The Minotaur is surprised to be where he is and even more surprised to see several beings present that are taller than his 7' 3" !
Still the nearest one, a giant of some sort with an impressive hammer, looks to be in the same situation that he is. Labraundos hopes that the giant is good at taking hints.
Labraundos takes a very deep breath and his chest swells, making the armoured Minotaur look to be even bigger.
Walking over to the nearest skeleton, Labraundos dismisses it with a swing of his Execution Axe, the bones being flung in all directions.
Then, the Minotaur brings his head down and charges at the massive animated corpse with a rumbling "Raaaaargh!"; the impact from his horns lifts the undead in to the air and it falls at Labraundos' hooves in a vulnerable heap.
[sblock=Actions]Minor Action = Use Virtue Power - Gains 9 THP's for the cost of a Healing Surge:
Virtue (Encounter Minor Personal ✦ Divine) Paladin Utility 2
Effect: You spend a Healing Surge but regain no Hit Points. You instead regain Temporary Hit Points equal to your surge value.
Move Action: Move from A8 to A5.
Standard Action: Attack S2 Skeleton - To Hit = [1d20+8] = 18+8 = 26, Potential Damage = [1d12r2+5] = 6+5 = 11
Ardent Strike (At-Will Standard Melee Weapon ✦ Divine, Weapon)
Attack: +8 vs. AC (Rending Execution Axe +1)
Hit: 1d12+5 damage and the target is subject to your Divine Sanction until the end of your next turn.
Special: When charging, you can use this power in the place of a Melee Basic Attack.
Divine Sanction
Some Paladin Powers and Feats subject a target to your Divine Sanction. Being subject to it means that the target is marked by you for a duration specified in the description of the Power or Feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target.
Until the mark ends, the target takes 3 points of Radiant Damage the first time in each round that it makes an attack that doesn't include you as a target.
Divine Sanction is meant to complement Divine Challenge. You can use Divine Challenge to mark one creature and Divine Sanction to mark others. Divine Sanction has fewer restrictions than Divine Challenge so that you can easily use the two in concert.
Hits and destroys S2.
ACTION POINT!
Standard Action = Charge A5 to C5, with extra charge bonus to Attack the Z1 Zombie with Goring Charge - To Hit = [1d20+9] = 17+9 = 26, Potential Damage = [1d6+4] = 5+4 = 9
EDIT: with bonus, will be 27 to hit.
HITS Z1 and knocks it prone.
Goring Charge (Encounter Standard Action Melee 1)
Target: One Creature
Attack: +9 vs. AC
Hit: 1d6+4 damage, and you knock the target prone.
[/sblock]
[sblock=Mini-stats]
Labraundos
Male Minotaur Paladin, Level 2.
Initiative: +1, Passive Perception: 22, Passive Insight: 15. Senses: None.
AC: 20, Fort: 16, Reflex: 12, Will: 16.
HP: 36/36, Bloodied: 18, Surge Value: 9, Surges left: 12/13.
THP: 9
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points: 0
Powers:
Goring Charge - Used
Second Wind
Vicious Backswing
Virtue’s Touch
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength
Divine Mettle
Divine Pursuit
Blood of the Mighty
Virtue - Used
Verve Armour +1 (Plate) - Daily Power
.
Feats:
Berserker's Fury - a daily damage bonus for the encounter
.
Conditions: None.[/sblock]
Still the nearest one, a giant of some sort with an impressive hammer, looks to be in the same situation that he is. Labraundos hopes that the giant is good at taking hints.
Labraundos takes a very deep breath and his chest swells, making the armoured Minotaur look to be even bigger.
Walking over to the nearest skeleton, Labraundos dismisses it with a swing of his Execution Axe, the bones being flung in all directions.
Then, the Minotaur brings his head down and charges at the massive animated corpse with a rumbling "Raaaaargh!"; the impact from his horns lifts the undead in to the air and it falls at Labraundos' hooves in a vulnerable heap.
[sblock=Actions]Minor Action = Use Virtue Power - Gains 9 THP's for the cost of a Healing Surge:
Virtue (Encounter Minor Personal ✦ Divine) Paladin Utility 2
Effect: You spend a Healing Surge but regain no Hit Points. You instead regain Temporary Hit Points equal to your surge value.
Move Action: Move from A8 to A5.
Standard Action: Attack S2 Skeleton - To Hit = [1d20+8] = 18+8 = 26, Potential Damage = [1d12r2+5] = 6+5 = 11
Ardent Strike (At-Will Standard Melee Weapon ✦ Divine, Weapon)
Attack: +8 vs. AC (Rending Execution Axe +1)
Hit: 1d12+5 damage and the target is subject to your Divine Sanction until the end of your next turn.
Special: When charging, you can use this power in the place of a Melee Basic Attack.
Divine Sanction
Some Paladin Powers and Feats subject a target to your Divine Sanction. Being subject to it means that the target is marked by you for a duration specified in the description of the Power or Feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target.
Until the mark ends, the target takes 3 points of Radiant Damage the first time in each round that it makes an attack that doesn't include you as a target.
Divine Sanction is meant to complement Divine Challenge. You can use Divine Challenge to mark one creature and Divine Sanction to mark others. Divine Sanction has fewer restrictions than Divine Challenge so that you can easily use the two in concert.
Hits and destroys S2.
ACTION POINT!
Standard Action = Charge A5 to C5, with extra charge bonus to Attack the Z1 Zombie with Goring Charge - To Hit = [1d20+9] = 17+9 = 26, Potential Damage = [1d6+4] = 5+4 = 9
EDIT: with bonus, will be 27 to hit.
HITS Z1 and knocks it prone.
Goring Charge (Encounter Standard Action Melee 1)
Target: One Creature
Attack: +9 vs. AC
Hit: 1d6+4 damage, and you knock the target prone.
[/sblock]
[sblock=Mini-stats]
Labraundos
Male Minotaur Paladin, Level 2.
Initiative: +1, Passive Perception: 22, Passive Insight: 15. Senses: None.
AC: 20, Fort: 16, Reflex: 12, Will: 16.
HP: 36/36, Bloodied: 18, Surge Value: 9, Surges left: 12/13.
THP: 9
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points: 0
Powers:
Goring Charge - Used
Second Wind
Vicious Backswing
Virtue’s Touch
Divine Challenge
Ardent Strike
Valiant Strike
Divine Strength
Divine Mettle
Divine Pursuit
Blood of the Mighty
Virtue - Used
Verve Armour +1 (Plate) - Daily Power
.
Feats:
Berserker's Fury - a daily damage bonus for the encounter
.
Conditions: None.[/sblock]
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