Thanks to Quagmire's general alertness, Dorn is just quick enough to beat the wolves to the punch (
Initiative 27 - I assume player wins on a tie). He conjures a ring of ice directly over the wolves, and it crashes down over their heads, slowing three of them and sending one to the floor (
Ice Dragon's teeth crits alpha, hits dire wolf 1, hits dire wolf 2. All 3 are slowed TENT Dorn. Dire wolf 1 and dire wolf 2 each take 21 cold damage and 8 untyped furious assault damage. Alpha takes max 29 cold damage and 8 untyped furious assault damage. Alpha is knocked prone from class feature. Alpha takes additional 12 crit damage). With a flick of Dorn's wrist, the fragments of arcane ice lying on the ground form into swords, slashing into the wolves with great ferocity. (
AP - Ice Javelins hits Alpha for 18 cold damage, and he takes ongoing 5 cold damage (save ends). It misses dire wolf 2 and 3, who take half damage (8 each, as it happens)).
[sblock=Damage summary]
Dire wolf 1 - 21 cold damage, 8 untyped = 29 total
Dire wolf 2 - 29 cold damage, 8 untyped = 37 total
Dire wolf 3 - 8 cold damage = 8 total
Alpha - 47 cold damage, 20 untyped = 67 total + ongoing 5 cold (save ends)
[/sblock]
[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 8
Passive Perception 13, Passive Insight 13
AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
Speed 6, Initiative +12
Action Points: 0
Current Effects
+1 AC from even d20 first attack roll
Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)
one dagger in each hand
Note - Dorn uses the first d20 attack without mods for his Wild Magic boon
Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
Spark Form
USED Furious Assault
Stoneskin Armor
Half-Orc Resilience
Goblin Stompers
Second Wind
USED Use Action Point
Daily Resources
USED Ice Javelins
Moon and the Stars
Deep Shroud
Chaotic Defense
Luckblade Dagger
Deathstalker Dagger
2x potion of healing
[/sblock]