”Heave to and maintain!”, cries Rogar. He shouts to the sailors as they lift the dinghy out of the hold (all the while being yelled at by the dwarf).
”We’re dead ‘n th’ water, cap’n!”, shouts Aziim.
”Stand by ta lower Loose Lady!”, responds Rogar, the ship now rigged to the davits.
”Lower away!”.
Once resting beside the
Salty Dog, Rogar turns to the assembled group,
”I’ll bring the Salty Dog about ‘n run her out o’ the weeds and back ‘n forth till we see ya. I will - nay we all will be a’ lookin’ fer ya.” He reaches out and hands some glass vials filled with a rose colored liquid.
”Here, take these in case ya run into somethin’ foul. God speed.”
He clasps each of your hands in the manner of humans, then turns away.
[sblock=ooc]Rogar gives each of you one potion of healing [/sblock]
Aboard the floating dinghy, you see a flurry of activity as the sailors jump to work, working the halyards to set the sails. At once, the little wind fills the sails and the
Salty Dog begins to come about, picking up speed as it heads further south. Within an hour, the
Salty Dog is nothing but a speck off in the distance.
With lazy winds, supplemented with rowing, you continue making your way through the ever thickening seaweed choked waters. Early afternoon, in the distance, you see a shape that looms out of the water.
[sblock=picture]
[/sblock]
[sblock=Religion Check: (DC 8) – Trained only]You feel the hairs on the back of your neck stand up as you near the shipwreck. Evil and dark energies emanate from within the bowels of that wreck!
[sblock=12+]It has the reek of powerful undead![/sblock][/sblock]
[sblock=Arcana Check: (DC12) – Trained only]The magical currents flowing in this area seem to coalesce around this wreck.
[sblock=15+]Dark magics surround this vessel. Too powerful for you to comprehend with your current skill level.[/sblock][/sblock]
[sblock=Perception Check: (DC 12) – Trained only]There is something visually wrong about the shipwreck in the distance. You can’t quite pinpoint your uneasiness.
[sblock=18+]You see what you think is an arm quickly pull itself back into the rotting ship.[/sblock][/sblock]
[sblock=Nature Check: DC (12) – Trained only]The shipwreck appears to be held up by the weeds. You’re unsure if the bottom has rotted out, but you can tell the wood used to build that ship is ancient.[sblock=15+]There is a greasy sheen to the waters near the wreck. A smell of putrescence exudes from a gaping hole in the side of the ship.[/sblock][/sblock]
[sblock=Insight Check: (DC 8) – Trained or Untrained]You instinctually have the
Fight or Flight response when you see this ship. A great danger lies in that ship, you would do well to avoid it – for now.[/sblock]