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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)

nerdytenor

First Post
Dorn feels the lingering wound from the newly-dead Jean eat away at his confidence (Dorn takes 5 damage, losing his tmp hps).

Eager to see the fight over, Dorn steps closer to the front-line (Move to J18) and ravages the feeble minds of the undead, blasting one of them clear into the corn fields. (Bedevilling Burst hits Ghoul hag 2 (misses skirmisher 1) for 12 psychic damage and an additional 7 furious assault damage. Ghoul hag 2 is pushed four squares north-east).

He then takes a step back and blasts another with screaming thunder (Action Point - Storm Walk - Dorn gets to shift one square west to J17 as part of the attack - it hits skirmisher one for 10 thunder damage)

// Dorn saves vs ongoing damage

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 17/52 Bloodied 26 Surge Value 13, Surges 6/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+2 all defenses till end of encounter
attackers take 2d6 damage till end of encounter
bloodied

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
USED Half-Orc Resilience
Goblin Stompers
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
USED Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

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TwoHeadsBarking

First Post
Andras grins at Dorn, seemingly unconcerned by the half-orc's attack. "It was noble of you to protect the boy. Such heroism should be rewarded, and such sacrifice should be remembered" Dorn feels significantly bolstered by Andras's encouragement.

The genasi then draws an arrow, this one with a red ribbon wrapped around the shaft, and fires it into one of the hags. The ribbon unfurls, providing a clear beacon to Andras's allies. "Now, bring her down!"


[sblock=Actions]Minor: Inspiring Word on Dorn, who heals surge + 2.17.
Standard: Paint the Bulls-Eye vs Hag 2. Hits AC 21 for 10 damage. Until the start of my next turn, my allies get a +4 power bonus to damage rolls against her.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 4
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 38/41 | Bloodied: 20 | Surge value: 10 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding
Firedeath, Inspiring Word (1/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
[/sblock]
 

Luinnar

First Post
You...shall...all...parish...anyway Jean whispers with his last breath as he hits the ground with a thud. Despite the loss of their master, the ghouls are undeterred. The skirmishers continue to assault Luc, who is guarded by Sir ExsixTen. The hags fire bolts of dark energy from their fingertips, dazing Sir Exsixten and Jax.

[sblock=actions]
Skirmisher 1:
Standard: Mobile Melee attack vs Luc, 26 vs AC, hit Sir ExSixTen takes 11-5=6 damage.
Move/Minor move off into the corn and hides.
[sblock=Perception passive/roll=25, it is at]
F20
[/sblock]

Skirmisher 2:
Standard: Mobile Melee attack: move and attacks Luc, 25 vs AC, hit Sir Exsixten takes 15-5=10 and (move/minor) he moves off into the corn.
[sblock=Perception passive/roll=13, it is at]
F17
[/sblock]

Ghoul Hag 1:
Move:G21
Standard: Bolt of Darkness vs Jax: 26 vs will, 7 necrotic damage, Jax is dazed to the start of the hag's 1 next turn.

Ghoul Hag 2: recharge fails.
Move: E21
Standard:Bolt of Darkness vs Sir Exsixten, 16 vs will hit 8-5=3 necrotic damage, Sir Exsixten is is dazed to the start of the hag's 1 next turn.
[/sblock]

[sblock=Luc]
The madman Jean Tarascon is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP.

Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc.
[/sblock]

[sblock=combatants]
Ghoul Skirmisher
HP 45; Bloodied 23
AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

Ghoul Skirmisher 1: HP 15/45
[sblock=Perception passive/roll=25, it is at]
F20
[/sblock]
Ghoul Skirmisher 2: HP 33/45 [sblock=Perception passive/roll=13, it is at]
H20
[/sblock]
Ghoul Hag
HP 68; Bloodied 34
AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18

Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn.

Ghoul Hag 1:HP 61/68
Ghoul Hag 2:HP 39/68 (+4 damage start of Andras next turn)

Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2
Sir ExSixTen:33/50 DR5 EONT (dazed Start of Hag 2's Next Turn)
Jax: 31/53 (dazed Start of Hag 1's Next Turn)
Brenn: 40/40 (Hidden, Stealth=22)
Dorn:32/52 (+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.)
Andras: 39/41
[/sblock]

[sblock=Terrain]
The water is impassible.

The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules.

The walls are impassible. The trees provide no bonuses or penalties.
[/sblock]

OOC: Party's Up!
 

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Dekana

Explorer
Jax, already tired from his attacks on Jean, is further exhausted by the bolt of dark energy from the ghoul. He takes a moment to catch his breath.

[sblock=Jax stat block / actions]Actions
Standard: Second Wind for 13 hp and +2 to defenses TSNT.


PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 6
Passive Perception: 20, Passive Insight: 19
AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied
HP:46/53, Bloodied:26, Surge Value:13, Surges left:8/9
Initiative +7
Action Points: 1

Conditions
Dazed until start of Hag's 1 turn
+2 to defenses TSNT

Powers
Shifty, Clever Strike, Piercing Strike
Amulet of Life, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
Rat Form, Mocking Strike, Press the Advantage

Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets[/sblock]
 

nerdytenor

First Post
With the hag well lit by Andras' arrow, Dorn has no trouble guiding arcane thunder directly at its chest. (Storm Walk hits Ghoul Hag 2 for 12 thunder damage and +4 from Andras = 16 total. Dorn then moves to J15).

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 32/52 Bloodied 26 Surge Value 13, Surges 5/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+2 all defenses till end of encounter
attackers take 2d6 damage till end of encounter

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Furious Assault
USED Half-Orc Resilience
Goblin Stompers
Second Wind
USED Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
USED Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

pathfinderq1

First Post
Brenn scanned the area carefully, making sure he knew where each of the creatures was located. In a blur of motion, he fired several arrows, trying to hit as many foes as he could (with only limited success). Then he moved back out of the corn, across the road, and into the trees.

[sblock= OOC]
>Passive Perception 27, so all ghouls located.
>Standard: Rapid Shot, centered at G21- targets Skirmisher 1, Hag 1, Skirmisher 2 in order; 1d20+9 (base 13, -2 power, -2 cover; vs. AC)= 11, 15, 23 (hits only Skirmisher 2, deals 10 damage); rolls Roll Lookup
>AP: Disruptive Shot (2 of 2) against Hag 2 1d20+10 (vs. AC, -2 cover included)= 18 (miss); rolls Roll Lookup
>Elven Accuracy reroll for Disruptive Shot against Hag 2= 20 (hit, for 13 damage from earlier roll and Hag 2 is Dazed, save ends) ; roll Roll Lookup

>Move: to N14
[/sblock]
 

Iron Sky

Procedurally Generated
ONCE MORE INTO THE CORN, DEAR FRIENDS, ONCE MORE;
AND FILL UP THE FIELD WITH GHOULISH HEADS.


Sir Exsixten disappears into the corn and his axe thunks into something, hopefully a ghoul.

OOC: Nice work on Jean last round Dekana, that's what being a rogue is all about. ;)


[sblock=Actions]Standard: Charge to H20, MBA: 1d20+8+1(Charge)=http://invisiblecastle.com/roller/view/2926926/28 AC vs Hag 2, hit, 1d12+5=6 damage, Hag 2 is marked and Sir Exsixten gains 4 THP.

Sir Exsixten will take any damage for Luc.

Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA(+8 vs AC, 1d12+5(+2 more if he has THP) damage) against it.
Immediate Interrupt: If an attack hits Sir Exsixten and would miss if his AC were 2 higher, Piecemeal Chainmail activates and makes it miss.

[sblock=Sir Exsixten's Statblock]Sir Exsixten, Male Warforged Fighter 3
Passive Perception: 13, Passive Insight: 13
AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
HP:4+31/50, Bloodied:25, Surge Value:12, Surges left:11/13
Initiative +2, Action Points: 0
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Warforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: *Sir Exsixten does +2 damage while he has any temporary hitpoints. *If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.[/sblock][/sblock]
 

TwoHeadsBarking

First Post
Andras readies another ribboned arrow and lets it fly, this time at the other hag. The ghoul's head snaps back as the missile hits it directly between the eyes. Sadly, this injury is not as fatal as it would be to a living opponent.

[sblock=Actions]Minor: Use Bracers of Archery to ignore cover and concealment with my next bow attack.
Standard: Paint the Bulls-Eye vs Hag 1. Crits for 13 + 4 damage. Until the start of my next turn, my allies get a +4 power bonus to damage rolls against her.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 4
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 38/41 | Bloodied: 20 | Surge value: 10 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding
Firedeath, Inspiring Word (1/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Bracers of ArcheryAcrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
[/sblock]
 

Luinnar

First Post
OOC: Sir ExSixTen hit Skirmisher 2, so I changed his charge action to be attacking him instead :)

Also, you have to be next to Luc to protect him.


The ghouls work together to take down Luc's protector. Both Skirmishers attack the Warforged and move off into the corn and hide. Next a Hag attacks him with her claws. The poison seeps in his gears and is coerced into running away from the hags, allowing the Skirmishers to attack again, causing him to crash to the ground.

[sblock=actions]
Skirmisher 2: Standard: Mobile Melee attack vs SirExSixTen, 20 vs AC, hit 8+7 damage.
Part of action/move/minor/move into the corn and hide. (does not provoke OA)
It is at:
H18

Skirmisher 1:
Standard: Mobile Melee attack: move and attacks Sir ExSixTen, miss and (move/minor) he moves off into the corn.
It is at:
H17


Ghoul Hag 1:
Move:G21
Standard: Push over the Edge vs Sir ExSixTen: 20 vs will, 10 necrotic. Sir ExSixTen moves to I16 as a free action and takes two OA from attackers. rolls, crit 23 damage. Sir ExsSixTen is dying.

Ghoul Hag 2: recharge fails.
Move: C18
save fail
[/sblock]

[sblock=Luc]
The madman Jean Tarascon is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP.

Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc.
[/sblock]

[sblock=combatants]
Ghoul Skirmisher
HP 45; Bloodied 23
AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

Ghoul Skirmisher 1: HP 15/45
It is at:
H18

Ghoul Skirmisher 2: HP 18/45
H17

Ghoul Hag
HP 68; Bloodied 34
AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18

Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn.

Ghoul Hag 1:HP 44/68(+4 damage start of Andras next turn)
Ghoul Hag 2:HP 14/68 (dazed save ends, marked by Sir ExSixTen EONT)

Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2
Sir ExSixTen:-11/50 (dying)
Jax: 44/53
Brenn: 40/40
Dorn:32/52 (+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.)
Andras: 39/41
[/sblock]

[sblock=Terrain]
The water is impassible.

The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules.

The walls are impassible. The trees provide no bonuses or penalties.
[/sblock]

OOC: Party's Up! :)
 

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Iron Sky

Procedurally Generated
SIR EXSIXTEN'S FOUL FOE FLEES FEROCIOUSLY!

Sir Exsixten backs up next to Luc.

FEAR NOT FAIR DAMSEL, SIR EXSIXTEN WILL PROTECT YOU!

OOC: I'm assuming these Skirmishers have a power that lets them make stealth checks with just cover/concealment rather than total cover/total concealement?


[sblock=Actions]Immediate Interrupt(when hit by Skirmisher 2): Piecemeal Chainmail triggers, raising Sir Exsixten's AC by 2 and making the attack miss.
Standard: Second Wind: Sir Exsixten regains 12hp and gains +2 defenses TsnT.
Minor: Activate Boundless Endurance, Sir Exsixten gains Regen 6 bloodied until the end of the encounter.
Move: Shift to J19.

Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA(+8 vs AC, 1d12+5(+2 more if he has THP) damage) against it.

[sblock=Sir Exsixten's Statblock]Sir Exsixten, Male Warforged Fighter 3
Passive Perception: 13, Passive Insight: 13
AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
HP:16/50, Bloodied:25, Surge Value:12, Surges left:10/13
Initiative +2, Action Points: 0
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Warforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

Status: Bloodied, +2 defenses TsnT, regen 6 bloodied, take damage for Luc

Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: *Sir Exsixten does +2 damage while he has any temporary hitpoints. *If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.[/sblock][/sblock]
 

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