[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

H.M.Gimlord

Explorer
Ixenvalignat walks up next to Finnean, "This looks dangerous," The dragonborn inclines, or rather declines, his head toward the halfing, "Maybe you should take point on this one," The comment was meant to be a joke, but evidently the rogue did not understand it that way, "Hey! Wait a momen!...Oh nevermind."

Ixenvalignat tries to keep up with the halfling as they rush into battle, hoping that his words would not bring the demise of the little guy.[sblock=Actions]Surprise Action: Move to U37

Initiative: 1d20+1=6

No Action:
Battlefront Shift
Target: Finnean
Effect: Finnean can shift up to half his speed (no action)
[/sblock][sblock=Ministats] Ixenvalignat
Male Dragonborn Warlord Level 3 Initiative: +1
Speed 5
Passive Perceoption: 10; Passive Insight: 10; Senses: Normal Vision
Draconic Fury: +1 to attack rolls while bloodied
Languages: Draconic, Common
AC: 20; Fortitude; 18; Reflex: 14; Will: 17
HP: 32/32
Surge Value: 8; Surges Left: 1+2/8
Action Points: 1

At Will Powers:
:bmelee: Melee Basic Attack 1d20+8 vs. AC
Hit: 1d10+5 damage

:branged: Ranged Basic Attack 1d20+1 vs. AC
Hit: 1d4 damage

:melee: Brash Assault (Standard) 1d20+8 vs. AC
Hit: 1d10+5 damage

Effect: The target can make a melee basic attack against you as a free action asn has combat advantage for the attack. If the target makes the attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

:melee: Intuitive Strike (Standard) 1d20+8 vs. Will
Hit: 1d10+5 damage. Until the start of Ixenvalignat's next turn, the next ally who attacks the target and has combat advantage against it gains a +2 power bonus to the attack roll.

Encounter Powers:
:close: (5) Dragon Breath (Minor) 1d20+8 vs. Reflex
Bostering Breath Feat: Targets enemies only

Hit: 1d6 Lightning damage

Battlefront Shift (No Action)

Effect: Target (either Ixenvalignat or an ally) shifts half speed on initiative roll

:close: (5) Inspiring Word (Minor) 1 2
Effect: Target within 5 squares spends healing surge for HS value+1d6 hitpoints

Special:
Can be used twice per encounter

:ranged: (5) Encouraging Boost (Minor)
Effect: The target can use its second wind and regain an additional +4 hit points.

Special:
Can be used twice per encounter
:melee: Tactician's Invitation (Standard) 1d20+8 vs. AC
Hit:
2d10+5 Damage. The next time an ally hits the target before the end of Ixenvalignat's next turn, that ally can slide the target two squares, shift 2 squares or deal 4 extra damage to the target.

:melee: Flattening Charge (Standard, Charge)1d20+8+1 vs. AC
Hit: 1d10+5 Damage, and Ixenvalignat knocks the target prone.

Bravura Presence:
If the attack hits, this power is not expended

Miss:
The target gains combat advantage against Ixenvalignat until the start of Ixenvalignat's next turn.

Daily Powers:

:melee: Bastion of Defense 1d20+8 vs. AC
Hit: 3d10+5=Damage. Each ally within 5 squares of Ixenvalignat gains a +1 power bonus to all defenses until the end of the encounter.

Effect: Each ally within 5 squares of Ixenvalignat gains 9 temporary hit poins.


Feats:


  • Armored Warlord: Ixenvalignat gains proficiency with scale armor, and he increases his number of healing surges by one.
  • Bolstering Breath: Your dragon breath power targets enemies in the area, instead of all creatures in the area. In addition, allies in the area of your dragon breath gain a +1 bonus to attack rolls until the end of your next turn.


[/sblock]
 
Last edited:

log in or register to remove this ad


Son of Meepo

First Post
Finnean doesn't wait for Ixen to finish asking the first time. The halfling darts forward and lets a bullet fly from his sling.

"Hey Ix... I think I got him!"

[sblock=actions]No Action: Shift to T37.
Standard: Sly Flourish (Sling) (1d20+7+2-2=19, 2d6+1d6+8=17)[/sblock]

[sblock=Finnean Fairhand]Status:

Finnean Fairhand - Level 2 Rogue|Ardent
Init: +5 Speed: 6
Passive Perception: 13; Passive Insight: 13
AC: 18 (28 OA) Fort 14 (16 OA) Ref 16 (18 OA) Will 16 (18 OA)
HP: 29/29 Surges: 7/7 Surge Value: 6 AP: 0
Languages: Common, Elven
Str:8 Dex:18 Wis:14 Con:12 Int:10 Cha:18

Powers:
Intent Laid Bare
Sly Flourish

Second Chance[]
Opening Move[]
Second Wind[]
Lurker's Cloak[]

Mental Turmoil[]
Thought-Eater Armor[]
[/sblock]
 




H.M.Gimlord

Explorer
OOC: Are we supposed to roll initiative during the surprise round or after?
OOC: Technically, you're supposed to roll initiative at the beginning of combat (i.e.: before the surprise round). That way all PCs and NPCs who are not surprised would know what order to go in. This rule is getting confused because we're playing Malenkirk's rules, where, in our case, only the good guys are "not surprised" and we're not going in an initiative order.
 


jsb420

First Post
Round 1 – Goblin Encampment
[sblock=Previous Rounds] Round 1 [/sblock]
"More goblins!," Fierro observes, as the party draws close to the greenish light. "Maybe these ones is beetle wrestling fans. I go find out." The armor clad bugbear clanks out into the open, drawing ample attention to himself and giving other party members an opportunity to duck out of the spotlight, should they so choose. He bellows: "¡Hermanitos, escuchanme! I am Fierro, El Matascarabajos. Put down weapons and stop mucking with green light. Help puny Daunton people find witch lady so they can take Fierro home to Hzaka in time for grand finals next month. Maybe you even get special mention at Luchas de Scarabajos tournament!," And then crosses his arms and beams magnanimously, as though no one in their right mind could possibly refuse such an offer. (MOVE Action)

Jesse conjures an arrow from nowhere and holds it by the nock...the head points toward the closest goblin, quivering as though it was anxious to fly forth. As the tiefling lets go, the arrow strikes true and so was the first casualty of the encounter. (Auto-HIT)

Ixenvalignat walks up next to Finnean, "This looks dangerous," The dragonborn inclines, or rather declines, his head toward the halfing, "Maybe you should take point on this one," The comment was meant to be a joke, but evidently the rogue did not understand it that way, "Hey! Wait a momen!...Oh nevermind." Ixenvalignat tries to keep up with the halfling as they rush into battle, hoping that his words would not bring the demise of the little guy. (MOVE Action)

Finnean doesn't wait for Ixen to finish asking the first time. The halfling darts forward and lets a bullet fly from his sling. "Hey Ix... I think I got him!" (Free: Shift & HIT)

Cyrus taking little hesitation darts forwards further into the fray. (MOVE Action)
GM: Finnean: 1d20+5=6
Ixenvalignat: 1d20+1=6
Cyrus: 1d20+6=17
Jesse: 1d20+1=3
Fierro: 1d20+3=16

Monsters: 1d20+4=11

Cyrus and Fierro get to go first before the monsters.
[FONT=&quot]
[/FONT] [sblock=Map & Terrain]
uXIZ6.jpg


Illumination: sunset/dusk, pale green light provides dim light
Shore: difficult terrain (within 2 squares of water)
Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.
Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)
Shipwrecks: considered difficult terrain.
Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.
Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)[/sblock]
[sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
[sblock=Picture]
pgVtM.jpg
[/sblock]
Goblin Cutter 1 (F18): 1 hp; Status:
Goblin Cutter 2 (M12): 1 hp; Status:
Goblin Cutter 3 (P10): 1 hp; Status:
Goblin Cutter 4 (AD24): 1 hp; Status:
Goblin Cutter 5:
Goblin Cutter 6 (K15): 1 hp; Status:

Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
[sblock=Picture]
pFr5k.jpg
[/sblock]
Goblin Blackblade 1 (T7): 38/38 hp; Status:
Goblin Blackblade 2 (W17): 21/38 hp; Status:

Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); Stinging Hex (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; Vexing Cloud (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; Incite Bravery: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; Lead from the Rear: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.
[sblock=Picture]
FpNdj.jpg
[/sblock]
Goblin Hexer (AC7):64/64 hp; Status:


Finnean (T37): 29/29; HS 7/7; AP 1 ; Ardent Surge [1]; Status:
Ixenvalignat (U37): 32/32; HS 8/8; AP 1; Inspiring Word [1], [2]; Status:
Cyrus (U40): 31/31; HS 9/9; AP 1; Status:
Jesse (T41): 29/29; HS 7/7; AP 1; Potion of Healing; Status:
Fierro (R34): 35/35; HS 11/11; AP 1; Status:[/sblock]
 

Darksteed

First Post
OOC: I'm just waiting on the fighter to go. Wanting to see where he goes off to first before I plan my action. With such open terrain and lots of creatures and difficult terrain. Nowhere to hide, makes this map rather difficult for my PC haha! Decisions, decisions.
 

Remove ads

Top