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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

treex

First Post
OOC: I realized that is says hysteria's ascendancy instead of Desolation Island...yeah, our poor DM is starting to lose his marbles *tear*
 

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Son of Meepo

First Post
Finnean uses Jesse's distraction to plunge his rapier into the blackblade's chest. It opens up a bleeding wound, but his just missed the major artery. He then assumes a defensive posture, while he focuses on his mantle, empowering his own healing energies.

[sblock=actions]Standard: Opening Move (1d20+8+2=20, 2d6+2d8+4=20)
Minor: Ardent Surge (1d6=2)
Move: T29 (No OA from Blackblade 1 due to Jesse)[/sblock]

[sblock=Finnean Fairhand]Status:

Finnean Fairhand - Level 2 Rogue|Ardent
Init: +5 Speed: 6
Passive Perception: 13; Passive Insight: 13
AC: 25 (35 OA) Fort 15 (17 OA) Ref 23 (25 OA) Will 17 (19 OA)
HP: 21/29 Surges: 6/7 Surge Value: 6 AP: 0
Languages: Common, Elven
Str:8 Dex:18 Wis:14 Con:12 Int:10 Cha:18

Powers:
Intent Laid Bare
Sly Flourish

Second Chance[x]
Ardent Surge[x]
Opening Move[x]
Second Wind[]
Lurker's Cloak[]

Mental Turmoil[]
Thought-Eater Armor[]
[/sblock]

OOC: Finnean hits with Opening Move dealing 20 damage to Blackblade 1.
Finnean gains a +6 power bonus to AC and Reflex until the end of his next turn.
Finnean spends a healing surge, healing 9 hit points.
Finnean gains a +1 untyped bonus to all defenses until the end of his next turn.
 

Darksteed

First Post
OOC: jbs420: Sorry it's hard to tell from this map though I have two questions. Is Cyrus at the same level as the Hexer? And is there a gap or not between the hand and the rocks Cyrus is currently standing upon?
 

jsb420

First Post
GM: [MENTION=85506]Darksteed[/MENTION]: Sorry about not posting the elevation. I'll say that Cyrus is 15-feet up, just below the raised hand (hand is at 20-feet high). I will post elevation markers with my next post.
 

Darksteed

First Post
*Cyrus growls lowly as he's slammed in the face and knocked blind. He shakes his head and attempts to clear his eyes. Nothing seemed to work. Taking a short pause, he sniffs at the air. Getting the direction, he grins wickedly. Having nearly memorized the crossing landscape Cyrus darts forwards towards the Goblin Shaman. His blade whiffing the air where the goblin had been. Not realizing then he was well, laying on the ground.*

[sblock=Actions]Move: Move to AB10

Standard: Charging Basic Melee Attack
-Move: Charge to AB8
-Target: Goblin Hexer 1 (AC7)
-Attack: +9 vs. AC (Miss; 13)

End of Turn: Save vs. Blinded (Succeed; 12)[/sblock]

[sblock=Cyrus]Cyrus- Male Khan Executioner 2
Passive Perception: 16, Passive Insight: 11

AC: 20, Fort: 14, Ref: 18, Will: 12

Initiative: +6, Speed: 6

HP: 12/31, Temp HP:
Bloodied: 15, Surge Value: 7, Surges left: 9/9

Powers-
Garrote Strangle
Poisoned Dagger
Quick Lunge
Silent Stalker

Action Point [ ]
Assassin’s Strike [ ]
Predatory Eye [ ]
Second Wind [ ]
Sneak Attack [ ]

Carrion Crawler Brain Juice [ ]

Arrows 23/24[/sblock]
 
Last edited:

jsb420

First Post
Round 3 – Goblin Encampment
[sblock=Previous Rounds] Surprise Round
Round 1a
Round 1b
Round 2 [/sblock]
Ixenvalignat balks at the goblins who dared to interfere, "Nobody invited you!" The dragonborn backs up, his teeth crackling with electric power, and, in a massive exhalation, unleashes a maelstrom of lightning bolts that jump from goblin to goblin. Two of the porkers are roasted instantly, while the third manages to avoid the deadly arcs when it deflects of the creatures blade, only to strike the crossbow-wielding goblin dead in the face. The sharpshooter howls in pain. Not dead...yet. Ixenvalignat is taken aback by the squeaker's luck, "That was meant for you fiend!" The warlord charges past his companion toward the creature, but is unable to connect, stumbling on the dead bodies that block his path to the lucky little wretch. (HIT, MISS, HIT & HIT; MISS)

Jesse trips over himself, making his first attempted attack on the Blackblade fail. Angered by his own ineptitude, he lashes out again, and his attack lands squarely. In his rage, and under the commanding aura of Ixen, Jesse makes another attack, this time flicking a bolt of energy at a nearby Sharpshooter and took its arm clean off. "SPADOW!" Jesse yelled at the top of his lungs, clearly delirious after his little rampage. After calming down a bit, Jesse takes a few steps around the Blackblade while it is busy slashing at his illusions. (MISS; AP – HIT; Bravura: HIT)

Finnean uses Jesse's distraction to plunge his rapier into the blackblade's chest. It opens up a bleeding wound, but his just missed the major artery. He then assumes a defensive posture, while he focuses on his mantle, empowering his own healing energies. (HIT)

Cyrus growls lowly as he's slammed in the face and knocked blind. He shakes his head and attempts to clear his eyes. Nothing seemed to work. Taking a short pause, he sniffs at the air. Getting the direction, he grins wickedly. Having nearly memorized the crossing landscape Cyrus darts forwards towards the Goblin Shaman, his blade whiffing the air where the goblin had been. Not realizing then he was well, laying on the ground. (MISS)
GM: Fierro (NPC)
Standard: Grappling Strike against goblin cutter 3 (AC 17): +10 vs. AC; 1d8+5 damage and the target is grabbed TENT: 1d20+10=28, 1d8+5=8 HIT
Move: L23>R17

The sharpshooter quickly loads its crossbow and takes a shot at Finnean but the bolt flew wide. Before the shot missed its target, the sharpshooter moves to the left among the crags and is hidden from the halfling and tiefling. (MISS)

The last goblin cutter reloads its crossbow, and immediately sends its quarrel towards Fierro, but the bolt flies wide. It then scrambles backwards, increasing the distance between itself and the dangerous bugbear. (MISS)

The blackblade shifts aside and attempts to strike out at the tiefling wizard but the swirling illusions confuse its small goblinoid brain and it connects with nothing. (MISS)

The Goblin Hexer moves away from the attacking feline. The hexer flings vile magics towards Cyrus, in hopes of taking away the cat’s agility. It stays prone and awaits Cyrus’ next actions. (HIT)

[sblock=Enemy Actions]Goblin Cutter 1:
Goblin Cutter 2 (P9): Minor: reload crossbow; Standard: RBA (Crossbow) against Fierro (AC 20): ): +6 vs. AC; 4 damage (5 damage on a critical hit): RBA (Crossbow) against Fierro (AC 20): +6 vs. AC; 4 damage (5 damage on a critical hit) (1d20+6=14) miss; Move: K15>P9
Goblin Cutter 3:
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6:

Goblin Blackblade 1 (R30): Move: shift S30>R30; Standard: MBA (Short sword) against Jesse (AC 15): MBA (short sword):+8-2 vs. AC; 1d6+3 damage: 1d20+8-2=8, 1d6+3=8 miss horribly!
Goblin Blackblade 2:

Goblin Sharpshooter 1:
Goblin Sharpshooter 2 (AF28): Minor: load crossbow; Standard: RBA (Crossbow) against Finnean (AC18+6+1): Ranged 10/20; +11 vs. AC; 1d6+4 damage: 1d20+11=18, 1d6+4=5 miss; Move: AB26>AF28 + Stealth Check: 1d20+12-5=13 hidden from Finnean and Jesse, but Cyrus can see him (when he gets his sight back)

Goblin Hexer (AB6): Move: Crawl AC7>AB6; Standard: Stinging Hex against Cyrus (Will 12): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn: 1d20+9+2=19, 3d6+3=16 HIT. If Cyrus moves or shifts on his turn he will take 16 damage.[/sblock]
[sblock=Map & Terrain]
nCeh4.jpg


Illumination: sunset/dusk, pale green light provides dim light
Shore: difficult terrain (within 2 squares of water)
Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.
Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)
Shipwrecks: considered difficult terrain.
Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.
Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)
*NOTE: height is listed on map in relation to the beach (i.e. beach is at 0-feet)[/sblock]
[sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
[sblock=Picture]
pgVtM.jpg
[/sblock]
Goblin Cutter 1:
Goblin Cutter 2 (P9): 1 hp; Status:
Goblin Cutter 3:
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6:

Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
[sblock=Picture]
pFr5k.jpg
[/sblock]
Goblin Blackblade 1 (R30): 7/38 hp; Status: grants CA, -2 penalty to attack rolls vs. Jesse and can take no OA - TENT (Jesse); BLOODIED
Goblin Blackblade 2:

Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
[sblock=Picture]
k8e37.jpg
[/sblock]
Goblin Sharpshooter 1:
Goblin Sharpshooter 2 (AF28):31/44 hp; Status:

Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); Stinging Hex (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; Vexing Cloud (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; Incite Bravery: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; Lead from the Rear: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.
[sblock=Picture]
FpNdj.jpg
[/sblock]
Goblin Hexer (AB6):64/64 hp; Status:

Finnean (T29): 21/29; HS 6/7; AP 1 ; Second Chance ; Ardent Surge [1]; Status: +6 to AC and Reflex TENT; +1 to all defenses TENT
Ixenvalignat (M23): 28/32; HS 8/8; AP 1 ; Inspiring Word [1] , [2]; Status:
Cyrus (AB8): 19/31; HS 9/9; AP 1; Status:
Jesse (R29): 29/29; HS 7/7; AP 1; Potion of Healing; Status:
Fierro (R17): 18/35; HS 11/11; AP 1; Status: [/sblock]
GM: Summary:
Finnean: +9 hp; missed
Ixenvalignat: -
Cyrus: hit
Jesse: missed
Fierro: missed
 
Last edited:

treex

First Post
An unseen force erupts from Jesse's palm, striking the Blackblade down. The goblin lets out a groan before slumping forward, unconscious.

"Rest in your peaceful slumber, we're gonna slaughter all your comrades anyway. The weak shall fall to the strong..."

The tiefling then chases after the goblin that has been taking potshots at his party.

"That wretch will get it good...I shall squeal with joy as I make him jump off a cliff. Over and over and over..."

[sblock=Actions]
Standard: Magic Missile @ Blackblade (HIT for 7 force damage)
Move: Move to X26[/sblock]

OOC: Why are we fighting these goblins again? And is there any reason to keep one of them alive?
 

Darksteed

First Post
OOC: jsb: You may wish to redo the Hexer's turn.

1. Cyrus saved against being Blind last turn. Got a 12 on the die roll needed a 10.
2. If the Goblin Hexer crawls away, it will provoke an Opportunity Attack from Cyrus.
3. Cyrus is currently at 12 hp, and bloodied. That next attack if he still does it will put Cyrus down to -4 hp.
 

H.M.Gimlord

Explorer
Ixenvalignat, seeing, once again, that a comrade is attempting to steal all the glory, quickly bounds up the rocks to assure himself an opportunity to share in Cyrus' fun, "Leave a piece of that one for me!" [sblock=Actions]Move (x2): Double run to AA21
Athletics: 1d20+9=22; 1d20+9=19 Whoohoo! Here he comes!
Ixenvalignat grants CA USONT.[/sblock]
 

jsb420

First Post
GM: [MENTION=85506]Darksteed[/MENTION]:
1. My bad for not seeing (no pun intended) that Cyrus is not blind anymore. I'll edit my post.
2. The hexer will still crawl away so go ahead and make your AoO in your post.
3. The power the hexer hit you with is kinda weird. You will only take damage if you move (including push/pull/slide or shifting). I suggest you don't move! :devil:
 

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