TwoHeadsBarking
First Post
[sblock=Stacking Warlords]Our initiative bonuses don't stack, as they're both power bonuses. So there's something of diminishing returns there. On the plus side, any of our allies who spend an action point to make an attack heals 9 hp, gains a +1 bonus on the to-hit roll, and can shift 4 squares before or after an attack. I believe Sir Exsixten should have healed a bit on his turn then.[/sblock]
Andras fires an arrow at one of the hulking wolves, but the missile fails to penetrate the beast's thick hide.
[sblock=Actions]Standard: Paint the Bulls-Eye vs Dire Wolf 1. Miss
[/sblock]
[sblock=Andras's mini-stats]Andras genasi Warlord 6
Initiative: +4 | Passive perception: 18 | Passive Insight: 13
AC: 21 | For: 20 | Ref: 18 | Will: 16
HP: 51/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +11 vs AC, 1d10+6 damage
Ranged Basic Attack: +11 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Woundin, Create Opportunity
Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
Rebounding Longbow, Deathcut Armor, Acrobat Boots
Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.
Conditions:
[/sblock]
Andras fires an arrow at one of the hulking wolves, but the missile fails to penetrate the beast's thick hide.
[sblock=Actions]Standard: Paint the Bulls-Eye vs Dire Wolf 1. Miss
[/sblock]
[sblock=Andras's mini-stats]Andras genasi Warlord 6
Initiative: +4 | Passive perception: 18 | Passive Insight: 13
AC: 21 | For: 20 | Ref: 18 | Will: 16
HP: 51/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +11 vs AC, 1d10+6 damage
Ranged Basic Attack: +11 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Woundin, Create Opportunity
Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
Rebounding Longbow, Deathcut Armor, Acrobat Boots
Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.
Conditions:
[/sblock]