Round 1 – Goblin Encampment
[sblock=Previous Rounds]
Surprise Round
Round 1a[/sblock]
"Hmm... they no stop. Guess they never heard of beetle wrestling either." "Last warning hermanitos!," the bugbear steadily advancing toward the frontlines.
Cyrus grumbles as he scans the battlefield quickly, surveying the area for anywhere at all to give himself some cover. Not seeing it he makes a hasty decision and dashes off to the side. Rounding the massive rocky formation, he surprises the poor goblin cutter standing nearby. Blindsiding the goblin, he uses his blade to cut the goblin clear in two as he continues to rush past the now falling body. Like a shadow streaking across a candle lit room. (HIT)
GM: | [MENTION=79440]H.M.Gimlord[/MENTION]: Only Fierro and Cyrus are able to act before monsters. I'll let you re-post your actions. | |
No sooner than Fierro and Cyrus leap into melee, two goblins wielding crossbows emerge from the hiding spot, one to the right, the other the left. The first one raises its weapon and fires at Fierro and the other targets Cyrus. (CRIT & HIT)
The goblin cutters all turn to stare in oblivious astonishment at the bugbear. They have never seen the likes of this… this… Fierro. The one on the pier, skitters forward, and then charges the flamboyant fighter. Another cutter drops the crate it was carrying pulls out a crossbow and fires it at Fierro. The last two stop what they’re doing and draw their short swords. (HIT & HIT)
One blackblade notices the intruders and moves as quickly as it can towards the melee. The wounded blackblade shrieks at Finnean, then skirts the tide pool, but instead of charging ahead, it sees Cyrus dart ahead and strike down its comrade. Showing the mettle of goblinoids, the blackblade charges Cyrus instead. (HIT)
The Goblin Hexer ignores the battle going on below… for now.
[sblock=Enemy Actions]Goblin Cutter 1 (O23): Move: F18>L20; Standard: Charge Fierro (AC 20): L20>O23; MBA (Short sword): +6+1(charge) vs. AC; 4 damage:
1d20+6+1=25 hit for 4 damage
Goblin Cutter 2 (M12): free: drop crate; Minor: draw crossbow; Move>Minor: load crossbow; Standard: RBA (crossbow) against Fierro (AC 20): +6 vs. AC; 4 damage (5 damage on a critical hit):
1d20+6=23 hit for 4 damage
Goblin Cutter 3 (P15): Move: P10>P15; Minor: draw short sword
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6 (Q16): Move: K15>Q16; Minor: draw short sword
Goblin Blackblade 1 (R19): Move: T7>T13; Standard>Move: T13>R19
Goblin Blackblade 2 (AB23): Move: W17>W23; Standard: Charge: W23>AB23; MBA (Short sword) against Cyrus (AC 20): +8+1(charge) vs. AC; 1d6+3 damage:
1d20+8+1=20, 1d6+3=4 HIT for 4 damage
Goblin Sharpshooter 1 (K22): Standard: RBA (Crossbow) against Fierro (AC 20): +11 vs. AC; 1d6+4 damage:
1d20+11=31, 1d6+4=7 CRIT for 10 damage!; Minor: reload crossbow; Move: M27>K22
Goblin Sharpshooter 2 (X23): Standard: RBA (Crossbow) against Cyrus (AC 20): +11 vs. AC; 1d6+4 damage:
1d20+11=26, 1d6+4=7 HIT for 7 damage; Minor: reload crossbow; Move: AD28>X23
Goblin Hexer (AC7): nothing[/sblock]
[sblock=Map & Terrain]
Illumination: sunset/dusk, pale green light provides dim light
Shore: difficult terrain (within 2 squares of water)
Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.
Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)
Shipwrecks: considered difficult terrain.
Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.
Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)[/sblock]
[sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit);
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
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Goblin Cutter 1 (P15): 1 hp; Status:
Goblin Cutter 2 (M12): 1 hp; Status:
Goblin Cutter 3 (P10): 1 hp; Status:
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6 (Q16): 1 hp; Status:
Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square;
Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against;
Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
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Goblin Blackblade 1 (R19):
38/38 hp; Status:
Goblin Blackblade 2 (AB23):
21/38 hp; Status:
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage;
Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square;
Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
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Goblin Sharpshooter 1 (K22):
44/44 hp; Status:
Goblin Sharpshooter 2 (X23):
44/44 hp; Status:
Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends);
Stinging Hex (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn;
Vexing Cloud (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action;
Incite Bravery: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack;
Lead from the Rear: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.
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Goblin Hexer (AC7):
64/64 hp; Status:
Finnean (T37):
29/29; HS 7/7; AP 1 ; Ardent Surge [1]; Status:
Ixenvalignat (U37):
32/32; HS 8/8; AP 1; Inspiring Word [1], [2]; Status:
Cyrus (AC23):
20/31; HS 9/9; AP 1; Status:
Jesse (T41):
29/29; HS 7/7; AP 1; Potion of Healing; Status:
Fierro (R34):
17/35; HS 11/11; AP 1; Status:
BLOODIED [/sblock]
GM: | Summary:
Finnean: -
Ixenvalignat: -
Cyrus: Hit for 4 damage; Hit for 7 damage
Jesse: -
Fierro: Hit for 4 damage; Hit for 4 damage; Crit for 10 damage; BLOODIED
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