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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)


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Tenchuu

First Post
OOC: I got a 19, so I am going this round. I am going to use my battlefront shift on Rocco (shift your speed), so where do you want to go @Neurotic

I intend to go with you, so I can us brash assault with you, but keep in mind I can only move 5.


[sblock=WIP]

[sblock=Note to other Players: Knight Commander Powers]
Halleck has the PP Powers:
1. All adjacent allies get +2 to attacks
2. When I spend an AP, all allies who can see/hear me get +1 to defenses TENT-Halleck

[/sblock][sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]

Initiative
: 19

Free:
Resist All: 2
Move: (+1 to AC / Ref)

Minor:

Standard:
Attack:
Damage: (+2 shield) =
Effect:

[sblock=ignore]
Standard:
Brash Assault

  • Target: B2
  • Attack: 1d20+15=23 Miss
  • Damage: 1d8+8=0 (+2 shield) =
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Skalisss MBA: 1d20+20=30 hits for 1d8+12=19
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard Knight Commander 11
Initiative: +5, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 28*, Fort: 23, Reflex: 19, Will: 26 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 76/76, THP: 0/14 Bloodied: 38, Surge Value: 19, Surges left: 10/10
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
All Adjacent Allies: +2 to attack
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
On AP: +1 to all allies defenses, TENT-Halleck
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC
+1 Inspiring Word / Encounter
+2 hp with inspiring word


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word 1 (+2 hp), Inspiring Word 2 (+2 hp), Majestic Word, Shout of Triumph, Diabolic Stratagem, Slash & Press, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy +20, Dungeoneering +8, Endurance +12, Heal +12, History +5, Insight +10, Intimidate +16, Nature +8, Perception +8, Religion +5, Stealth +4, Streetwise +12, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.
2. Get attacked by some shadow things, at tavern.
3. Get on the road
4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
5. Encounter Beholders (really hard!)
[/sblock]
[/sblock]



[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Rocco is dwarf, he can only go 5 squares :)

I would go where Primera is ([MENTION=87106]MetaVoid[/MENTION], can she be 1 square up as you did it before? or one square north (in K4))

K6 otherwise
 


FourMonos

First Post
Quan assesses the battlefield and decides the classic strategy of 'divide and conquer' is most appropriate.

He slips to the groups right and takes aim at the bone conglomeration to the east. His arrow strikes right threw the large femur and sticks into the ground, hopefully keeping the bone golem from moving.

Not finished yet, Quan places his free hand on the ground, channeling his new found natural powers to alter the earth's floor. Although the change is subtle, the area in front of the second golem has become dangerous.

[sblock=actions]
Move to L-13. [MENTION=79956]dimsdale[/MENTION] do the bone piles provide partial cover? If they do, Quan will have CA and cause +2 damage to below roll.

Standard: Disruptive Shot vs. bone golem 1: 1d20+16, 1d12+8+1d6 → ([14, 16], [6, 8, 2]) Roll. Hit AC 30 for 16 (or 18) damage and BG1 is immobilized (save ends) and -2 with range and area attacks TENT.

Minor: Hunter's Thorn Trap: Square I-5. Perception 23 to detect. If an enemy moves into that square, they take 8 damage and become immobilized TENT.

Free: Assassin's Shroud Krorg
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 10
Status:

[sblock=Aspect of the Lurking Spider]
1. Gain +2 to stealth checks.
2. Gains +5 power bonus to Athletics checks made to climb.
3. While he has combat advantage against an enemy, he gains +2 power bonus to damage rolls against it. [/sblock]

Initiative: +10, Passive perception: 23, Passive Insight: 18
AC: 23, For: 20, Ref: 24, Will: 23
HP: 70/70, Bloodied: 35, Surge value: 17, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Hunter's Thorn Trap, Assassin's Shroud 1 2
Healing Lore, Entangling Roots, Shielding Girdle

Used: Onslaught Arrow: 2, Freezing Arrow: 3[/sblock]
 

JRYoung

First Post
Skalisss reacts quickly, moving to intercept Krorg.

[SBLOCK=Actions]
Move Action: J10, J9, K8, L7

Standard Action: attack Krorg with Bolstering Strike.
Hit for 13 points of damage and Skalisss gains 2 Temp Hit Points.
[/SBLOCK]


[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 72+2 TEMP/86 SurgeValue: 22 Surges: 6/11
AC:28 TENT Fort:25 TENT Reflex:22 TENT Will:25 TENT Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 1 USED
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory
[/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:



Neurotic

I plan on living forever. Or die trying.
[MENTION=45437]JRYoung[/MENTION], that golem you're targeting is immobilized, you'd probably do better to attack Krorg.

Rocco is under Primera
 

Tenchuu

First Post
"Let's go," Halleck said to Rocco, directing him toward the bone monstronsity, and following right behind. He lashed out at the creature, and yelled "Come on you bagabones!" to lure it into an attack. Halleck took the hit, but made an opening for Rocco.

OOC:
I always roll amazing for the enemy MBA in brash assault. Therefore, I'm letting @Neurotic roll his own, so I don't screw it up. You have an MBA, with combat advantage and another +2 for being adjacent to Halleck.



[sblock=Note to other Players: Knight Commander Powers]
Halleck has the PP Powers:
1. All adjacent allies get +2 to attacks
2. When I spend an AP, all allies who can see/hear me get +1 to defenses TENT-Halleck

[/sblock][sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]

Initiative
: 19

Free: Battlefield Shift:
Move Rocco to K5

Free:
Resist All: 2
Move: to K6 (+1 to AC / Ref)

Minor: NA

Standard: Brash Assault

  • Target: KRORG
  • Attack: 1d20+16=32 vs AC hit
  • Damage: 1d8+8=13 (+2 shield) = 15
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Rocco MBA: he can roll.


[sblock=ignore]
Standard:
Brash Assault

  • Target: B2
  • Attack: 1d20+15=23 Miss
  • Damage: 1d8+8=0 (+2 shield) =
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Skalisss MBA: 1d20+20=30 hits for 1d8+12=19
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard Knight Commander 11
Initiative: +5, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 28*, Fort: 23, Reflex: 19, Will: 26 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 63/76, THP: 0/14 Bloodied: 38, Surge Value: 19, Surges left: 10/10
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
All Adjacent Allies: +2 to attack
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
On AP: +1 to all allies defenses, TENT-Halleck
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC
+1 Inspiring Word / Encounter
+2 hp with inspiring word


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word 1 (+2 hp), Inspiring Word 2 (+2 hp), Majestic Word, Shout of Triumph, Diabolic Stratagem, Slash & Press, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy +20, Dungeoneering +8, Endurance +12, Heal +12, History +5, Insight +10, Intimidate +16, Nature +8, Perception +8, Religion +5, Stealth +4, Streetwise +12, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.
2. Get attacked by some shadow things, at tavern.
3. Get on the road
4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
5. Encounter Beholders (really hard!)
[/sblock]
[/sblock]
 

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