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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)


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nerdytenor

First Post
Dorn reacts quickly at the sight of yet more undead (Init 32 (Crit)).

"We must protect the boy!"

With a flick of his wrist, a magical shield forms around him (Chaotic defense (minor) - rolled a 4, which means Dorn gets all the benefits. They are +2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter, and Dorn gains 15 tmp hp. Wow.) Thus protected, Dorn strides boldly next to the boy, daring the undead to attack him instead (Move to J19 and protect Luc.).

Dorn then blasts some of the undead with cold, hoping to slow them in their tracks. (Ice Dragon's Teeth hits skirmisher one (misses ghoul hag one) for 20 cold damage, and skirmisher one is slowed TENT).

[sblock=Dorn Stat Block]


Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP +15tmp 52/52 Bloodied 26 Surge Value 13, Surges 6/7
Speed 6, Initiative +9
Action Points: 2

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+2 all defenses till end of encounter
attackers take 2d6 damage till end of encounter
+1 to AC TENT

Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
USED Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 
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Luinnar

First Post
GM: I will roll for Andras to keep things moving (init=13).

Also, I forgot the Hag's aura, I edited it in.

Kill him! Jean shouts, pulling out another knife and rushing over to his brother. Dorn shields Luc from harm however, but both knifes tear into the sorcerer's flesh, causing a bleeding wound. Next, both skirmishers attack Luc, which is blocked again by Dorn. One tries to fade away into the corn. Finally a Hag attacks Luc, her claws slicing into Dorn, its toxins taking over his mind causing him to rush over and attack Andras with his dagger.

[sblock=actions]
Jean:
Move: Dark Step: K20, Jean gets CA against Luc.
Standard Double Strike rolls. 26 vs AC, hit Dorn takes 13 damage, 30 vs AC, hit Dorn takes 13 damage, Dorn takes 5 ongoing damage (save ends) .

Jean takes 15 damage from Dorn's shield.

Skirmisher 1:
Standard: Charge Luc. crit miss

Skirmisher 2:
Standard: Charge Luc,19 vs AC hit Dorn takes 9 damage. it takes 12 damage.
Move: moves off into the corn and hides (minor). [sblock=Perception passive/roll=13, it is at]
H20
[/sblock]

Ghoul Hag 2:
Move:I21
Standard: Push over the Edge: crit, Dorn takes 15 psychic damage and moves to J16 (OA from Jean 27 vs AC, hit 13 damage Jean takes 11) MBA Andras 20 VS AC, hit for 3 damage.

Hag takes 7 damage.

Ghoul Hag 1:
Move: I22
[/sblock]

[sblock=Luc]
The madman Jean Tarascon is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP.

Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc.
[/sblock]

[sblock=combatants]
Jean Tarascon
HP 98/124; Bloodied 62
AC 23; Fortitude 20; Reflex 20; Will 22; Passive Perception 21

Ghoul Skirmisher
HP 45; Bloodied 23
AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

Ghoul Skirmisher 1: HP 25/45 (slowed EONT)
Ghoul Skirmisher 2: HP 33/45 [sblock=Perception passive/roll=13, it is at]
H20
[/sblock]
Ghoul Hag
HP 68; Bloodied 34
AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18

Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn.

Ghoul Hag 1:HP 61/68
Ghoul Hag 2:HP 68/68

Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2
Sir ExSixTen:8+41/50
Jax:
38/53
Brenn: 40/40 (Stealth=19)
Dorn: 17/52 (+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.) 5 ongoing damage (save ends)
Andras: 39/41
[/sblock]

[sblock=Terrain]
The water is impassible.

The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules.

The walls are impassible. The trees provide no bonuses or penalties.
[/sblock]

OOC: The entire party if up! :)
 

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nerdytenor

First Post
Dorn staggers from the combined onslaught of his enemies. Part of him - the half-orc part - screams in outrage, and he feels himself strangely comforted. (Half-orc resilience triggers giving Dorn 5 tmp hp - he will wait to see what everyone else does before going)


[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP +5 TMP 17/52 Bloodied 26 Surge Value 13, Surges 6/7
Speed 6, Initiative +9
Action Points: 2

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+2 all defenses till end of encounter
attackers take 2d6 damage till end of encounter
ongoing 5 damage (save ends)
bloodied

Encounter Resources
Bedeviling Burst
USED Ice Dragon's Teeth
Furious Assault
USED Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
USED Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

pathfinderq1

First Post
Bren aimed at the madman leading the enemies, since he seemed the biggest threat. His arrow struck the fellow just above the left ear- not solidly enough to kill him, but the impact would distract him from lesser concerns. Then Brenn stepped deeper into the corn, becoming even harder to locate...

[sblock= OOC]
>Standard: attack Jean with Disruptive shot, +12 vs. AC= 27 (hit for 12 damage and Jean is Dazed, save ends); roll Roll Lookup

>Move: shift to G 14
>Minor: seek cover, Stealth 1d20+12= 22 (roll in link above) [/sblock]

[sblock= Brenn stat block]
elf Ranger (hunter) 4
Initiative +7/Passive Perception 27/Passive Insight 16; low-light vision
HP 40/Bloodied 20/Surge value 10/Per day= 7
AC 20/FORT 15/REF 19/WILL 17 (attacks from more than 5 square range take a -1)
Resist 5 necrotic, 5 poison
Speed 7/Size medium/Saves normal
>Current aspect: Seeking Falcon (+2 Speed, Perception), no penalty for long-range attacks
STR 12 (+1)/DEX 20 (+5)/WIS 18 (+4)
CON 13 (+1)/INT 10 (+0)/CHA 8 (-1)
Melee basic: Short sword, +7 (AC), 1d6+1 damage
Ranged basic: +1 duellist’s longbow +13 (AC), 1d10+6 damage, range 20/40
Skills: Acrobatics +9; Athletics +10; Endurance +8; Nature +13; Perception +17; Stealth +12; Thievery +12 (+14 tools)
Powers:
Aimed shot (at will)
Clever shot (at will)
Rapid shot (at will)
Aspect of the dancing serpent (at will/Stance)
Aspect of the seeking falcon (at will/Stance)(active)
Disruptive shot (Encounter, x2) (1 used)
Elven accuracy (Encounter)
Centered breath flurry of blows (Encounter)
Safe passage (Daily/utility)
Deathcut armor (Daily/item) [/sblock]
 

Iron Sky

Procedurally Generated
KILL HIM! Sir Exsixten, flailing his axe around and rushing up next to the brothers. He lands a solid blow on Jean and emits what seems to be pre-recorded maniacal laughter.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

He pauses. <MOMENT APPROPRIATENESS ANALYSIS FOR OUTBURST 275b: FACTORING IMBECILES, PERMUTATING RANDOM INFLECTION FACTORS, CALCULATING RELATIVE SOCIAL QUANTA - OUTBURST INAPPROPRIATE>

OOC: When do the hag's auras trigger? When you enter them? Start your turn in them? End your turn in them?


[sblock=Actions]Move: Move to J19.
Standard: Brash Strike: 1d20+10+2(CA)=30 AC vs Jean, hit, 1d12+9+2(temps)=22 damage and Jean is marked by Sir Exsixten and Sir Exsixten grants CA to Jean.
Minor: Activate Amulet of Resistance: Sir Exsixten gains DR5 until the end of his next turn.

Sir Exsixten will take any damage for Luc.

Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA(+8 vs AC, 1d12+5(+2 more if he has THP) damage) against it.
Immediate Interrupt: If an attack hits Sir Exsixten and would miss if his AC were 2 higher, Piecemeal Chainmail activates and makes it miss.

[sblock=Sir Exsixten's Statblock]Sir Exsixten, Male Warforged Fighter 3
Passive Perception: 13, Passive Insight: 13
AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
HP:8+41/50, Bloodied:25, Surge Value:12, Surges left:11/13
Initiative +2, Action Points: 0
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Warforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: *Sir Exsixten does +2 damage while he has any temporary hitpoints. *If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.[/sblock][/sblock]
 
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Dekana

Explorer
Sir Exsixten's madness may be contagious; after his insane laugh, Jax shouts "That's enough! I've had it with these stinking ghouls in this stinking town!" He charges into battle quickly after Sir Exsixten and maneuvers around to flank Jean, which is not hard considering the madman's fixation on Luc. He starts stabbing and slashing across Jean's rear, slowly at first, but picking up gradually in speed until his arms are a blur of whirling steel.

"Grraaah!" Jax groans as he pushes himself, flaying the man alive. Jax nearly follows Jean to the ground, so exhausted he is after the flurry of attacks.

[sblock=Jax stat block / actions]Actions
Move: walk to L21.

Standard: Mocking Strike vs Jean hits Will 31 for 10 damage + 13 sneak attack damage, and Jean takes -3 to all defenses against Jax's attacks until the end of the encounter. This attack bloodies Jean, so...

Free: Press the Advantage vs Jean hits AC 32 for 14 damage.

AP-Standard: Sly Lunge vs Jean hits AC 32 for 17 damage and Jax gets CA against Jean until the end of Jax's next turn. Slaying Action feat triggers, so Jax can use sneak attack again this turn (he chooses not to use it with this attack).

Minor: Low Slash vs Jean Reflex 31 for 24 damage (including SA again), killing him.



PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 6
Passive Perception: 20, Passive Insight: 19
AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied
HP:38/53, Bloodied:26, Surge Value:13, Surges left:9/9
Initiative +7
Action Points: 1

Conditions

Powers
Shifty, Clever Strike, Piercing Strike
Amulet of Life, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
Rat Form, Mocking Strike, Press the Advantage

Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets[/sblock]
 
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