Round 2 – Goblin Encampment
[sblock=Previous Rounds]
Surprise Round
Round 1a
Round 1b [/sblock]
Finnean moves forward, grabbing a pair of sling stones from his pouch. "BEWARE GOBLINS! I SHALL CONJURE THE SPHERE OF ULTIMATE ANNIHILATION! YOUR DOOM IS UPON YOU!" Finnean tosses a rock into the midst of the goblins. Hoping the distraction is enough, he drops another rock into his sling and quickly fires at a nearby goblin. (HIT)
"Ouch!," Fierro exclaims as he is bombarded by a volley of crossbow bolts, "That enough." "¡Sucia gallina!," he rumbles, turning and glaring at the sharpshooter who hurt him most, "I teach you sit back and shoot at a real luchador!." Disregarding the puny goblin before him, the costumed bugbear rushes forward, smashing the sharpshooter to the ground with a massive punch. He then continues his forward momentum, pinning the hapless sharpshooter's arm behind its back and sitting on its head in one fluid motion. Then remembering his wounds and wincing, he shouts over his shoulder while maintaining his hold on the pinned crossbow wielder, "Hey! Any you Daunton people got feel good potions? Fierro not doing so good." (HIT; AP HIT)
Jesse dashes forth in to the fray, as a frigid purple bolt manifests in his palm. Making eye contact with one of the Sharpshooters, the illusionist fakes him out. "You there with the crossbow! Put your hands in the air and FREEZE! CHILL STRIKE!" The Sharpshooter lunges towards its side, dodging the "attack". Meanwhile, the sling stone that Finnean threw earlier comes to life. It bursts into a small vortex of swirling black energy, swallowing in the ground before it. (HIT)
[sblock=Sphere of Annihilation]
This is a beach after all![/sblock]
Ixenvalignat sees Fierro putting his life at risk for the sake of the glory of battle. Jealous of the bugbear's bravado, the dragonborn charges into the fray, "Oooooh! Leave something for me!" Ixenvalignat plows into the prone crossbowman with his sword, leaving a gash that bleeds profusely. He knows it's a cheap shot, but they have to ensure victory. He then turns to Fierro, "That was an impressive maneuver, friend! Perhaps you can teach me how to do that." The dragonborn's praise gives the bugbear strength.
Cyrus continues to cautiously sprint across the landscape. Leaping and bounding over rocks and boulders alike.
The prone and grabbed sharpshooter tries to escape but the bugbear’s grasp to too strong. It flings its crossbow, and with its free hand, draws its short sword and swings wildly at Fierro who is still grabbing him, missing wide. The other sharpshooter moves into a better position and fires at Finnean, strike the ardent rogue. (MISS & HIT)
The minions all advance upon the bugbear and dragon-man, charging and one even fires its crossbow. (MISS, HIT, HIT, & HIT)
The lone blackblade streaks towards Finnean, scoring a big hit with its charge. (HIT)
The Goblin Hexer sees Cyrus creeping towards its position and lashes out with an incantation which is the last thing Cyrus sees before his sight leaves him. Then it kneels down, making less of a target of itself. (HIT).
[sblock=Enemy Actions]Goblin Cutter 1 (K24): Move: O23>K26; Standard: Charge K26>K24; MBA (Short sword) against Ixen (AC 20): +6+1(charge) vs. AC; 4 damage:
1d20+6+1=19 miss
Goblin Cutter 2 (K15): Move: M12>K15; Minor: reload crossbow; Standard: RBA (Crossbow) against Fierro (AC 20): +6 vs. AC; 4 damage (5 damage on a critical hit):
1d20+6=25 hit for 4 damage
Goblin Cutter 3 (M22): Move: P15>P19; Standard: Charge: P19>M22 against Fierro (AC 20): MBA (Short sword) against Fierro (AC 20): +6+1(charge)+2(flank) vs. AC; 4 damage (5 damage on a critical hit):
1d20+6+1=20 hit for 4 damage
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6 (M24): Move: Q16>Q22; Standard: Charge Q22>M24; MBA (short sword) against Fierro (AC 20): +6+1(charge) vs. AC; 4 damage (5 damage on a critical hit):
1d20+6+1=23 hit for 4 damage (roll shows +2 for flank but no flank (sharpshooter prone/grabbed) but still a hit)
Goblin Blackblade 1 (S30): Move: R19>S25; Standard: Charge: S25>S30; MBA (Short sword) against Finnean (AC 18): +8+1(charge) vs. AC; 1d6+3 damage:
1d20+8+1=20, 1d6+3=7 hit for 7 damage
Goblin Blackblade 2:
Goblin Sharpshooter 1 (K22): Move: escape attempt (Fierro Reflex 15):
1d20+6=13 –NO ESCAPE; Free: drop crossbow; Minor: draw short sword; Standard: MBA (Short sword) against Fierro (AC 20): +10-2(prone) vs. AC; 1d6+4 damage:
1d20+10-2=9, 1d6+4=7 miss
Goblin Sharpshooter 2 (AB26): Move: W23>AB26; Minor: load crossbow; Standard: RBA (Crossbow) against Finnean (AC 18): Ranged 10/20; +11 vs. AC; 1d6+4 damage:
1d20+11=21, 1d6+4=10 hit for 10 damage
Goblin Hexer (AC7): Standard: Blinding Hex against Cyrus (Fort 14): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends):
1d20+9=20, 2d6+3=8 hit for 8 damage and blinded (save ends); Move: fall prone. [/sblock]
[sblock=Map & Terrain]
Illumination: sunset/dusk, pale green light provides dim light
Shore: difficult terrain (within 2 squares of water)
Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.
Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)
Shipwrecks: considered difficult terrain.
Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.
Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)[/sblock]
[sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit);
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
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Goblin Cutter 1 (K24): 1 hp; Status:
Goblin Cutter 2 (K15): 1 hp; Status:
Goblin Cutter 3 (M22): 1 hp; Status:
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6 (M24): 1 hp; Status:
Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square;
Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against;
Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
[sblock=Picture]
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Goblin Blackblade 1 (S30):
38/38 hp; Status:
Goblin Blackblade 2:
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage;
Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square;
Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
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Goblin Sharpshooter 1 (K22):
10/44 hp; Status: marked (Fierro); prone; grabbed (TENT or until escape - Fierro),
BLOODIED
Goblin Sharpshooter 2 (AB26):
31/44 hp; Status:
Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends);
Stinging Hex (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn;
Vexing Cloud (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action;
Incite Bravery: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack;
Lead from the Rear: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.
[sblock=Picture]
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Goblin Hexer (AC7):
64/64 hp; Status:
Finnean (T31):
12/29; HS 7/7; AP 1 ; Ardent Surge [1]; Status:
BLOODIED
Ixenvalignat (K23):
32/32; HS 8/8;
AP 1 ; Inspiring Word
[1] , [2]; Status:
Cyrus (AE13):
19/31; HS 9/9; AP 1; Status: blinded (save ends)
Jesse (T33):
29/29; HS 7/7; AP 1; Potion of Healing; Status:
Fierro (L23):
18/35; HS 11/11;
AP 1; Status: [/sblock]
GM: | Summary:
Finnean: hit for 7 damage; hit for 10 damage; BLOODIED
Ixenvalignat: -
Cyrus: hit for 8 damage and blinded (save ends)
Jesse: -
Fierro: healed for surge +5 (Ixen); hit for 4 damage, hit for 4 damage, hit for 4 damage
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