nerdytenor
First Post
Dorn feels the lingering wound from the newly-dead Jean eat away at his confidence (Dorn takes 5 damage, losing his tmp hps).
Eager to see the fight over, Dorn steps closer to the front-line (Move to J18) and ravages the feeble minds of the undead, blasting one of them clear into the corn fields. (Bedevilling Burst hits Ghoul hag 2 (misses skirmisher 1) for 12 psychic damage and an additional 7 furious assault damage. Ghoul hag 2 is pushed four squares north-east).
He then takes a step back and blasts another with screaming thunder (Action Point - Storm Walk - Dorn gets to shift one square west to J17 as part of the attack - it hits skirmisher one for 10 thunder damage)
// Dorn saves vs ongoing damage
[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 17/52 Bloodied 26 Surge Value 13, Surges 6/7
Speed 6, Initiative +9
Action Points: 1
Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+2 all defenses till end of encounter
attackers take 2d6 damage till end of encounter
bloodied
Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
USED Half-Orc Resilience
Goblin Stompers
Second Wind
USED Use Action Point
Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
USED Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor
2x potion of healing
[/sblock]
Eager to see the fight over, Dorn steps closer to the front-line (Move to J18) and ravages the feeble minds of the undead, blasting one of them clear into the corn fields. (Bedevilling Burst hits Ghoul hag 2 (misses skirmisher 1) for 12 psychic damage and an additional 7 furious assault damage. Ghoul hag 2 is pushed four squares north-east).
He then takes a step back and blasts another with screaming thunder (Action Point - Storm Walk - Dorn gets to shift one square west to J17 as part of the attack - it hits skirmisher one for 10 thunder damage)
// Dorn saves vs ongoing damage
[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 17/52 Bloodied 26 Surge Value 13, Surges 6/7
Speed 6, Initiative +9
Action Points: 1
Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+2 all defenses till end of encounter
attackers take 2d6 damage till end of encounter
bloodied
Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
USED Half-Orc Resilience
Goblin Stompers
Second Wind
USED Use Action Point
Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
USED Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor
2x potion of healing
[/sblock]