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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

pacdidj

First Post
"Hmm... they no stop. Guess they never heard of beetle wrestling either."

"Last warning hermanitos!," the bugbear steadily advancing toward the frontlines.

OOC: Sorry for the delay in posting. My work situation is changing, and I'll probably be slow for the next couple of weeks. If I'm holding up the game, please don't hesitate to NPC Fierro.


[sblock=Actions and Stats]Start=

Double Move
= to P24

Minor=

End=

[sblock=statblock]Fierro "El Matascarabajos!" - Bugbear Fighter 2
http://l4w.wikia.com/wiki/L4W:pC:Fierro_"El_Matascarabajos!"_(pacdidj)
Conditions: none
Passive Perception: 11, Passive Insight: 11, Init: +3
AC: 20, Fort: 21, Reflex: 15, Will: 13
Speed: 5
HP: 35/35, Bloodied: 17, Surge Value: 8, Surges left: 11/11
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Punch +10 vs AC, 1d8+5 dmg
:branged:Ranged Basic Atk: Throw Somethin' +3 vs AC, 1d4+2 dmg, Range 5/10
Powers-
Grappling Strike, Knockdown Assault, Combat Challenge, Combat Agility
Takedown Attack, Predatory Eye, Forceful Drag
Seize and Stab
Combat notes: Fierro marks any enemy he attacks until his EONT, Fierro doesn't provoke OAs when charging[/sblock][/sblock]
 

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Darksteed

First Post
*Cyrus grumbles as he scans the battlefield quickly, surveying the area for anywhere at all to give himself some cover. Not seeing it he makes a hasty decision and dashes off to the side. Rounding the massive rocky formation, he surprises the poor goblin cutter standing nearby. Blindsiding the goblin, he uses his blade to cut the goblin clear in two as he continues to rush past the now falling body. Like a shadow streaking across a candle lit room.*

[sblock=Actions]Move: Move to X28.

Standard: Charging Basic Melee Attack
-Move: Charge to AC23
-Target: Goblin Cutter 4 (AD24)
-Attack: +10 vs. AC (Hit; 29)
-Damage: DEAD[/sblock]

[sblock=Cyrus]Cyrus- Male Khan Executioner 2
Passive Perception: 16, Passive Insight: 11

AC: 20, Fort: 14, Ref: 18, Will: 12

Initiative: +6, Speed: 6

HP: 31/31, Temp HP:
Bloodied: 15, Surge Value: 7, Surges left: 9/9

Powers-
Garrote Strangle
Poisoned Dagger
Quick Lunge
Silent Stalker

Action Point [ ]
Assassin’s Strike [ ]
Predatory Eye [ ]
Second Wind [ ]
Sneak Attack [ ]

Carrion Crawler Brain Juice [ ]

Arrows 23/24[/sblock]
 
Last edited:


jsb420

First Post
Round 1 – Goblin Encampment
[sblock=Previous Rounds] Surprise Round
Round 1a[/sblock]
"Hmm... they no stop. Guess they never heard of beetle wrestling either." "Last warning hermanitos!," the bugbear steadily advancing toward the frontlines.

Cyrus grumbles as he scans the battlefield quickly, surveying the area for anywhere at all to give himself some cover. Not seeing it he makes a hasty decision and dashes off to the side. Rounding the massive rocky formation, he surprises the poor goblin cutter standing nearby. Blindsiding the goblin, he uses his blade to cut the goblin clear in two as he continues to rush past the now falling body. Like a shadow streaking across a candle lit room. (HIT)
GM: [MENTION=79440]H.M.Gimlord[/MENTION]: Only Fierro and Cyrus are able to act before monsters. I'll let you re-post your actions.


No sooner than Fierro and Cyrus leap into melee, two goblins wielding crossbows emerge from the hiding spot, one to the right, the other the left. The first one raises its weapon and fires at Fierro and the other targets Cyrus. (CRIT & HIT)

The goblin cutters all turn to stare in oblivious astonishment at the bugbear. They have never seen the likes of this… this… Fierro. The one on the pier, skitters forward, and then charges the flamboyant fighter. Another cutter drops the crate it was carrying pulls out a crossbow and fires it at Fierro. The last two stop what they’re doing and draw their short swords. (HIT & HIT)

One blackblade notices the intruders and moves as quickly as it can towards the melee. The wounded blackblade shrieks at Finnean, then skirts the tide pool, but instead of charging ahead, it sees Cyrus dart ahead and strike down its comrade. Showing the mettle of goblinoids, the blackblade charges Cyrus instead. (HIT)

The Goblin Hexer ignores the battle going on below… for now.
[sblock=Enemy Actions]Goblin Cutter 1 (O23): Move: F18>L20; Standard: Charge Fierro (AC 20): L20>O23; MBA (Short sword): +6+1(charge) vs. AC; 4 damage: 1d20+6+1=25 hit for 4 damage
Goblin Cutter 2 (M12): free: drop crate; Minor: draw crossbow; Move>Minor: load crossbow; Standard: RBA (crossbow) against Fierro (AC 20): +6 vs. AC; 4 damage (5 damage on a critical hit): 1d20+6=23 hit for 4 damage
Goblin Cutter 3 (P15): Move: P10>P15; Minor: draw short sword
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6 (Q16): Move: K15>Q16; Minor: draw short sword

Goblin Blackblade 1 (R19): Move: T7>T13; Standard>Move: T13>R19

Goblin Blackblade 2 (AB23): Move: W17>W23; Standard: Charge: W23>AB23; MBA (Short sword) against Cyrus (AC 20): +8+1(charge) vs. AC; 1d6+3 damage: 1d20+8+1=20, 1d6+3=4 HIT for 4 damage

Goblin Sharpshooter 1 (K22): Standard: RBA (Crossbow) against Fierro (AC 20): +11 vs. AC; 1d6+4 damage: 1d20+11=31, 1d6+4=7 CRIT for 10 damage!; Minor: reload crossbow; Move: M27>K22
Goblin Sharpshooter 2 (X23): Standard: RBA (Crossbow) against Cyrus (AC 20): +11 vs. AC; 1d6+4 damage: 1d20+11=26, 1d6+4=7 HIT for 7 damage; Minor: reload crossbow; Move: AD28>X23

Goblin Hexer (AC7): nothing[/sblock]
[sblock=Map & Terrain]
r3AdL.jpg


Illumination: sunset/dusk, pale green light provides dim light
Shore: difficult terrain (within 2 squares of water)
Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.
Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)
Shipwrecks: considered difficult terrain.
Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.
Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)[/sblock]
[sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.

[sblock=Picture]
pgVtM.jpg
[/sblock]
Goblin Cutter 1 (P15): 1 hp; Status:
Goblin Cutter 2 (M12): 1 hp; Status:
Goblin Cutter 3 (P10): 1 hp; Status:
Goblin Cutter 4:
Goblin Cutter 5:
Goblin Cutter 6 (Q16): 1 hp; Status:

Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; Combat Advantage: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; Sneaky: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.
[sblock=Picture]
pFr5k.jpg
[/sblock]
Goblin Blackblade 1 (R19): 38/38 hp; Status:
Goblin Blackblade 2 (AB23): 21/38 hp; Status:

Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
[sblock=Picture]
k8e37.jpg
[/sblock]
Goblin Sharpshooter 1 (K22):44/44 hp; Status:
Goblin Sharpshooter 2 (X23):44/44 hp; Status:

Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); Stinging Hex (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; Vexing Cloud (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; Incite Bravery: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; Lead from the Rear: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.
[sblock=Picture]
FpNdj.jpg
[/sblock]
Goblin Hexer (AC7):64/64 hp; Status:

Finnean (T37): 29/29; HS 7/7; AP 1 ; Ardent Surge [1]; Status:
Ixenvalignat (U37): 32/32; HS 8/8; AP 1; Inspiring Word [1], [2]; Status:
Cyrus (AC23): 20/31; HS 9/9; AP 1; Status:
Jesse (T41): 29/29; HS 7/7; AP 1; Potion of Healing; Status:
Fierro (R34): 17/35; HS 11/11; AP 1; Status: BLOODIED [/sblock]
GM: Summary:
Finnean: -
Ixenvalignat: -
Cyrus: Hit for 4 damage; Hit for 7 damage
Jesse: -
Fierro: Hit for 4 damage; Hit for 4 damage; Crit for 10 damage; BLOODIED
 

Son of Meepo

First Post
Finnean moves forward, grabbing a pair of sling stones from his pouch.

"BEWARE GOBLINS! I SHALL CONJURE THE SPHERE OF ULTIMATE ANNIHILATION! YOUR DOOM IS UPON YOU!"


Finnean tosses a rock into the midst of the goblins. Hoping the distraction is enough, he drops another rock into his sling and quickly fires at a nearby goblin.

[sblock=actions]Move: T31
Standard: Diversion to Hide (Bluff vs Passive Insight/Stealth vs Passive Perception) (1d20+12=28, 1d20+12=15)

If I successfully hide from the blackblade 2, sniper 2, or sniper 1 (in that preference order), I will spend my AP to attack. If I fail to hide from any of them, I will not spend my AP.

[sblock]Action Point: Sly Flourish (1d20+7+2=28, 3d6+8=22)
[/sblock][/sblock]
 

jsb420

First Post
GM: You totally fooled the blackblade but the sharpshooters both see you. Your Sly Flourish hits blackblade 2 for 22 damage killing it.
 

pacdidj

First Post
"Ouch!," Fierro exclaims as he is bombarded by a volley of crossbow bolts, "That enough."

"¡Sucia gallina!," he rumbles, turning and glaring at the sharpshooter who hurt him most, "I teach you sit back and shoot at a real luchador!."

Disregarding the puny goblin before him, the costumed bugbear rushes forward, smashing the sharpshooter to the ground with a massive punch. He then continues his forward momentum, pinning the hapless sharpshooter's arm behind its back and sitting on its head in one fluid motion. Then remembering his wounds and wincing, he shouts over his shoulder while maintaining his hold on the pinned crossbow wielder, "Hey! Any you Daunton people got feel good potions? Fierro not doing so good."

[sblock=Actions and Stats]Start=

Standard=:melee:Takedown Attack charge vs. Sharpshooter at K22, moving to L23 (no OA provoked thanks to badge of the berserker = hits for 11 damage, and Sharpshooter 1 is knocked prone and marked.

Free= Action Point

Standard=:melee:Grappling Strike vs. Sharpshooter at K22 = hits for 6 damage. Now Sharpshooter 1 is prone, marked, and grabbed until Fierro's EONT.

[sblock=statblock]Fierro "El Matascarabajos!" - Bugbear Fighter 2
http://l4w.wikia.com/wiki/L4W:pC:Fierro_"El_Matascarabajos!"_(pacdidj)
Conditions: none
Passive Perception: 11, Passive Insight: 11, Init: +3
AC: 20, Fort: 21, Reflex: 15, Will: 13
Speed: 5
HP: 17/35, Bloodied: 17, Surge Value: 8, Surges left: 11/11
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Punch +10 vs AC, 1d8+5 dmg
:branged:Ranged Basic Atk: Throw Somethin' +3 vs AC, 1d4+2 dmg, Range 5/10
Powers-
Grappling Strike, Knockdown Assault, Combat Challenge, Combat Agility
Takedown Attack, Predatory Eye, Forceful Drag
Seize and Stab
Combat notes: Fierro marks any enemy he attacks until his EONT, Fierro doesn't provoke OAs when charging, Any check made to escape Fierro's grabs must oppose his Fortitude[/sblock][/sblock]
 
Last edited:

treex

First Post
Jesse dashes forth in to the fray, as a frigid purple bolt manifests in his palm. Making eye contact with one of the Sharpshooters, the illusionist fakes him out.

"You there with the crossbow! Put your hands in the air and FREEZE! CHILL STRIKE!"

The Sharpshooter lunges towards it's side, dodging the "attack".

Meanwhile, the sling stone that Finnean threw earlier comes to life. It bursts into a small vortex of swirling black energy, swallowing in the ground before it.

[sblock=Actions]
Move= Run to T33 (+2 to move, grant CA until start of next turn)
Standard= Phantom Bolt @ Goblin Sharpshooter 2 (HITS for 13 damage and slides to W23)
Minor= Spectral Image @ T23 (SPHERE OF ULTIMATE ANNIHILATION)[/sblock]
[sblock=Spectral Image]The Spectral Image of the "SPHERE OF ULTIMATE ANNIHILATION" is medium sized. It can make sounds and can move within it's square, but it cannot leave it. Each of it's defenses are 10. The illusion lasts until the end of the encounter, until an attack hits it, or until a creature touches or moves through it. An Insight check of DC 21 (15 + Int modifier + Level/2) allows a creature to determine that the image is an illusion.[/sblock]

OOC: Illusion = Dark black sphere of swirling energy. It slowly eats away at the ground beneath it (the ground is also under my illusion, the terrain is not changed in any way)
Make sounds = whirring, whooshing and roaring winds
Move within square = it lashes and spirals and whips outward

[MENTION=78756]Son of Meepo[/MENTION]: I'm hoping that Finnean will follow-up on the bluff, you still have a minor action? Can you bluff with a minor?


[sblock=Mini-stats]Status:
Jesse Tey’un – Tiefling Wizard
Init: +1 Speed: 6
Passive Perception:12; Passive Insight: 17
AC: 15 Fort 13 Ref 16 Will 16
HP: 29/29 Surges: 7/7 Surge Value: 7 AP: 1
Languages: Common, Elven
Str:9 Dex:11 Wis:15 Con:14 Int:21 Cha:16

Powers:
Ghost Sound
Light
Magic Missile
Phantom Bolt
Phantasmal Assault
Suggestion
Infernal Wrath
Grasping Shadows
Spectral Image
Second Wind
(Illusory Obstacles - Spellbook)
(Shield - Spellbook)
Phantom Chasm
Cloak of Resistance +1
(Horrid Whispers – Spellbook)
[/sblock]
 
Last edited:

Darksteed

First Post
OOC: Treex: Bluff is a Standard Action to use in combat. Not really worth it in most cases. Though pretty cool illusion none the less. Also did you take into account that you get a -5 to attacks until the start your next turn as well when you run? Noticed you put the +2 speed and Grants Combat Advantage until the start of your next turn. Running is harsh in combat.
 


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