[sblock=OOC]
OK. I've got a bow ranger here. If you prefer, I can have a wizard or a druid by tomorrow.
[sblock=Flengri Li Aramad Stats]
Flengri Li Aramad- Male elf ranger (medium elf humanoid) Level 2
Languages: Elven, Allarian
Passive Perception: 21
Vision: Low Light
Passive Insight: 14
Acrobatics: +11
Athletics: +7
Nature: +11
Stealth: +13
AC: 18
Fort: 13
Ref: 17
Will: 14
Speed: 7
HP: 29/29
Surge Value: 7
Surges Left: 7/7
Action Points: 1
Second Wind: 1/1
Racial Features
Group Awareness: Grants +1 to Perception to non-elf allies within 5 squares
Wild Step: Ignore difficult terrain when shifting
+2, 1d4+1
+8, 1d12+5
Fading Strike (SA) +8, 1d12+5 (Hit: Shift 2 squares to non-adjacent location)
Twin Strike (SA) +2, 1d4+1 (2 attacks)
Twin Strike (SA) +8 1d12+0 (2 attacks)
Agile Recovery (MA) (Stand Up)
Evasive Strike (SA) +2, 2d4+1 (Can shift up to 4 before or after attack)
Evasive Strike (SA) +8, 2d12+5 (Can shift up to 4 before or after attack)
Surprise Strike (NA) (Effect: BA or AW Dazes target hit with CA)
Surprise Strike (NA) (Effect: BA or AW Dazes target hit with CA)
Commanding Confrontation (SA) +8, 3d12+5 (Miss: Half dmg, Effect:+5 to dmg until target no longer quarry)
Elven Accuracy (MA) (Reroll attack roll)
Arrows: 11111 11111 11111 11111 11111 11111
Shadowshaft Arrows +1: 11 (
Zone AB2 centered on target becomes HO UEOE)
Leather Armor
[sblock=Gear]
[sblock=Adventurers Kit]Backpack, Bedroll, Flint, Steel, Beltpouch, 2 Sunrods, Rations 11111 11111, 50ft Hemp Rope, Waterskin[/sblock]
[sblock=Camouflaged Clothing]+2 Stealth while not moving[/sblock]
[sblock=Climbers Kit]Grappling hook, small hammer, Pitons 11111 11111, +2 bonus to Athletics for climbing.[/sblock]
[sblock=Crowbar]+2 bonus to Str checks to break open locked doors or containers[/sblock]
[sblock=Drill]Bits 11111 1, Bore hole through wood, stone, and some metals. After 6 hours, 1 bit can bore through 6 inches of stone or 2 inches of iron
[/sblock]
[sblock=Glass Cutter]Quickly and silently etches glass to create a round hole large enough to fit an arm through.[/sblock]
[sblock=Hacksaw]In 2 hours, a hacksaw blade can cut though 1 inch of iron[/sblock]
[sblock=Mirror]Disk of polished metal[/sblock]
[sblock=Thieves Tools]+2 bonus to open locked doors or disable traps[/sblock]
[sblock=Investigation gear]containers, brushes, dusts, tweezers, picks, probes, magnafying glass, ink, quills, parchment, small journal. +2 bonus to Perception checks to search for specific details.[/sblock]
[sblock=Raven's Feather]When used to prick blood from target, target's demise turns the feather red.[/sblock]
[sblock=Hurler Snatcher]Aquire item of 5lbs or less up to 5 squares away or transfer a similar item you have to a willing target up to 5 squares away.[/sblock]
[sblock=Caltrops]SA: Apply to 1 square adjacent to you. Running characters are slowed (save ends) upon entering square. At normal speed the entering character can choose difficult terrain or slowed (save ends).[/sblock]
Treasure on this adventure:
[/sblock][/sblock][/sblock]