly out of control.

[sblock=Actions]Standard: On My Mark vs Daglan. Hits AC 28 for 16 damage. One ally I can see, Dorn, can shift three squares and make a basic attack, Acid Orb, against Daglan with a +5 bonus to the attack roll. Natural 1, naturally. No one's close enough to get pushed by it though. Then, Jax can make a MBA thanks to Create Opening. Hits AC 40 for 48 cold damage.

Hey [MENTION=74526]nerdytenor[/MENTION], want to use your luckblade? The attack would deal 32 damage and kill Daglan. I'm just saying.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 9
Initiative: +13 | Passive perception: 19 | Passive Insight: 14
AC: 25 (26) | For: 23 (24) | Ref: 20 (21) | Will: 17 (18)
HP: 36/66 | Bloodied: 33 | Surge value: 16 | Surges: 9/9
Resist: 5 Fire
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: not used
Melee Basic Attack: +14 vs AC, 1d10+7 damage
Ranged Basic Attack: +15 vs AC, 1d10+10 damage
Powers: Paint the Bulls-Eye, Direct the Strike
Insightful Warning, Staggering Shot, On My Mark, Takedown Strike
Relentless Wounding, Create Opportunity, Warlord's Recovery
Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis
Rebounding Longbow, Boots of the Fencing Master, Feytouched Armor, Boar Tusk Helm

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
+2 power bonus to speed
ignore difficult terrain

[/sblock]
 

nerdytenor

First Post
[sblock=luckblade considerations]
1) It is Dorn's offhand weapon, so I always assumed I would have to announce in advance that Dorn was attacking through the luckblade to get the reroll
2) The luckblade is only +2, so gets -1 to hit relative to Dorn's default blade

If I'm wrong about #1, or if nobody cares, go ahead and re-roll. I'm going to take Dorn's turn anyway...
[/sblock]
 

nerdytenor

First Post
Dorn continues flailing, too excited at the prospect of victory to come up with a half-decent shot (Acid Orb natural 3. Sustain shroud)

[sblock=Dorn Stat Block]
Immediate Reactions:
If hit for 20+ damage OR hit when bloodied, use Narrow Escape to take 1/2 damage and teleport away

Current Effects:
+1 AC from even roll TENT
Deep Shroud (sustain minor)
resist 10 necrotic, ignore 10 necrotic resistance
+2 power bonus to speed, ignore difficult terrain till end of encounter

Passive Perception 14, Passive Insight 14
AC 25, Fort 21, Reflex 21, Will 24 (base defenses)
HP 83/83 Bloodied 41 Surge Value 20, Surges 6/7
Speed 7, Initiative +13
Action Points: 0

Notes
Daily Wild Soul: thunder
Dorn uses the first d20 attack without mods for his Wild Magic boon
Dorn scores a crit on 19 or 20

Encounter Resources
USED Demon-Soul Bolts
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Spark Form
USED Furious Assault
USED Variable Resistance
Narrow Escape
Half-Orc Resilience
Second Wind
USED Use Action Point

Daily Resources
USED Chromatic Orb
USED Moon and the Stars
Winds of Change
USED Deep Shroud
USED Chaotic Defense
Gambit Armor Power
Luckblade Dagger
Diamond Cincture

2x potion of healing
[/sblock]
 

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